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Specific Healer Build Needed

DestroyerPewnack
DestroyerPewnack
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Hello, everyone!
I've got 13 crafters that I never use for anything besides daily crafting writs. Thought I might gear them up for easy daily random normal dungeons as healers.

Looking for the best possible healer build that satisfies the following limitations:

1. Exclusively uses gear that can be bought off of guild traders, (overland, crafted, PvP, etc.) Maaaybe 1 mythic too.
2. Can use subclassing, so long as the base class doesn't matter.
3. Can use scribing, so long as the base class doesn't matter.

Any suggestions? :)
  • imPDA
    imPDA
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    1) Make DDs and queue as healer, you will be able to solo every random normal dungeon with ease and newbies will say you "Thank you" for carrying them.

    2) Slot one or two AoE heals while still playing as a DD if you really want to heal. That is all you need to pass normals. You can even get taunt if tank is too new to the game ;)
  • ivaylo.krumoveb17_ESO
    As imPDA said, subclass to arc DD and slap vigor on your bar so you can throw some heals in those "oh ***" moments that inevitably occur in PUGs where people can't be bothered to exit stupid. And voila, you have your perfect healer build for RNDs.

    To be honest nowadays its annoying when you get a full healer in your normal dungeon group. Or a 40k sword and board tank. Only slows the progress.
  • Cooperharley
    Cooperharley
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    Hello, everyone!
    I've got 13 crafters that I never use for anything besides daily crafting writs. Thought I might gear them up for easy daily random normal dungeons as healers.

    Looking for the best possible healer build that satisfies the following limitations:

    1. Exclusively uses gear that can be bought off of guild traders, (overland, crafted, PvP, etc.) Maaaybe 1 mythic too.
    2. Can use subclassing, so long as the base class doesn't matter.
    3. Can use scribing, so long as the base class doesn't matter.

    Any suggestions? :)

    Just for quick random normal dungeons, I'd slap vigor on your bar to help heal your group & then just do damage. It'll be significantly faster and you don't need a tank or healer generally in normals.

    However-

    If you're really wanting to be a healer specifically, you can just do order's wrath & seducer/magnus for more crit damage/healing and for magicka sustain. It's a decent healer beginner build prior to farming dungeon sets. Use any healer monster set you may have access to or a 2 piece of another crafted set with max magicka or magicka recovery. Resto on the front bar & lightning/ice on the back bar.
  • DestroyerPewnack
    DestroyerPewnack
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    I appreciate your suggestions, guys. And I personally am no stranger to faking roles just to get things done faster. But if I'm going to do 13 daily randoms in a row, I feel like healing would make it a lot easier. Just drop down my AoE heals, and chill for a while. :p

    Here's my big idea:

    5x Eye of the Grasp
    5x Heartland Conqueror (decisive weapons)
    1x Cryptcannon mythic
    1x Druid

    Subclass in Nightblade skill line for Catalyst passive, and Necro skill line to generate ult from corpses.
    Vampire for the drain ability that generates ult.

    I'll drop down my AoE heals, wall of elements, and spam vampire drain + potions on cooldown. I'll be healing and generating loads of ult for the group.

    If anyone has any better ideas, I'd love to hear them. :)
    Edited by DestroyerPewnack on 26 December 2025 14:28
  • PeacefulAnarchy
    PeacefulAnarchy
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    I appreciate your suggestions, guys. And I personally am no stranger to faking roles just to get things done faster. But if I'm going to do 13 daily randoms in a row, I feel like healing would make it a lot easier. Just drop down my AoE heals, and chill for a while. :p

    Here's my big idea:

    5x Eye of the Grasp
    5x Heartland Conqueror (decisive weapons)
    1x Cryptcannon mythic
    1x Druid

    Subclass in Nightblade skill line for Catalyst passive, and Necro skill line to generate ult from corpses.
    Vampire for the drain ability that generates ult.

    I'll drop down my AoE heals, wall of elements, and spam vampire drain + potions on cooldown. I'll be healing and generating loads of ult for the group.

    If anyone has any better ideas, I'd love to hear them. :)
    If that's fun for you go ahead, but that ult will be wasted on random pugs, either you have players who will nuke everything regardless of what you do or players who will actually have to work at the content and will probably not make good use of the extra ult. If you really want to run that the group would probably be better off with you running not cryptcannon and using either horn if the group is doing good damage or barrier if the group needs survival.

