MincMincMinc wrote: »When you move away from hybridization what happens is people will gain damage because they can specialize in a single resource. Especially after zos added in more sources for us to use over the years and then combined them into mag+stam removing the choices for us.
MincMincMinc wrote: »When you move away from hybridization what happens is people will gain damage because they can specialize in a single resource. Especially after zos added in more sources for us to use over the years and then combined them into mag+stam removing the choices for us.
Honestly the game wont be much different, except from a PvP perspective stam would vastly rule over mag because now the previous stam limitations dont exist. Remember something like stamsorc was competitive while only having one skill line. Now it is the combination of the storm+animal+assassination+aedric. Literally the combination of the neglected stam skill lines. Subclassing allows these stam choices to avoid the inefficient weapon skills and passives. Where before you were forced to use them.
You'd probably see mag characters using 2 skill lines from each class to remain coherent.
The power creep we see though is a result of zos adding more options and choices without reducing values to keep stats relatively the same. A prime example is movement speed. The core of the game was designed around a 90% movement speed base where minor(only on stamsorcs) was 10% and major was 30%.........at most back in the day you were at 130% movement speed if you built for it giving up crucial regen. Now adays we have swift, celerity, major, minor, medium armor, hunt, etc......except the values were never diluted to maintain the same threshold of 130% if you built for it. So now we see the AVERAGE player sitting between 150% and 175% movement speed before sprint. When the average before was 90%.
Combining pen and armor was questionable since zos used to have more gear choices that let you skew into one direction. But now adays all armor is the same and you can skew into a direction with the %spell mitigation.
Really the game needs a stat overhaul first and then they need to go through the basic systems like gear enchants, traits, mundus and adjust those to create tension. Then move on to classes and passives. Then gear sets.