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I did a siege camp only 2 other people, took forever. I really hope they do something about it. WoW scales raids and stuff why can't the devs do the same thing?
Some of those banner bearer/sweeper style minibosses really wreck shop. But then again people were complaining overland is too easy. I think they should be toned down some though, until there is an opt in for harder difficulty. The average small group of 2-3 casual players are going to get wrecked trying to do those camp quests.
Yes, I decided to solo the main camp because it was active and I was too lazy to ride to the active one that was farther away. I did all the soul reapers and was 3/4 done with the first of the two main bosses when another player that was laying dead in the middle of the camp for the whole time I was there decided to resurrect themselves and joined. The time it took definitely not worth the reward.
Unless they scale them down I do not see myself every trying to solo them again.
Another issue: the center siege camp has always 2 final bosses, 14 million HP each. The other camps only have one boss. Why the disparity?
When there were a lot of other players burning down the siege camp enemies, it was easier to just wait at the center camp than ride out to another and miss it. That meant there were a lot more players there. It made sense to have more enemies and more bosses so it wouldn’t go down too quickly.
Khajiit Stamblade main
Dark Elf Magsorc
Redguard Stamina Dragonknight
Orc Stamplar PVP
Breton Magsorc PVP
Dark Elf Necromancer
Dark Elf Magden
Khajiit Stamblade
Khajiit Stamina Arcanist