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Artaeum Takeaway Broth

Arnessia13
Arnessia13
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Does anyone know if this recipe is still available to find in game? I’ve been fishing pretty consistently for a week. In between real life and questing with other characters. I must be doing about 6hrs a day of just fishing, using sharp and his bonus as well as the Artaeum food for fishing but have yet to find it or anything above a plain white craft mat. So is it still even in game or do I have the worst luck. Thanks
  • scrappy1342
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    where are you fishing? it can only be fished up in artaeum and it comes out of the blue waterlogged satchels. it won't come up on its own
    pcna
  • Arnessia13
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    Yeah I am fishing in Artaeum and all I get out of the satchels is normal craft mats.
  • scrappy1342
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    i guess next thing i would do is go to a provisioning station and make 100% certain that i don't already know it. that's usually the case when i can't get something to drop. check all the categories. i don't know which one it's supposed to be under, but when it was first put in, it was put under the wrong category. i don't remember the drop rate being all that bad since it's not something you can buy (short of buying the satchels).
    pcna
  • SkaiFaith
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    i guess next thing i would do is go to a provisioning station and make 100% certain that i don't already know it. that's usually the case when i can't get something to drop. check all the categories. i don't know which one it's supposed to be under, but when it was first put in, it was put under the wrong category. i don't remember the drop rate being all that bad since it's not something you can buy (short of buying the satchels).

    Wait, are you confirming me that recipes do not drop for characters that already know them? I suspected this but wasn't sure.
    I already have the recipe OP is talking about but wanted to farm it for alts and I never get it again... Guess I should do it directly with said alts...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • LootAllTheStuff
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    SkaiFaith wrote: »
    i guess next thing i would do is go to a provisioning station and make 100% certain that i don't already know it. that's usually the case when i can't get something to drop. check all the categories. i don't know which one it's supposed to be under, but when it was first put in, it was put under the wrong category. i don't remember the drop rate being all that bad since it's not something you can buy (short of buying the satchels).

    Wait, are you confirming me that recipes do not drop for characters that already know them? I suspected this but wasn't sure.
    I already have the recipe OP is talking about but wanted to farm it for alts and I never get it again... Guess I should do it directly with said alts...

    If the waterlogged satchels work the same way as the Pyandonean Bottles from Summerset then no, the contents are NOT curated and you can get duplicate drops. Happened to me with one of the pieces of armour from the bottles, and I only have 2/14 so that was extremely frustrating.

    ETA: the real issue is that you're dealing with low odds of getting something out of a container which itself has low odds of dropping, so the RNG math is really heavily against players.



    Edited by LootAllTheStuff on 18 January 2026 21:44
  • DenverRalphy
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    Saw this thread and thought I'd give it a go on a toon that doesn't have it yet and was having great RNG while farming furnishing plans and hunting leads this morning. It does indeed still drop. IIRC, not only is it bound, but it may be curated. At least, I've never caught one on a character that has already learned it, and I've fished Artaeum a lot.

    Just a few seconds ago, first satchel caught..

    6a2vm5wkzny4.jpg

    CAVEAT: This is in no way meant as a brag, or salting a wound. Just simply a confirmation of what the OP was asking for.

    [edit] Huh.. and interestingly enough (at least for me).. it's also a Slottable. I'd never noticed that before, as recipes are usually Supplies.

    benw7m4encar.jpg
    Edited by DenverRalphy on 18 January 2026 22:02
  • scrappy1342
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    SkaiFaith wrote: »
    i guess next thing i would do is go to a provisioning station and make 100% certain that i don't already know it. that's usually the case when i can't get something to drop. check all the categories. i don't know which one it's supposed to be under, but when it was first put in, it was put under the wrong category. i don't remember the drop rate being all that bad since it's not something you can buy (short of buying the satchels).

