YandereGirlfriend wrote: »emilyhyoyeon wrote: »I'd honestly like to see sorcerer pets become un-permanent pets lol, which kind of gives me the idea of reworking conjured familiar skills to be only permanent when double-barred.
This is a really good idea! Let the players decide how they want to use them would be the ideal choice!
emilyhyoyeon wrote: »I'd honestly like to see sorcerer pets become un-permanent pets lol, which kind of gives me the idea of reworking conjured familiar skills to be only permanent when double-barred.
CameraBeardThePirate wrote: »Permanent pets are strictly worse than temporary pets. They take more bar space, have a bad AI system, and typically do less damage. Why are we still asking for Necro pets to be worse?
Not to mention you'd have to redesign the entire kit. What happens with the corpse system if pets are permanent and don't die to create corpses? What happens with the bounties in town if you have to manually de-summon pets?
Besides, Necromancy in Elder Scrolls has always revolved around temporary summons. The only time you can get permanent resurrections in the TES games have typically been the Staff of Worms or with a master level thrall spell.
It could require multiple corpses (3-5) to cast the Flesh Atronach and not leave a usable corpse when killed as skill penalties instead of having to be double-barred.
@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
Oh I know, been doing it forever.
Wouldn’t it be nice if your Skeletal Archer ate a ganker’s 30k Spec Bow? My only concern, would be that they would need to take up only one bar slot though.
At this stage of the game, our Daedric Summons need the same love.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
Oh I know, been doing it forever.
Wouldn’t it be nice if your Skeletal Archer ate a ganker’s 30k Spec Bow? My only concern, would be that they would need to take up only one bar slot though.
At this stage of the game, our Daedric Summons need the same love.
Idk honestly I'd rather take the nerf and remove body blocking from all pets rather than add more of it.
Especially with subclassing, there are some Battlegrounds where single target builds basically just don't function. It's not fun to play against.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
Oh I know, been doing it forever.
Wouldn’t it be nice if your Skeletal Archer ate a ganker’s 30k Spec Bow? My only concern, would be that they would need to take up only one bar slot though.
At this stage of the game, our Daedric Summons need the same love.
Idk honestly I'd rather take the nerf and remove body blocking from all pets rather than add more of it.
Especially with subclassing, there are some Battlegrounds where single target builds basically just don't function. It's not fun to play against.
And it’s fun to play against people hitting you with 30k spec bows from across the map? Body blocking Blastbones is one of, if not, the strongest part of Necromancer, and fits well into the Summoner archetype as a whole.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
Oh I know, been doing it forever.
Wouldn’t it be nice if your Skeletal Archer ate a ganker’s 30k Spec Bow? My only concern, would be that they would need to take up only one bar slot though.
At this stage of the game, our Daedric Summons need the same love.
Idk honestly I'd rather take the nerf and remove body blocking from all pets rather than add more of it.
Especially with subclassing, there are some Battlegrounds where single target builds basically just don't function. It's not fun to play against.
And it’s fun to play against people hitting you with 30k spec bows from across the map? Body blocking Blastbones is one of, if not, the strongest part of Necromancer, and fits well into the Summoner archetype as a whole.
I never said that, nice Strawman there.
Yes, body blocking is strong - arguably too strong because the tab target in this game doesn't actually work with 100% accuracy. That's the issue - there's tons of people walking around now with 4 pets body blocking for them and it's just not fun to be in a match like that.
ZOS made most of the Monster Sets that give pets unable to be targeted for this reason.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »@CameraBeardThePirate in the spirit of change, I don’t think making the pets permanent would be as much of a problem as you think.
Any change of this scale would likely come along with pet reworks across the board, and those changes could land any which way.
Now I personally, would love if my minions could eat single target ultimates for me. That would add so much value to our favorite class.
Blastbones and Sacrificial Bones already do that though.
In fact, you can practice casting it at the right time to up your chances of it eating a single target ability. I've gotten pretty good at getting Templars to gap close my Blastbones myself.
Oh I know, been doing it forever.
Wouldn’t it be nice if your Skeletal Archer ate a ganker’s 30k Spec Bow? My only concern, would be that they would need to take up only one bar slot though.
At this stage of the game, our Daedric Summons need the same love.
Idk honestly I'd rather take the nerf and remove body blocking from all pets rather than add more of it.
Especially with subclassing, there are some Battlegrounds where single target builds basically just don't function. It's not fun to play against.
And it’s fun to play against people hitting you with 30k spec bows from across the map? Body blocking Blastbones is one of, if not, the strongest part of Necromancer, and fits well into the Summoner archetype as a whole.
I never said that, nice Strawman there.
Yes, body blocking is strong - arguably too strong because the tab target in this game doesn't actually work with 100% accuracy. That's the issue - there's tons of people walking around now with 4 pets body blocking for them and it's just not fun to be in a match like that.
ZOS made most of the Monster Sets that give pets unable to be targeted for this reason.
Strawman? Who’s arguing. It was a question.
A leading question at that…
We both know the answer, yet you’re insinuating that a Skeletal Archer with a health bar would be either as strong or worse than Incap, Spec Bow, proc’d Crystal Frag, and Surprise Attack.