PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
I got the Season Pass a few days ago, so hadn't done anything in Solstice yet. But the hole was there from the start. Kinda weird and I agree with TS. Unless this is because I participated in the base game activities of the event.
I wonder if any account that *didn't* participate at all would still have the hole there too.
tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
ESO_player123 wrote: »tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
I do not know if it's an account wide thing, but my toons that did not do the "break the wall" quest (or any main quests in WSolstice for that matter ) can go through the hole to ESolstice. Which is great for me since I do not care about repeating the quests on the toons that are there only for fishing or skyshards. However, if it works like this for an account that did not do the quest(s) on at least one of the toons, then that would be weird.
tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"

ESO_player123 wrote: »tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
I do not know if it's an account wide thing, but my toons that did not do the "break the wall" quest (or any main quests in WSolstice for that matter ) can go through the hole to ESolstice. Which is great for me since I do not care about repeating the quests on the toons that are there only for fishing or skyshards. However, if it works like this for an account that did not do the quest(s) on at least one of the toons, then that would be weird.
Actually, on this point, that might be why. Dailies will be on both sides of the wall. Treasure and leads will be on both sides of the wall. Fishing and skyshards will be on both sides of the wall. Having to do a main quest (which we can’t even repeat) on every character that does overland would be a nightmare.
tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
Me, on a brand new toon, stood in Eastern Solstice - accessed through a literal plot hole!
Exactly how Solstice works now:
- Port into Solstice
- Ignore all quests
- Ride through big gapping hole
- Enter Eastern Solstice
It flows from nothing.
tomofhyrule wrote: »tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
Me, on a brand new toon, stood in Eastern Solstice - accessed through a literal plot hole!
Exactly how Solstice works now:
- Port into Solstice
- Ignore all quests
- Ride through big gapping hole
- Enter Eastern Solstice
It flows from nothing.
And the alternative:
- Make new character
- Port to Solstice
- Ignore all story quests
- Get a WB daily on the other side
- Go to the forum and whine about not being able to do that daily
Or also
- Grab old character who is the antiquity character
- Port to Solstice
- Scry for something
- Get a digsite on the other side
- Go to the forum and whine about not being able to dig it up
There is a logical reason that the hole is there. But you will notice it's only one small hole in one place, not that the entire wall is down. You need to do the quests to bring the entire wall down.
Now I do think that this "multipart story" was a mistake from the beginning and ZOS should never try anything of this sort again. But the story of "bring down the wall" does flow, it just has a failsafe so people can rush to the other side and get things done without doing the whole story.
ESO_player123 wrote: »ESO_player123 wrote: »tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
I do not know if it's an account wide thing, but my toons that did not do the "break the wall" quest (or any main quests in WSolstice for that matter ) can go through the hole to ESolstice. Which is great for me since I do not care about repeating the quests on the toons that are there only for fishing or skyshards. However, if it works like this for an account that did not do the quest(s) on at least one of the toons, then that would be weird.
Actually, on this point, that might be why. Dailies will be on both sides of the wall. Treasure and leads will be on both sides of the wall. Fishing and skyshards will be on both sides of the wall. Having to do a main quest (which we can’t even repeat) on every character that does overland would be a nightmare.
Technically, we do have precedents: Coldharbour, Eyevea. They do not have dailies, but you do need quests on each toon to get there (yes, I know one can buy a house in Couldharbor and go from there, did that myself).
tomofhyrule wrote: »But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
alternatelder wrote: »Pretty sure I remember them saying during the stream that if you didn't participate in the event, the writhing wall coming down would still make sense during your questing, there'd b dialogue to explain it?
ESO_player123 wrote: »ESO_player123 wrote: »tomofhyrule wrote: »ZOS could have easily done the same thing with the wall. And for players/characters who hadn't reached the part of the zone story where the wall comes down could have had a couple of quest stages to bring it down (instead of the whole event).PoveusRonin wrote: »This is why as cool as it sounded on paper, limited time events do not work well in the middle of a zone story. It just ends up with a hole in the story once the limited is gone. Pun intended.
But... that's exactly how Solstice works now.
- The wall still exists for any characters who have not taken it down.
- You to WSolstice until the Colored Rooms and get back Darien
- You meet with Azah at the Rampart camp and look at the lens
- You meet Darien in Sunport to go over Gabrielle's notes
- You investigate the north and south shrines to break the cahins
- You go into the Fissure Ruins to disrupt the final binding point
- You activate the lens and the light breaks through the wall.
It flows logically and with a quest. The only then that it not included in the flow is "please wait for three weeks and grind dailies endlessly"
I do not know if it's an account wide thing, but my toons that did not do the "break the wall" quest (or any main quests in WSolstice for that matter ) can go through the hole to ESolstice. Which is great for me since I do not care about repeating the quests on the toons that are there only for fishing or skyshards. However, if it works like this for an account that did not do the quest(s) on at least one of the toons, then that would be weird.
Actually, on this point, that might be why. Dailies will be on both sides of the wall. Treasure and leads will be on both sides of the wall. Fishing and skyshards will be on both sides of the wall. Having to do a main quest (which we can’t even repeat) on every character that does overland would be a nightmare.
Technically, we do have precedents: Coldharbour, Eyevea. They do not have dailies, but you do need quests on each toon to get there (yes, I know one can buy a house in Couldharbor and go from there, did that myself).
Coldharbour you can teleport to someone else, same with Artaeum and Clockwork City. Eyevea* (and the fighters guild forge) as far as I know have literally nothing on it worth going back for (I’m still mad that the NPC I saved is still entranced. I lost a skill point for nothing!).
*Scribing, I know… but can teleport to someone in the scholarium too.