    Wait, are you confirming me that recipes do not drop for characters that already know them? I suspected this but wasn't sure.
    I already have the recipe OP is talking about but wanted to farm it for alts and I never get it again... Guess I should do it directly with said alts...

    no. i have no idea. but it would make sense for a recipe that is bind on pickup and can't be sold to work that way. i know that regular recipes can be picked up again. i've picked up tons of patterns/recipes that i already know
    Edited by scrappy1342 on 18 January 2026 22:20
    pcna
  • scrappy1342
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    [edit] Huh.. and interestingly enough (at least for me).. it's also a Slottable. I'd never noticed that before, as recipes are usually Supplies.

    hm.. well if nothing else, it's proof that it works differently than others. i don't know if it could really be proven that it can't if you just never get it again. technically that could just be said to be really bad rng. only way to know would be if someone actually gets it again on one that has learned it.
    pcna
  • LootAllTheStuff
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    Bound as well? Interesting - that one really is different!
  • virtus753
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    Bound as well? Interesting - that one really is different!

    There’s more than just this recipe that’s bound on Artaeum. I think it might have been an attempt at preserving the value of the Chapter/DLC, but they didn’t seem to repeat it with future content.

    While the recipe has to be gotten from a satchel found on Artaeum, those satchels can be traded/bought/sold. The drop rate for the recipe from the satchels is pretty high in my experience on a character that does not know it.

    There’s a similar thing going on with the furnishing patterns sold on Artaeum. Not only are the patterns bound but even the furnishings made with those bound recipes are bound too. Or at least were for a very long time.

    It’s something about this Chapter/DLC that I think they decided not to repeat. I’m unclear why they haven’t removed the bound tag while they’re working on ways to reduce friction.

    Though I’m also unclear why they haven’t removed the unique tag from weapons either. It’s pure inconvenience at this point.
  • LootAllTheStuff
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    virtus753 wrote: »
    Bound as well? Interesting - that one really is different!

    There’s more than just this recipe that’s bound on Artaeum. I think it might have been an attempt at preserving the value of the Chapter/DLC, but they didn’t seem to repeat it with future content.

    While the recipe has to be gotten from a satchel found on Artaeum, those satchels can be traded/bought/sold. The drop rate for the recipe from the satchels is pretty high in my experience on a character that does not know it.

    There’s a similar thing going on with the furnishing patterns sold on Artaeum. Not only are the patterns bound but even the furnishings made with those bound recipes are bound too. Or at least were for a very long time.

    It’s something about this Chapter/DLC that I think they decided not to repeat. I’m unclear why they haven’t removed the bound tag while they’re working on ways to reduce friction.

    Though I’m also unclear why they haven’t removed the unique tag from weapons either. It’s pure inconvenience at this point.

    With weapons you would have to check set, level/material, trait, style, and enchant. I'd hazard a guess that doing that repeatedly could add up when grabbing drops all at once with a nearly full inventory. It might just have been easier in terms of code optimization and memory management to go the unique route.
  • virtus753
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    virtus753 wrote: »
    Bound as well? Interesting - that one really is different!

    There’s more than just this recipe that’s bound on Artaeum. I think it might have been an attempt at preserving the value of the Chapter/DLC, but they didn’t seem to repeat it with future content.

    While the recipe has to be gotten from a satchel found on Artaeum, those satchels can be traded/bought/sold. The drop rate for the recipe from the satchels is pretty high in my experience on a character that does not know it.

    There’s a similar thing going on with the furnishing patterns sold on Artaeum. Not only are the patterns bound but even the furnishings made with those bound recipes are bound too. Or at least were for a very long time.

    It’s something about this Chapter/DLC that I think they decided not to repeat. I’m unclear why they haven’t removed the bound tag while they’re working on ways to reduce friction.

    Though I’m also unclear why they haven’t removed the unique tag from weapons either. It’s pure inconvenience at this point.

