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Luxury overhaul, furnishing collection catalog, and furnishing recycling proposal

JHartEllis
JHartEllis
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The luxury furnishing vendor suffers from a variety of problems. Ultimately, it’s a FOMO-based system that players don’t interact with much, whether directly or through secondary markets.

The luxury system would benefit from a structural overhaul to increase player engagement and to keep these important furnishings more reliably accessible. Some small changes could take place independently of each other, and other changes would be a more integrated cascade of recommendations.

Small independent luxury recommendations:
-Increase visibility of the NPC vendor. Zanil Theran is very easy to miss–he’s out of the way and only up a short time. The addition of rotating persistent vendors like Filer Ool in Infinite Archive makes it seem like Zanil should probably be available for more than 2.5 days. Something like 5-6.5 days would still allow a gap in which people could gather to celebrate his re-arrival. I’d also recommend sprinkling Zanil across additional zones to increase the chances of players discovering this system. A good option would be to place him next to each of the three faction Writ Voucher areas since that system has a lot of housing interest overlap.

-Lower the prices on most furnishings. Some time back it’s obvious that a new pricing standard was implemented–newer items are about ⅓ the price of older comparables. This leaves the older items (many of which are still great) relatively overpriced. A pass through to reduce the prices on many of the furnishings would be welcome. Other one-time adjustments could be made based on internal data and objectives.

-Trim the current rotation. There are currently 56 weeks of offerings, which is making the vendor less reliable. Consolidating a couple of the two-week themes into single weeks could help. Another idea would be to remove a few weeks of offerings and separate the furnishings out among other relevant vendors or reward systems. For example, move the riekling items to the Orsinium and Markarth furnishing vendors.

Restructure the luxury system

I propose a reimagining of how the luxury system operates. Make all the luxury furnishings available year round at 2-3x the Zanil vendor cost. Zanil then would be the discounted sale option that still offers at least one new item each week. This would preserve the hype of anticipating the vendor re-arrival each week while making the bulk of the furnishings accessible perpetually at a premium. This would also provide a more predictable price range for trading in secondary markets.

The best place to put such a menu of furnishings would be under Collections with a similar tiled formatting like the Outfit Styles. Furnishings could be previewed from here to inspire builds. Perhaps to actually make them collectible, players would need to “eat” (destroy or Bind) one purchased from Zanil (or guild traders) in order to directly buy more from the premium Collections menu.

Add a comprehensive furnishing catalog with an emphasis on collectability

A Collections menu of furnishings could be expanded into a comprehensive furnishing catalog, separated by sourcing type with different rulesets for how each type can be collected and purchased:

-Crafted furnishings would effectively be a list of all the furnishing recipes in the game. Learning the recipe would count as collecting for this purpose. Tooltips or submenus could include which zones the plans are generally sourced from. Additionally, Crown Bind-on-Pickup equivalents could be directly purchased.

-Home Goods furnishings could be made collectible by directly purchasing one of each from respective zone vendors or “eating” one of each, and then they could be directly purchased from this menu instead of having to travel around.

-Achievement furnishings on this menu would be a great “thing-to-do” list of furnishings to unlock. Since these are all Bind-on-Pickup and mostly require DLC purchase anyway, these would be best to just be directly purchasable from this menu at current costs once the respective achievements are earned.

-Stolen/laundered items would require a creative ruleset. Directly stealing one of each item might be too daunting, so “eating” one of each might be more reasonable, allowing dedicated thieves a pretty good specialized trading market. Once collected, additional Bind-on-Pickup versions could then be purchased with a new scrap currency (more later).

-Luxury furnishings would list out all of Zanils offerings, purchasable at 2-3x original cost, or potentially with scrap currency. To keep things easier to maintain, this could be updated just a few times per year.

-Treasure Chests, fishing, and other sources may be large enough to warrant their own categories.

-Miscellaneously sourced furnishings could include anything else that isn’t already categorized (especially things like one-off quest rewards) and could provide tooltip hints on how to acquire them. Scrap currency could be utilized extensively for these.

-Crown-exclusive furnishings could include a big list of everything that generally really isn’t attainable through gameplay, but it would be good to include for comprehensiveness and opportunities to buy items directly. A subset of these could potentially be purchased with the new scrap currency.

Introduce a furnishing recycling system

Players generally don’t like destroying furnishings and end up being bogged down with furnishings they’ll likely never use, which becomes an unfun inventory management chore instead of a fun creative game. Allowing players to get value from cleaning up their inventories would allow them to focus more on what is new. This would keep players more engaged and generally keep housing fresher.

It would be a big task, but a furnishing recycling system could be accomplished by assigning values to all current furnishings based on input crafting materials, original vendor costs, and sourcing rarity. Current crafting stations, new NPCs, and potential assistants could pull up a furnishing inventory menu very similar to the Deconstruct Equipment system. Furnishings could either have set values or a range of potential outputs. I’d recommend these be fairly generous.

