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How am I supposed to counter this immortal build?

Mizael
Mizael
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https://www.youtube.com/watch?v=H-U62DLlYGE

I litteraly do no damage, how's this even allowed in cyrondiil
Edited by Mizael on 1 December 2025 22:40
  • LennaTheRussian
    LennaTheRussian
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    You counter by not engaging. It takes a lot of players to take down those builds usually.
  • blktauna
    blktauna
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    Leave the tower humpers to hump their towers.
    PCNA
    PCEU
  • ShutUpitsRed
    ShutUpitsRed
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    Notice you're not taking any damage either.

    This is a PvP Tank. They taunt you by being visible, relatively still, and healing/buffing while you parse on them and expect to get anywhere. This person's build is doing exactly what they built it to do: distract you. This is a valid strategy in team-based PvP; while you're smacking your head into a wall, the rest of his buddies are taking resources, killing your team, etc. Of course, this guy could also just be goofing around because it's funny to watch people scramble. Regardless, they're dropping bait and you're sitting there eating it.

    You counter by using them to build your ulti and leaving, or alerting your faction's sweatiest ballgroup to the location of the troll.
  • Thumbless_Bot
    Thumbless_Bot
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    Are you running this on PC? If so, follow the instructions here: https://help.elderscrollsonline.com/#en/answer/24455
  • Dalinar4
    Dalinar4
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    Siege is usually the best way. Lancers go burrrrr.
  • Mizael
    Mizael
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    I left them after thay, but in sieged castle they keep burning the weapons and there's nothing I can do to prwvent it
  • Rohamad_Ali
    Rohamad_Ali
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    How is this allowed indeed. Only in ESO do I ever see such a thing as a player that must be ignored because of near invincibility. When an entire group does it, people rage log. The pvp balance is none existent. I think it's the reason they brought in sub classing because they don't actually know how to correct any of the imbalances.
  • opethmaniac
    opethmaniac
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    Best advice (also applies to ball groups):

    Just ignore them and let them log out out of boredom. As long as enough players do this instead of constantly getting baited, maybe something will finally change.
  • olsborg
    olsborg
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    Through subclassing and overdefencive sets (and cp) this is made easier then ever, so often now you see 40k hp tanks just trolling cyrodiil.

    PC EU
    PvP only
  • Durham
    Durham
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    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.
    PVP DEADWAIT
    PVP The Unguildables
  • KiltMaster
    KiltMaster
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    Ignore them - they ain't gonna do anything anyways
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • CameraBeardThePirate
    CameraBeardThePirate
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    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.
  • Sluggy
    Sluggy
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    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.

    I've always liked the idea of well-timed blocks being highly effective, though. I'd rather see bonuses that only apply mitigation for the first couple seconds after pressing block with a short cooldown after releasing so you can't just tap block over and over. Or perhaps ramping stamina costs after holding block for too long, or even drain a little stamina while holding block even when not getting hit.
  • MasterSpatula
    MasterSpatula
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    The problem, for me at least, with these unkillable people is when they solo-flag a keep and it takes half the faction to do anything about it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sluggy wrote: »
    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.

    I've always liked the idea of well-timed blocks being highly effective, though. I'd rather see bonuses that only apply mitigation for the first couple seconds after pressing block with a short cooldown after releasing so you can't just tap block over and over. Or perhaps ramping stamina costs after holding block for too long, or even drain a little stamina while holding block even when not getting hit.

    I wouldn't have an issue with this either! It's the fact that you can have 99% block mitigation AND the ability to perma-block that's the problem.
  • El_Borracho
    El_Borracho
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    How is this allowed indeed. Only in ESO do I ever see such a thing as a player that must be ignored because of near invincibility. When an entire group does it, people rage log. The pvp balance is none existent. I think it's the reason they brought in sub classing because they don't actually know how to correct any of the imbalances.

    This is the best strategy.
  • RaidingTraiding
    RaidingTraiding
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    they're good for building ult but if you're really committed to killing them either run in a group or zerg surf and negate them, not likely you can kill them on your own. ive made a perma block tank once, its really easy to put together and play, youre really being carrierd by multiple overtuned mechanics. infused block cost glyphs, all reinforced, health based heals, cp slottables, and sets that have aoe damage procs that heal for the damage done. also the heavy armor skill can give you perma cc immunity which is a pretty big one, the build only works if you can continuously hold block, you are very vulnerable if youre block drops.

    ive run that build with dc, masters 2h, and balorgh with one of those proc sets (forgot which one), so you can kill squishies with it while still being insanely hard to kill. most players who run it aren't worth your time, they just want to see how long they can stay alive or just annoy you by burning your siege or lighting keeps. they are pretty useful in a duo as bait for bombers, especially before pull sets.
  • Kram8ion
    Kram8ion
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    Sadly gives vengeance campaign a buff🤷‍♂️
    Aussie lag is real!
  • Durham
    Durham
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    This is a left click hero! All they have to do to end this is take out block reduction enchants on theJewrly, also make it so that you cant recieve any stam when blocking or increase the stam usuage the longer you hold block similar toway that roll dodge work, you would still have heavy tanks, but they would no longer be able to do this.
    PVP DEADWAIT
    PVP The Unguildables
  • CameraBeardThePirate
    CameraBeardThePirate
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    Durham wrote: »
    This is a left click hero! All they have to do to end this is take out block reduction enchants on theJewrly, also make it so that you cant recieve any stam when blocking or increase the stam usuage the longer you hold block similar toway that roll dodge work, you would still have heavy tanks, but they would no longer be able to do this.

