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Enuff Penetration?

Zama666
Zama666
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Hello,

I have have 6k pen right now, I am slotting Piercing Armor - I think that is about 14k pen. Is that enough in alone in PvP?
I have noticed some mega tanks that even when I pierce them, I am still doing little to know damage....
what am I STILL doing wrong?

Or must I run:

Lamp Knight’s Art:

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.

to do real damage...

Tankz,

Z
  • Turtle_Bot
    Turtle_Bot
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    6k (~14-15k with double breach) seems a bit low (not super low, but a bit low), most builds (generalist builds) that I know tend to aim for ~8-9k pen before breach. Posting your build would help a lot with answering some of the following questions.

    Are you running things like mace/maul (if using melee weapons)?
    Are you running the sharpened trait on the damage (front) bar?
    What skill lines (and base class) are you running?
    What sets are you currently wearing?
    Do you have a lot of crit damage and crit chance or do you have more weapon/spell damage?
  • Zama666
    Zama666
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    Turtle_Bot wrote: »
    6k (~14-15k with double breach) seems a bit low (not super low, but a bit low), most builds (generalist builds) that I know tend to aim for ~8-9k pen before breach. Posting your build would help a lot with answering some of the following questions.

    Are you running things like mace/maul (if using melee weapons)?
    Are you running the sharpened trait on the damage (front) bar?
    What skill lines (and base class) are you running?
    What sets are you currently wearing?
    Do you have a lot of crit damage and crit chance or do you have more weapon/spell damage?

    HI @Turtle_Bot tankz for chiming in

    Templar
    I am trying 1h&shield and also trying out Deadland Defender (I like to bash) - mace pen trait
    Roksa the Warped
    not sure what else to run...help
    I have 7 divines gold
    Thinking of running some sort of staff with pen trait

    I know this is not the most dangerous build, but I also want to survive!

    Anyone use Lamp's Knights?
  • Turtle_Bot
    Turtle_Bot
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    Zama666 wrote: »
    Turtle_Bot wrote: »
    6k (~14-15k with double breach) seems a bit low (not super low, but a bit low), most builds (generalist builds) that I know tend to aim for ~8-9k pen before breach. Posting your build would help a lot with answering some of the following questions.

    Are you running things like mace/maul (if using melee weapons)?
    Are you running the sharpened trait on the damage (front) bar?
    What skill lines (and base class) are you running?
    What sets are you currently wearing?
    Do you have a lot of crit damage and crit chance or do you have more weapon/spell damage?

    HI @Turtle_Bot tankz for chiming in

    Templar
    I am trying 1h&shield and also trying out Deadland Defender (I like to bash) - mace pen trait
    Roksa the Warped
    not sure what else to run...help
    I have 7 divines gold
    Thinking of running some sort of staff with pen trait

    I know this is not the most dangerous build, but I also want to survive!

    Anyone use Lamp's Knights?

    Ok, this clears up a lot.

    If you want to run a bash build, I would suggest looking into some bash builds specifically instead of trying to mix a bash build with a generalist build, since bash builds are their own build and don't really mix well into a generalist build.

    Also to note, that 1 hand + shield line doesn't care what type of weapon you run since unlike dual wield or 2 handed there's no passive that changes based on type (axe/sword/mace/dagger) of weapon equipped.

    I do know that deadlands demolisher is one of the core sets for bash builds and there's another set that buffs bash attacks as well that I can't remember the name of right now, so have a look into those as a base for a bash build.

    I don't think the staff passives will work since if I recall correctly they only apply to destruction staff abilities so bash attacks with a staff won't get the bonus pen.