    With weapons you would have to check set, level/material, trait, style, and enchant. I'd hazard a guess that doing that repeatedly could add up when grabbing drops all at once with a nearly full inventory. It might just have been easier in terms of code optimization and memory management to go the unique route.

    Can you clarify this?

    Right now, if you try to pick up a unique weapon, I understand the game has to check if you have a copy in your inventory before letting you pick it up. (The check is skipped or otherwise worked around if you get it as a quest reward, in my experience.)

    If the weapon is not unique, then the game checks its properties as part of adding it to your inventory? But why does it matter if your inventory is nearly full? Does having a nearly full inventory slow down the looting process in general, even if no uniques are being looted? (I mean other than the obvious running out of space and having to play Endless Sorting Online to clear up slots — does looting 5 items when your inventory is 100/215 go faster than looting those same 5 items at 210/215?)

    If all unique items were converted to named items instead, then would that still be harder in terms of processing when looting?

    As the devs long ago stopped adding uniques, this has always struck me as a holdover from a very early stage in the game’s lifetime. I’ve been very curious why they won’t get rid of it and just leave them named, if there’s some other consideration than the one-time investment required for the changeover.
  • scrappy1342
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    did some fishing today on my toon that has it and i couldn't get it to come up. i think it won't drop if you know it.
    pcna
  • Orbital78
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    It only drops if the character doesn't know it yet. You can bank it and the others until you have enough for all alts.
  • LootAllTheStuff
    LootAllTheStuff
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    virtus753 wrote: »
    virtus753 wrote: »
    Bound as well? Interesting - that one really is different!

    There’s more than just this recipe that’s bound on Artaeum. I think it might have been an attempt at preserving the value of the Chapter/DLC, but they didn’t seem to repeat it with future content.

    While the recipe has to be gotten from a satchel found on Artaeum, those satchels can be traded/bought/sold. The drop rate for the recipe from the satchels is pretty high in my experience on a character that does not know it.

    There’s a similar thing going on with the furnishing patterns sold on Artaeum. Not only are the patterns bound but even the furnishings made with those bound recipes are bound too. Or at least were for a very long time.

    It’s something about this Chapter/DLC that I think they decided not to repeat. I’m unclear why they haven’t removed the bound tag while they’re working on ways to reduce friction.

    Though I’m also unclear why they haven’t removed the unique tag from weapons either. It’s pure inconvenience at this point.

    With weapons you would have to check set, level/material, trait, style, and enchant. I'd hazard a guess that doing that repeatedly could add up when grabbing drops all at once with a nearly full inventory. It might just have been easier in terms of code optimization and memory management to go the unique route.

    Can you clarify this?

    Right now, if you try to pick up a unique weapon, I understand the game has to check if you have a copy in your inventory before letting you pick it up. (The check is skipped or otherwise worked around if you get it as a quest reward, in my experience.)

    If the weapon is not unique, then the game checks its properties as part of adding it to your inventory? But why does it matter if your inventory is nearly full? Does having a nearly full inventory slow down the looting process in general, even if no uniques are being looted? (I mean other than the obvious running out of space and having to play Endless Sorting Online to clear up slots — does looting 5 items when your inventory is 100/215 go faster than looting those same 5 items at 210/215?)

    If all unique items were converted to named items instead, then would that still be harder in terms of processing when looting?

    As the devs long ago stopped adding uniques, this has always struck me as a holdover from a very early stage in the game’s lifetime. I’ve been very curious why they won’t get rid of it and just leave them named, if there’s some other consideration than the one-time investment required for the changeover.

    I was thinking of the fact that you can make three absolutely identical items at a crafting station, and they don't stack at all. In that sense, they are all unique. I'm not sure if that's because they're all flagged as "unique" (which seems to have a very specific meaning in ESO?) or not. It's certainly frustrating. I guess it would be different to the way treasure maps are currently flagged in that you can't even add a second one to your inventory (that's another thing that doesn't make sense) so I could be just confusing two different things both of which involve uniqueness as a parameter.
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