    And as a note, they could make any of these changes tied to Battle Spirit to prevent PvE tanks from being affected.
  • edward_frigidhands
    edward_frigidhands
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    Mizael wrote: »
    https://www.youtube.com/watch?v=H-U62DLlYGE

    I litteraly do no damage, how's this even allowed in cyrondiil

    There are builds that are effective against that specifically. Those builds will not be as effective against as many other things in Cyrodill however.

    Just like any other thing in this game, you have to make choices regarding how you play and what you counter.

    You cant just get a build that kills everything. That isn't that game. Nor should it be.

    Edited by edward_frigidhands on 23 December 2025 02:52
  • YandereGirlfriend
    YandereGirlfriend
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    I used to have this perspective... until I actually tried troll tanking and discovered that it is, a) much more fun than it might seem, and, b) significantly more difficult than it appears from the outside.

    The particular players that you are encountering matters a ton and if they know how to respond to permablocking. Counter-intuitively, high burst is very easy to counter because it is all blockable damage. This includes things like ballgroup ult dumps, which are now very slanted into short windows of intense burst.

    DOTs are what you want to kill a blocktank. As none of that damage is subject to block mitigation, their entire investment into block goes completely out the window and now you are straining their resources having to heal a ton of unanticipated damage. This includes siege. Meatbag them. Scattershot them. Negate them.

    Negate is very impactful because the Heavy Armor skill applies a crazy snare to them and things like Dodge-Roll are very expensive in Heavy Armor. Running out of resources is what will kill even a skilled permablocker. Force them to heal. Force them to Dodge-Roll. Drain their resources and eventually they will break.

    Apart from that just accept that you need many players to kill them. If you're solo, just ignore them and move on with your life. Same if you're a small group. Like others have said, they can't actually DO anything on their own. They are there to troll. What do trolls want? Attention. So don't give it to them.
  • Oblivion_Protocol
    Oblivion_Protocol
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    DOTs are what you want to kill a blocktank. As none of that damage is subject to block mitigation, their entire investment into block goes completely out the window and now you are straining their resources having to heal a ton of unanticipated damage. This includes siege. Meatbag them. Scattershot them. Negate them.

    Negate is very impactful because the Heavy Armor skill applies a crazy snare to them and things like Dodge-Roll are very expensive in Heavy Armor. Running out of resources is what will kill even a skilled permablocker. Force them to heal. Force them to Dodge-Roll. Drain their resources and eventually they will break.

    DoT damage isn’t subject to block mitigation, but it is subject to regular damage mitigation, which these tanks have plenty of. On top of that, DoT damage has been terrible for years.

    Siege doesn’t really work either because these tanks rarely just stand in one spot holding block. They move to where you can’t reach them with siege. Thanks to subclassing, many of them have access to Templar cleanse, as well.

    No, the best thing to do is to ignore these tanks. They can’t really affect anything beyond being a nuisance or bomb bait for people who give them attention.
  • rlindsey912nub18_ESO
    Literally can’t complete with anyone running a subclass meta build and we’re suppose to wait 2 plus years for class changes if you don’t play dk nothing to do be rage and not enjoy a class build and grind gear for over 10 year because of how busted subclasses are
  • Cooperharley
    Cooperharley
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    This, ball groups, and bombers are why I haven't touched Grey Host in God knows how long. So irritating & boring.

    This kinda stuff is literally why I enjoyed Vengeance along with much higher pop caps.
  • Divine1976
    Divine1976
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    This, ball groups, and bombers are why I haven't touched Grey Host in God knows how long. So irritating & boring.

    This kinda stuff is literally why I enjoyed Vengeance along with much higher pop caps.

    PVPers are their own worst enemy.

    Using builds like this and groups spamming rush of agony and charm is how we end up with Vengeance as a potential replacement for Grey Host.
  • Major_Mangle
    Major_Mangle
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    Divine1976 wrote: »
    This, ball groups, and bombers are why I haven't touched Grey Host in God knows how long. So irritating & boring.

    This kinda stuff is literally why I enjoyed Vengeance along with much higher pop caps.

    PVPers are their own worst enemy.

    Using builds like this and groups spamming rush of agony and charm is how we end up with Vengeance as a potential replacement for Grey Host.

    The birth of Vengeance has most likely very little to do with how people actually play the game

    While it hasn´t been stated (not yet at least), Vengeance is most likely a part of the project to allow future cross-play between PC and console. Sadly, ZOS doesn´t want to cut the support to older gen consoles and PC´s (like any normal company would), so instead they dumb down/simplify the game instead to allow for older systems to still function in the future. Would not surprise me if the class rework ZOS recently presented is gonna be more "simplified" versions for that reason. The animation rework that happened kinda hints towards that direction...

    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Gankform
    Gankform
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    at this point 50% of the Cyro just blocking...sry but this is not pvp, the game is trash nowdays
  • Iriidius
    Iriidius
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    Why should you be able to 1v1 kill a pure blocktank who invests everything into being unkillable and nothing into dmg? Players on balanced or dmg focussed builds often survive 1v1 and sometimes 1vX. Smallscales and ballgroups regularly survive and kill multiple times their number. A player building to survive should survive more than a player building to kill.

    Why do you even need to kill this player? In this build he cant take the ressoursse back and not even kill you in zerg. Is not getting a kill and 1500 ap a big problem? The number of real blocktanks in Cyrodiil is pretty low.
    PC EU
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