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Pain Points and Ideas for the Warden Class Refresh (plus Destruction staff)

  • Schlaflos
    Schlaflos
    would suggest postponing the Warden’s release in the summer and, instead of releasing the Sorcerer at the end of the year, releasing the Warden and the Necromancer at the same time.

    Frost damage would be converted into Disease damage and moved to the Necromancer.

    The Warden would receive an entirely new skill line, for example a Shapeshifter line — a true druid concept, but without full transformations.

    The Warden has bonded deeply with nature and all living beings connected to it, not only outwardly but also spiritually.

    Ultimate Ability

    The ultimate would be the Bear, but not as a companion. Instead, the Warden either becomes a bear or is surrounded by a bear’s hide.
    • Increased Armor
    • Increased Health Regeneration

    Additional Abilities
    • Tiger Claw
    Deals Bleed damage and increases Critical Chance.
    • Bear Paw
    Smashes the target to the ground, stuns it, and applies Minor Maim.
    • Leopard Aura
    Increases movement speed for you and your allies.

    And so on
  • Schlaflos
    Schlaflos
    Animal Companions Skill Line

    The animal companions line would be very interesting as a temporary pet-based skill line.
    For example, instead of beetles attacking with a delay, three wolves are summoned that immediately attack the target for 4–5 seconds.
  • Faltasë
    Faltasë
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    @ESO_Nightingale
    I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
    In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.

    Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?

    In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.

    Frost damage needs its own class! It always did.

    To be honest, as much as i hate that thought of having to switch classes again, and with Warden being my favorite, I do think that the class has a massive identity crisis and honestly wouldn't mind just completely upending the frost aspect. I mean even in its naming scheme and its thematics it doesn't feel cohesive (Winters Embrace = Skyrim, Animal Companions = Vvardenfell, Green Balance = Valenwood/ Breton Druid) Because you can't even synergize it properly with the other two lines(at least, in my opinion it feels underutilized)

    The frost sets and damage synergies for frost in the game are still lackluster too (one frost weapon, two good frost themed sets, and utilizing it as a stamden really makes it feel... bad)

    I do think that the class could benefit from identity consolidation, and if that means removing winters embrace for something equally as good if not better, than I am honestly all for it. That could also give them time to give us proper frost later.

    Now the more realistic option which they will probably do is keep it the same, but tweak output. I think personally they should just consolidate damage types at the very least. If they're super determined to keep Ice/Bleed, then maybe winters embrace should embrace bleed(or direct physical damage), or maybe animal companions and green balance should get frost damage in their abilities.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    ESO still needs a better combat dev team. They're bad at their jobs.

    Auri-El is the one true God.
  • ESO_Nightingale
    ESO_Nightingale
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    Faltasë wrote: »
    @ESO_Nightingale
    I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
    In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.

    Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?

    In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.

    Frost damage needs its own class! It always did.

    To be honest, as much as i hate that thought of having to switch classes again, and with Warden being my favorite, I do think that the class has a massive identity crisis and honestly wouldn't mind just completely upending the frost aspect. I mean even in its naming scheme and its thematics it doesn't feel cohesive (Winters Embrace = Skyrim, Animal Companions = Vvardenfell, Green Balance = Valenwood/ Breton Druid) Because you can't even synergize it properly with the other two lines(at least, in my opinion it feels underutilized)

    The frost sets and damage synergies for frost in the game are still lackluster too (one frost weapon, two good frost themed sets, and utilizing it as a stamden really makes it feel... bad)

    I do think that the class could benefit from identity consolidation, and if that means removing winters embrace for something equally as good if not better, than I am honestly all for it. That could also give them time to give us proper frost later.

    Now the more realistic option which they will probably do is keep it the same, but tweak output. I think personally they should just consolidate damage types at the very least. If they're super determined to keep Ice/Bleed, then maybe winters embrace should embrace bleed(or direct physical damage), or maybe animal companions and green balance should get frost damage in their abilities.

    It would be nice but i really dont believe theyll do that
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Schlaflos wrote: »
    Animal Companions Skill Line

    The animal companions line would be very interesting as a temporary pet-based skill line.
    For example, instead of beetles attacking with a delay, three wolves are summoned that immediately attack the target for 4–5 seconds.

    I'd be a lot more into 3 ice wraiths bursting from the ground, because they already do that when you fight them.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    Schlaflos wrote: »
    would suggest postponing the Warden’s release in the summer and, instead of releasing the Sorcerer at the end of the year, releasing the Warden and the Necromancer at the same time.

    Frost damage would be converted into Disease damage and moved to the Necromancer.

    The Warden would receive an entirely new skill line, for example a Shapeshifter line — a true druid concept, but without full transformations.

    The Warden has bonded deeply with nature and all living beings connected to it, not only outwardly but also spiritually.

    Ultimate Ability

    The ultimate would be the Bear, but not as a companion. Instead, the Warden either becomes a bear or is surrounded by a bear’s hide.
    • Increased Armor
    • Increased Health Regeneration

    Additional Abilities
    • Tiger Claw
    Deals Bleed damage and increases Critical Chance.
    • Bear Paw
    Smashes the target to the ground, stuns it, and applies Minor Maim.
    • Leopard Aura
    Increases movement speed for you and your allies.

    And so on

    would this mean that there wouldn't be a frost damage line at all?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MincMincMinc
    MincMincMinc
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    I think alot of people are going crazy that dk lost the poison concept. When really it only had the poison concepts to satisfy stam morphs. Warden already has frost set in stone, and then animal and green balance will probably just become poison. Maybe we will see animal turn to bleed, but I doubt they'd give 3 status effects to the same class.

    We can expect sorc stormcalling to be shock, the rest is going to be magic damage.

    Nightblade is probably going to get bleed/physical then have siphoning be magic damage

    Templar will probably get phys/mag, i could see them having a tossup on dawns whether to keep fire or go magic damage there.

    Necro is obviously disease and probably mag damage

    Arc, tbh i havent even looked at the skills since coming back. We just dont see them in pvp that often enough to care, other than the rogue lazer beam pve full damage you need to be mindful of in bgs
    I only use insightful
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