    Best possible real healer build will probably be whatever the current spc/pa dungeon meta is but instead run powerful assault and another set, probably orders wrath. If no monster helms and no arena weapons then two trainee is better than druid.Death Dealer's Fete would be a solid mythic upgrade to that if you're willing to run those.

    Run resto front bar destro backbar, run vigor to proc pa, radiating regen for a non targeted heal, combat prayer for berserk and burst heal and you probably want green balance for the synergy from the aoe heal and minor toughness, the other two lines are really up to you. Every class has something that would be useful siphoning, restoring light, earthen heart, daedric for atro, grave lord for colo or the line with necrotic potency, the arc healing line. Run two of those and provide buffs and heals, or run a dps line and add whatever kind of damage you like.

  • vgabor
    vgabor
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    If that's fun for you go ahead, but that ult will be wasted on random pugs, either you have players who will nuke everything regardless of what you do or players who will actually have to work at the content and will probably not make good use of the extra ult. If you really want to run that the group would probably be better off with you running not cryptcannon and using either horn if the group is doing good damage or barrier if the group needs survival.

    Best possible real healer build will probably be whatever the current spc/pa dungeon meta is but instead run powerful assault and another set, probably orders wrath.

    ^ This. Ult generation is wasted on random normal group and in normal dungeons not much healing needed anyway, so your best bet is mainly spec as a dps and do as much damage as you can because you cannot relay on the two other dps being any good, while also is buffing the group and having few heal over time to keep their health up and not be a fake healer.

    With the restriction of crafter/tradable sets I would go with:
    - 5pc frontbar orders wrath with lightning staff
    - 5pc backbar powerful assault with berserk enchanted fire staff
    - 1pc wild hunt mythic as normal dungeons are always just a race to the end (and you probably already have that on all crafters anyway)
    - 3pc from any crafted set having one crit and one weapon/spell dmg line as 3pc bonus

    subclassing: whatever dps subclassing you fancy, best probably just going for a beam archanist
    stats: 14 health, 50 magicka
    skills:
    - backbar: yellow vigor to keep up pa and as hot on your group, healing orb as hot and sustain synergy, a class or scribing skill giving major brutality/sorcery (and example scholarship if arca), blockade for berserk and dps, your class aoe/dot for dps (fulminating if arca), your main damage ult (tide kings gaze if arca)
    - frontbar: healing burst scribing with minor courage (trait mainly as buff but also this will be your oh *** emergency aoe heal for the group if needed), camo hunter or inner light (or merciless if nightblade) for major savagery/prophecy, rest is all dps (beam+flail+whatever if arca beam), ult is dawbreaker (or incap if nightblade) for the passive damage bonus
  • Zodiarkslayer
    Zodiarkslayer
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    Spell Power Cure on the body, Powerful Assault back bar and one good damage monster set, that fits your damage playstyle (meaning look at the proc condition).
    No need to have a restoration staff.

    Use Siphoning and Curative Runeforms with whatever skill line from your original class you want.

    The idea is to have as many weapon damage buffs to your group as possible. If you have a Templar, Nightblade or Arcanist you should definitely use Dawn's Wrath as well, for the j'sus beam.

    I think that's the best balance between Healer and DD for random dungeons. With that setup you should be fine up until hard modes in vet DLC dungeons.
    No Effort, No Reward?
    No Reward, No Effort!
  • Heals_With_Orbs
    Heals_With_Orbs
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    Just some other suggestions after reading the other comments from others : -

    1 - Dark Convergence - good for grouping up trash and blowing them up, and triggers with ground based AOE like wall of elements, and grand healing in the resto skill line

    2 - Mothers Sorrow - Don't forget this also impacts healing

    3 - Macabre Vintage, good for blowing up trash. Medium armour, so use on weapons / jewelry

    4 - Sergeants Mail / Knight Slayer good damage for HA builds

    5 - Winters respite - works from ground based skills so would trigger set 1 above, so using grand healing would trigger the heal from this set, plus group up the goons and do good damage from Dark Convergence

    Scribing, Elemental explosion, good if the off balance is used also with this as off balance is useful for damage increase for DD's. This also triggers set 1 above, and if used with Macabre vintage good fun!

    One morph of the resto ult Lifes Champion gives Major Force for 8 seconds

  • Radiate77
    Radiate77
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    Siphoning will be your friend for dealing damage on a healer!
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