Zodiarkslayer wrote: »@ESO_Nightingale
I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.
Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?
In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.
Frost damage needs its own class! It always did.
Zodiarkslayer wrote: »@ESO_Nightingale
I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.
Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?
In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.
Frost damage needs its own class! It always did.
To be honest, as much as i hate that thought of having to switch classes again, and with Warden being my favorite, I do think that the class has a massive identity crisis and honestly wouldn't mind just completely upending the frost aspect. I mean even in its naming scheme and its thematics it doesn't feel cohesive (Winters Embrace = Skyrim, Animal Companions = Vvardenfell, Green Balance = Valenwood/ Breton Druid) Because you can't even synergize it properly with the other two lines(at least, in my opinion it feels underutilized)
The frost sets and damage synergies for frost in the game are still lackluster too (one frost weapon, two good frost themed sets, and utilizing it as a stamden really makes it feel... bad)
I do think that the class could benefit from identity consolidation, and if that means removing winters embrace for something equally as good if not better, than I am honestly all for it. That could also give them time to give us proper frost later.
Now the more realistic option which they will probably do is keep it the same, but tweak output. I think personally they should just consolidate damage types at the very least. If they're super determined to keep Ice/Bleed, then maybe winters embrace should embrace bleed(or direct physical damage), or maybe animal companions and green balance should get frost damage in their abilities.
Animal Companions Skill Line
The animal companions line would be very interesting as a temporary pet-based skill line.
For example, instead of beetles attacking with a delay, three wolves are summoned that immediately attack the target for 4–5 seconds.
would suggest postponing the Warden’s release in the summer and, instead of releasing the Sorcerer at the end of the year, releasing the Warden and the Necromancer at the same time.
Frost damage would be converted into Disease damage and moved to the Necromancer.
The Warden would receive an entirely new skill line, for example a Shapeshifter line — a true druid concept, but without full transformations.
The Warden has bonded deeply with nature and all living beings connected to it, not only outwardly but also spiritually.
Ultimate Ability
The ultimate would be the Bear, but not as a companion. Instead, the Warden either becomes a bear or is surrounded by a bear’s hide.
• Increased Armor
• Increased Health Regeneration
Additional Abilities
• Tiger Claw
Deals Bleed damage and increases Critical Chance.
• Bear Paw
Smashes the target to the ground, stuns it, and applies Minor Maim.
• Leopard Aura
Increases movement speed for you and your allies.
And so on