    I'm not an expert on bash builds though, but I believe @Kaelthorn_Nightbloom (sorry for the ping if I am incorrect here) plays a bash build and tested Lamp Knights Art on a bash build already with mixed results, so they may be able to help more (if they are the person I am thinking of).
  • Necrotech_Master
    Necrotech_Master
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    lamp knight set is basically hot garbage, if your not doing dmg without it, your not gonna really do dmg with it

    the only time it will do slightly more dmg, will be if the enemy is around 30.5k armor or higher, if the enemy is any less than that, you will be losing dmg

    the reasoning on this is that 33k armor gives 50% dmg reduction (or -50% to your dmg dealt)

    lamp knight might give you 100k pen, but it gives you a -46% dmg penalty, which means every enemy your hitting effectively has around 30.5k armor regardless if they do or not

    so if someone is running less armor, like around 23k-28k armor, you will actually be doing less potential dmg to them with lamp knight than any other build

    the only time lamp knight is actually stronger is if your hitting someone who has more than 30.5k armor, but your maximum increased dmg to them is only 4%
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    Lamp Knight is basically always a net loss in damage. Resistance caps at 50% @ about 33k resistances. Debuffs bring most players down to about 20k (if they were close to resist cap).

    At most that means you're getting about 4% damage done with Lamp Knight if the enemy is running well over 33k armor - but more often than not it's a net nerf to your damage.

    Plenty of other Pen Sets that are far better; Shattered Fate, Alkosh, Stuhn's Favor, Crimson Oath, etc etc.
    Edited by CameraBeardThePirate on 11 November 2025 17:37
  • katorga
    katorga
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    Warden/sorc/templar

    Mechanical Acuity front bar - 100% crit
    Balorgh Monster set - this plus shalks covers all your penetration needs
    Monomyth reforged, (really any other mythic works)
    Wretched vitality back bar - covers your sustain

    Hurricane + warden + celerity is 55% movement speed + streak
    Templar and monomyth get you close to crit damage cap
    Reaving blows, crit surge, thrive in chaos, jabs cover all your healing
    Warden charm gives you spammable, unbreakable CC
  • Vulkunne
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    Have not used Lamp Knight's yet although I'm sure a use for it could be found.

    My opinion is this. Do not fret over one particular aspect ... too much. Having some, is better than none. Do you want high pen and no Crits/Dmg, I don't care how you setup your Dmg, I'm just saying. The answer is no. Why is this so. Because success for me at least, is based on averages. It's not 'oh no I can't kill this one random guy'. Those are the exceptions, those are anomalies, cause you're not going to kill them anyways, at least not alone. Success is found in patterns. And patterns tell a story. A better question to ask, is what do I really need? As others have said, look at your Dmg first, set that where desired, then branch off from there and get your pen. How much pen should I aim for?

    Major Breach = 5948
    Sharpened Weapon Trait = 3276
    Minor Fracture Pot = 1320

    Without even trying and with no other bonuses, that's 10.5k Pen right there. Although pots are situational and you may wish to use something different. But having the 9k pen is important because this by itself negates two of the easiest and most common defensive bonuses in the game, Major/Minor Resolve. So, it's not just a question of is 9k enough, it's the fact that it is a must, especially for solos or in any situation where no one else in a group is providing pen. Even if that's all the pen you have, 9k/10k is a very attractive figure because mobs in PvE have 9.1k and most if not all bosses in PvE have 18.2k. This 9k/10k figure covers them as well.

    Making a build successful starts on a foundation for success and not excess.
    Edited by Vulkunne on 1 January 2026 19:27
    Today Victory is mines. Long Live the Imperial Empire. -Grand Admiral Vulkunne
  • Zama666
    Zama666
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    I have 4000k+ pen from the Lover and 7 pieces gold, +3k from Sharpened. I am usually tossing caltrops of using some other form of major breach. - so looking at about 17K....
    Edited by Zama666 on 1 January 2026 23:58
  • MincMincMinc
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    PvP meta you are doing either onslaught or you are running about 18k pen + major/minor breach for around 27k.
    • all impen
    • balorgh (assume 150 ult) = 3450
    • Frontbar pen set like stuhns = 5312 + 1487...........alternatively you can run a %dmg set like Essence Thief to achieve the same damage
    • Sharp frontbar = 3276
    • Maul = 2974

    Then there are some extra stuff like 1 light or the passive cp pen. For a stat like pen you really only need it on your frontbar so ideally you make frontbar specific choices first like sharpened, maul, and frontbar set. Then if you need more pen you would add in more constant sources like a monster set or mundus last.
    Edited by MincMincMinc on 5 January 2026 13:48
    Zos should hire pvp consultants
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