Players would receive a new scrap currency from the output, which could then be used with great flexibility to purchase furnishings directly from the new collectibles menu. Anything that is purchasable with this currency would be in greater spotlight.

Benefits

A luxury overhaul would encourage creativity, allowing players to work on their builds whenever instead of having to wait.

A furnishing catalog would provide direct ways to preview furnishings, plan out builds, and figure out how best to acquire items. Collectable furnishings would be a big “thing to do” similar to the gear stickerbook.

These changes should also improve game monetization. The catalog would allow players direct ways to purchase Crown items. Sourcing information in the catalog would be a driver of DLC sales. Additional monetization could come from a new furnishing scrapper assistant. Generally cycling out of old furnishings into new furnishings would have players looking at newer Crown items to fill the void.

Overall, these changes would help keep housing more engaging and relevant.

I hope I’ve been able to convey my vision on this. There would be lots of ways to tweak any parts of this, and I’d be very welcome to talking to devs about specifics.

-JHart
Guild leader of Spicy Economics and Spicy Life on PC/NA
ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
Twitter: https://twitter.com/JHartEllis
YouTube: https://www.youtube.com/JHartEllis
Website: https://spicyeconomics.com/
  • Necrotech_Master
    Necrotech_Master
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    i absolutely agree on the deconstructing furnishings, and better furnishing offers

    to add to that, i would really like them to overhaul how they are offering antiquity furnishings, since they are just added to the achievement vendors of each zone, its sometimes difficult to locate exactly what you want

    with the quantity of furnishings available in the game that are craftable, plus a bunch that the luxury vendor offers which are not craftable, it really should sell significantly more items per rotation

    having the luxury vendor available for a longer period of time would also act as a better gold sink too
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LunaFlora
    LunaFlora
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    yea this sounds awesome
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • katanagirl1
    katanagirl1
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    All great ideas. I look forward to Luxury Guy every weekend but one item per week is not much and many times it is a very uninspiring item.

    Housing needs more updates, I think the last one (not counting Home Tours, which was not very well received by some) was when the housing editor got an upgrade. It feels like housing has been largely ignored given the money maker that it is.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • M0ntie
    M0ntie
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    The "luxury" furnishing vendor 100% needs an overhaul. Most of what he has is junk. Please move the trashy looking items to zone furnishing vendors. Please make him stock real luxury items, and newer release items.

    100% we need a way to break down furnish items so they don't take up inventory space. It needs to return at least 80% of the components used.

    The furnishing preview needs to allow you to see how big the item is in the space you have. The current preview does not give an accurate idea of how big an item is, or even what it really looks like. This would reduce the occurrence of creating a furnishing and then realising it wasn't what you needed at all.
  • Marcusorion1
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    Nice ideas, ty - would be greatly needed improvements to the Luxury vendor and Housing in general.
  • SilverBride
    SilverBride
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    M0ntie wrote: »
    The "luxury" furnishing vendor 100% needs an overhaul. Most of what he has is junk. Please move the trashy looking items to zone furnishing vendors. Please make him stock real luxury items, and newer release items.

    I completely agree. I don't know why they named it "luxury" because there is nothing luxurious about dead animal bones. I want to see beautiful couches, tables, chairs, lamps, bedding, carpets, drapes, tapestries, paintings etc.. That is what luxury is to me.
    Edited by SilverBride on 15 December 2025 20:08
    PCNA
  • msgeek
    msgeek
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    Agree.

    Some thought on how to maintain exclusivity of certain furnishings would need to happen, e.g. it shouldn't be possible for someone to "eat" a polyp stinkhorn and then create multiple (to sell). Shouldn't be overly challenging though, simply have furnishings "bought" from the collections menu be bound?
  • MoonPile
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    One of the most frustrating things as a PC NA main is that Luxury furnishings (among other items) are not easy to obtain on the PTS which is on the EU copy most of the time (main post for reference). The OP idea to make items available year-round, even at a mark-up, would be fantastic for PTS builders.

    Also, some weeks have gone missing entirely: we haven't had a return of the Redguard wedding items (incl. the perpetually-bugged Mauve drapes) in nearly 2 years. (Last appeared week of 2024/02/09 - https://en.uesp.net/wiki/Online:Furnishings/Luxury_Furnisher/2024 - other Luxury vendor trackers corroborate this.)

    Only 1 new item per week is also really unfortunate, although I don't know what back-end limitations there may be that keep this the limit.

    I like the idea of some kind of furnishing decon / recycling system, and of retiring some to zones — giving old zone Home Goods vendors new items is one of my biggest asks too: https://moonpile.tumblr.com/post/787994604272238592/eso-housing-wishlist-master-post
    Edited by MoonPile on 16 December 2025 20:49
  • Vaqual
    Vaqual
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    M0ntie wrote: »
    The "luxury" furnishing vendor 100% needs an overhaul. Most of what he has is junk. Please move the trashy looking items to zone furnishing vendors. Please make him stock real luxury items, and newer release items.

