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Please nerf Null Arca in PvP

vadritox2
vadritox2
Soul Shriven
That's it, that's the post. I'm so tired of constant 10k one-shots death recaps, which cannot be countered. This set is so overpowered that even after the inevitable nerf I suspect it will still be OP.
  • Kryptonite_Kent
    Kryptonite_Kent
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    If you're getting 1 shot for 10k you might need some health lol...
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Oblivion_Protocol
    Oblivion_Protocol
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    If you're getting 1 shot for 10k you might need some health lol...

    It’s not just the Null Arca hit. It’s also the critical hit that procs the Null Arca hit. You could eat a 22k Incap with a side order of 10k Null Arca and be made to choke down a 14k spec bow with all the weapon glyph and Hurricane damage that comes with it within 2 gcds, and be dead before you even hear the spec bow go off.

    The Null Arca set’s tooltip is absolutely too high. I’ve seen some that hit as hard as an ultimate, which is insane for a proc set.

    Edited by Oblivion_Protocol on 23 August 2025 22:59
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    Also null Arca has pretty decent range on the proc.
  • El_Borracho
    El_Borracho
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.
  • YandereGirlfriend
    YandereGirlfriend
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.
  • The_Meathead
    The_Meathead
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    I wish they were a bit more liberal with the use of that modifier.

    I feel like so many problematic sets that popped up and wrecked balance could have been easily prevented, and we'd have had a better game overall for PvE and PvP both.
  • WuffyCerulei
    WuffyCerulei
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    Actually a pretty big fan of the Against Monsters thing. Keeps things pretty dang separate for PVE and PVP. Now if they would just add that to bloody Rush of Agony…
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • El_Borracho
    El_Borracho
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    Fine with this, too. Its probably the correct remedy, seeing as Null Acra is a trials set
  • Solariken
    Solariken
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    You mean the proc that gets dodged 80% of the time?
  • aslan06
    aslan06
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    Arcanists are fine in pvp, at least I don't have much trouble with then as nb.
    But wardens and sorcs (especially sub-classed) are impossible to kill.
  • Sorcnado
    Sorcnado
    Soul Shriven
    [snip] Have you heard of block?
    [edited for trolling]
    Edited by ZOS_Icy on 23 December 2025 18:59
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sorcnado wrote: »
    [snip] Have you heard of block?

    Yes, block 24/7 so that an untelegraphed projectile from off-screen can't chunk you for 10k every few seconds.
    [edited to remove quote]
    Edited by ZOS_Icy on 23 December 2025 19:05
  • CameraBeardThePirate
    CameraBeardThePirate
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    They don't need to nerf the damage, just slow down the projectile and add some sort of telegraph to the player character that it's targeting while the projectile is traveling.

    It's fine to have strong procs IF you can see or hear them coming enough to consistently counterplay. Null Arca has a telegraph on the wearer but nothing to tell you if someone in the back of a pack or offscreen is launching it at you. Things like Spec Bow have a distinct and loud noise to tell you when someone's launched it at you (provided they aren't using the new skill style lmao). Null Arca has a sound effect, but it's quiet and sounds like half the other sets and abilities in the game.
    Edited by CameraBeardThePirate on 23 December 2025 01:26
  • Major_Toughness
    Major_Toughness
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    If you're getting 1 shot for 10k you might need some health lol...

    It’s not just the Null Arca hit. It’s also the critical hit that procs the Null Arca hit. You could eat a 22k Incap with a side order of 10k Null Arca and be made to choke down a 14k spec bow with all the weapon glyph and Hurricane damage that comes with it within 2 gcds, and be dead before you even hear the spec bow go off.

    The Null Arca set’s tooltip is absolutely too high. I’ve seen some that hit as hard as an ultimate, which is insane for a proc set.

    Spec bow sound goes off at a minimum of 0.5s before the bow hits, as it has a minimum travel time. So either you are experiencing time in reverse, or exaggerating.

    Obviously you aren't experiencing time in reverse. But as always people who die in PvP greatly exaggerate the things they dislike, the things that kill them. Because they don't want to die to them, and rather than improve, such as blocking the incap - which is incredibly easy - or blocking/dodging bow proc - which is incredibly easy.

    Both of those things take 0.5s from cast to hit (potentially longer with bow proc), and average human reaction time is 0.25s. So you can react twice in the allotted time to both of them and avoid death entirely.

    But no lets nerf a set, again, because someone dies to it.
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    PC EU > You
  • Oblivion_Protocol
    Oblivion_Protocol
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    Spec bow sound goes off at a minimum of 0.5s before the bow hits, as it has a minimum travel time. So either you are experiencing time in reverse, or exaggerating.

    Obviously you aren't experiencing time in reverse. But as always people who die in PvP greatly exaggerate the things they dislike, the things that kill them. Because they don't want to die to them, and rather than improve, such as blocking the incap - which is incredibly easy - or blocking/dodging bow proc - which is incredibly easy.

    Both of those things take 0.5s from cast to hit (potentially longer with bow proc), and average human reaction time is 0.25s. So you can react twice in the allotted time to both of them and avoid death entirely.

    But no lets nerf a set, again, because someone dies to it.

    Lag
    Bugs
    Stun
    Fear
    Charm
    Multiple opponents

    Do I need to go on? If you can hit that 0.25 second reaction time through all of that, good job Barry Allen. But if you disagree with that example, I could come up with several other burst combos. Or, I could point out that your post does nothing to negate the point that Null Arca hits too hard and needs to be nerfed. Not because I die to it, but because 10k damage for free between GCDs is utterly insane.
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