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Siege camps daily quest - the afterwards

  • Drinks_from_Ponds
    Drinks_from_Ponds
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    I did a siege camp only 2 other people, took forever. I really hope they do something about it. WoW scales raids and stuff why can't the devs do the same thing?
    FOR THE PACT!!!!!
  • Orbital78
    Orbital78
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    Some of those banner bearer/sweeper style minibosses really wreck shop. But then again people were complaining overland is too easy. :D I think they should be toned down some though, until there is an opt in for harder difficulty. The average small group of 2-3 casual players are going to get wrecked trying to do those camp quests.
  • ESO_player123
    ESO_player123
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    Yes, I decided to solo the main camp because it was active and I was too lazy to ride to the active one that was farther away. I did all the soul reapers and was 3/4 done with the first of the two main bosses when another player that was laying dead in the middle of the camp for the whole time I was there decided to resurrect themselves and joined. The time it took definitely not worth the reward.

    Unless they scale them down I do not see myself every trying to solo them again.
  • redlink1979
    redlink1979
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    Another issue: the center siege camp has always 2 final bosses, 14 million HP each. The other camps only have one boss. Why the disparity?
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
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    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • katanagirl1
    katanagirl1
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    Another issue: the center siege camp has always 2 final bosses, 14 million HP each. The other camps only have one boss. Why the disparity?

    When there were a lot of other players burning down the siege camp enemies, it was easier to just wait at the center camp than ride out to another and miss it. That meant there were a lot more players there. It made sense to have more enemies and more bosses so it wouldn’t go down too quickly.
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