    I completely agree. I don't know why they named it "luxury" because there is nothing luxurious about dead animal bones. I want to see beautiful couches, tables, chairs, lamps, bedding, carpets, drapes, tapestries, paintings etc.. That is what luxury is to me.

    Maybe you can view them as "Antiquities" or such. The game simply implies a fictional demand, status or price for these things, differentiating them from "Necessities". It does not need to translate into a persons real world perspective to make sense in game.
  • freespirit
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    I've been thinking on this and have looked through the currently available Luxury Vendor items week by week.

    I may have different thoughts to others, so please add weeks you would be happy to lose in their entirety!

    Currently I would not be upset if the following weeks disappeared completely, maybe to a vendor in the same location as the zone furnishings?

    Ayleid Panel, Arched 10,000g
    Ayleid Constellation Stele, The Apprentice 20,000g
    Ayleid Constellation Stele, The Atronach 20,000g
    Ayleid Constellation Stele, The Lady 20,000g
    Ayleid Constellation Stele, The Lord 20,000g
    Ayleid Constellation Stele, The Lover 20,000g
    Ayleid Constellation Stele, The Mage 20,000g
    Ayleid Constellation Stele, The Serpent 20,000g
    Ayleid Constellation Stele, The Steed 20,000g
    Ayleid Constellation Stele, The Thief 20,000g
    Ayleid Constellation Stele, The Warrior 20,000g

    Orchish Seal, Anvil 3,000g
    Orcish Seal, Battle-Axe 3,000g
    Orcish Seal, Malacath 3,000g
    Orcish Seal, Mountains 3,500g
    Redguard Seal, Spider 8,000g
    Seal of Clan Morkul, Stone 4,000g
    Seal of Clan Morkul, Metal 4,000g
    Seal of Clan Shatul, Stone 4,000g
    Seal of Clan Shatul, Metal 4,000g
    Seal of Clan Tumnosh, Stone 4,000g
    Seal of Clan Tumnosh, Metal 4,000g
    Ancient Orcish Counterweight 20,000g
    Wrothgar Puzzle Cube, Hunter 20,000g

    Orcish Seal, Hammer 3,000g
    Orcish Seal, Owl 3,000g
    Orcish Seal, Torch 3,000g
    Orcish Seal, Wolf 3,000g
    Argonian Puzzle Totem, Head 3.500g
    Seal of Clan Bagrakh, Metal 4,000g
    Seal of Clan Bagrakh, Stone 4,000g
    Seal of Clan Fharun, Metal 4,000g
    Seal of Clan Fharun, Stone 4,000g
    Seal of Clan Igrun, Metal 4,000g
    Seal of Clan Igrun, Stone 4,000g
    Ancient Orcish Sarcophagus Lid 10,000g
    Ancient Orcish Sarcophagus, Peaked 15,000g

    Banker’s Sign, Small 3,000g
    Merchant’s Sign, Small 3,000g
    Stablemaster’s Sign, Small 3,000g
    Banner, Packs 4,000g
    Grahtwood Banner, Hanging Inn 4,000g
    Banner, Transmute Small 5,000g
    Banner, Transmute 12,000g
    Fighters Guild Sign, Large 12,000g
    Grahtwood Fighters Guild Banner 12,000g
    Wood Elf Banner, Mages Guild 12,000

    Banner, Foodhall 450g
    Inn Sign, Hanging 4,000g
    Mystic’s Banner 4,000g (
    Banner, Outfit Small 5,000g
    Banker’s Sign, Large 12,000g
    Banner, Outfit 12,000g (animated)
    Mages Guild Sign, Large 12,000g
    Merchant’s Sign, Large 12,000g
    Stablemaster’s Sign, Large 12,000g
    Banner, Furnishings 25,000g

    These weeks may not be 2025 up to date but seriously they are not "Luxury" items!!

    There are quite a few more weeks that only have one, sometimes two items that I would wish to keep and happily lose the rest, as I said above, add any weeks you feel could easily be removed!

    Edit to add:- More soft furnishings and comfy sofa's would indeed be luxurious!
    Edited by freespirit on 30 December 2025 01:26
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • SilverBride
    SilverBride
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    Vaqual wrote: »
    M0ntie wrote: »
    The "luxury" furnishing vendor 100% needs an overhaul. Most of what he has is junk. Please move the trashy looking items to zone furnishing vendors. Please make him stock real luxury items, and newer release items.

    I completely agree. I don't know why they named it "luxury" because there is nothing luxurious about dead animal bones. I want to see beautiful couches, tables, chairs, lamps, bedding, carpets, drapes, tapestries, paintings etc.. That is what luxury is to me.

    Maybe you can view them as "Antiquities" or such. The game simply implies a fictional demand, status or price for these things, differentiating them from "Necessities". It does not need to translate into a persons real world perspective to make sense in game.

    I view them as junk. And I think they should translate into a person's real world perspective because it's real people looking at and buying (or not) these items.
    PCNA
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