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How do you feel about the current CC mechanics

dwolfgheist
dwolfgheist
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ZOS has been getting a lot of smack lately, but in general I would say they are going into the right direction, just missing on the execution. Not being class bound was something that many players advocated since the start of the game, with most ultimately leaving due to ESO ending up being just another mmorpg in that regard, so a good move, it should just have stayed in PTS for much longer.
Now with the upcoming class overhaul (which I hope is a complete mechanic change in some cases), I wonder if other core mechanics shouldn't be discussed at the same time aswell:
CC particularly stuns never felt right, mainly due to how CC immunity works. No matter the kind of mob. If you stun him once for the next 12 seconds he is the embodiment of resilience, not even a comet will bring him down. I could tell myself it's a defensive spell we buff ourselves with, but even a crab can pull it off.
How being stunned and CC immunity works was never intuitive in this game. I understand the system is in place to avoid perma stunning, but I would much rather have stun skills to be channeled/ have execution time to add risk to them or/and having high costs so that even sustain builds can't spam more than 2 in a row. With break free still working more or less as before with maybe some cost adjustments (costing less). The current CC immunity passive every god damn npc/player in the gameworld has after break free could be a champion point slot.
Dodge roll working to get out of slow and immovability was also always a bit weird to me, but way less so. I understand stamina focused builds need an option to get rid of them, but I would rather have more skills providing slow and immovability immunity, granted, this change by itself would make the already existing skills that provide them more relevant (we also already got sets for it, which would make them more relevant if the skill option is a no go)
Edited by dwolfgheist on 8 December 2025 16:04

How do you feel about the current CC mechanics 9 votes

They are fine and shouldn't be changed
55%
Vonnegut2506SilverStreekedward_frigidhandsCameraBeardThePirateMajor_Mangle 5 votes
I don't like them and wish they would be changed, but I don't like the suggestion presented
33%
Ratty1SFTbirdmann1230ZhuJiuyin 3 votes
I like this idea and would prefer it to the current CC mechanics
11%
dwolfgheist 1 vote
  • ESO_Nightingale
    ESO_Nightingale
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    I didnt read the post but i just wanted to comment that i think some of the worst cc in this game is the unbreakable weird knockback cc lurchers do. What is with that?
    Edited by ESO_Nightingale on 3 January 2026 23:49
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • edward_frigidhands
    edward_frigidhands
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    They are fine and shouldn't be changed
    This is a bad idea and doesn't belong in an MMORPG being balanced around large scale pvp.

    You are looking for Marvel Rivals.
    Edited by edward_frigidhands on 1 January 2026 14:13
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