Sidewaves89 wrote: »So basically you gave up on trying to improve performance in current campaigns. If Scenario 2 come true what's the point for pvp players in buying new DLCs if sets won't work there?
I know they've said it's a test.
What I want to see proof of is that it was a test to gather data to improve normal live Cyrodiil. Where are people getting this bold bit from?
There was an extensive QandA about Vengeance 1 and at every turn it is perfectly clear they stressed it was a test to reassure people it wasn't a definitive product but something they would iterate upon. Everything said in the stream @edward_frigidhands points to this also. I'd invite everyone to go reread and rewatch it with this in mind and then come back and tell me they are not talking about a new game mode. If they ever suggested otherwise I'd like to hear where, because this wasn't it.
I'm sorry it makes no sense. I think that whole interpretation is just wishful thinking. The only thing one can really accuse ZOS of is not disabusing people of this evident misinterpretation. But even there, it's always been ZOS way of communicating to not be definite about anything until it is near completion. So that's par for the course.
Sidewaves89 wrote: »So basically you gave up on trying to improve performance in current campaigns. If Scenario 2 come true what's the point for pvp players in buying new DLCs if sets won't work there?
Basically they said they cant improve on performance in the current campaigns and keep things as they are with all the sets, the high population, etc. They tried, and they concluded they cant.
What I want to see proof of is that it was a test to gather data to improve normal live Cyrodiil. Where are people getting this bold bit from?
AngryPenguin wrote: »I know they've said it's a test.
What I want to see proof of is that it was a test to gather data to improve normal live Cyrodiil. Where are people getting this bold bit from?
There was an extensive QandA about Vengeance 1 and at every turn it is perfectly clear they stressed it was a test to reassure people it wasn't a definitive product but something they would iterate upon. Everything said in the stream @edward_frigidhands points to this also. I'd invite everyone to go reread and rewatch it with this in mind and then come back and tell me they are not talking about a new game mode. If they ever suggested otherwise I'd like to hear where, because this wasn't it.
I'm sorry it makes no sense. I think that whole interpretation is just wishful thinking. The only thing one can really accuse ZOS of is not disabusing people of this evident misinterpretation. But even there, it's always been ZOS way of communicating to not be definite about anything until it is near completion. So that's par for the course.
Multiple people have linked to the proof. It's ZOS that repeatedly stated vengeance was a test to get information they could use to improve live Cyrodiil. Either you're way out of touch with current events or you're being deliberately obsequious.
We know now our suspicions that they weren't being honest about it being just a test were completely justified.
This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
tomofhyrule wrote: »StihlReign wrote: »MISTFORMBZZZ wrote: »So you wanna stop trying to fix GH Cyrodiil, because we cant archive 900 people? Why not just trying to adjust it to 600 for example and keep trying?
Not sure they really care about Cyrodiil - it feels more like they don't want to 'fix' (change) combat.
Nothing we do to NPCs is a problem except killing them too fast enmasse. Sets in this category are nerfed, typically with a note and some reference to the server. PvPers then complain because the same sets initially killed Cyrodiil's more oppressive groups, meanwhile the groups become efficient with those nerfed sets and kill the server through relentless farming. Subclassing, no tuning.
The devs have been receptive to a few PvP changes but that tends to taper off if they impact PvE groups.
To improve Cyrodiil, healing and damage would need to change, which affects PvE. If PvE combat is perfect without PvPs influence, and ESO is essentially a solo RP MMO, we're probably seeing the end of ESO PvP without some pretty directed changes to base game combat. The devs built Template PvP to solve the PvP problem. Play how you want PvP => template.
PvE, no more worries. Beeeam
I'm guessing BGs will be on the chopping block shortly, it feels like the devs have moved on...
Implying that PvE balance is in a good state, though...
A lot of PvErs are just as interested in them screwing their heads back on and working on balance since they were like "here's Subclassing ghlf!" back in June. A lot of us don't want to have the all-beam-all-the-time meta either.
They seriously need to do that thing that everyone's been suggesting where they don't let HoTs of the same type stack. Someone else throws a Radiating on you? Fine, it replaces the one you have, not adds to it. Done.
It does make me sad that they're really pushing ESO into being a solo game. We've pretty well lost a lot of the things that made this an MMO, and now the big push is to take out the RPG elements and make it so you never have to make choices and can get everything all at once with no downsides.
So when the MMORPG loses its MMO and its RPG aspects... what are you left with?
edward_frigidhands wrote: »
This was your question.
Several posters have now linked you proof that it was sold as a test.
You are moving the goal posts at this point.
There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
edward_frigidhands wrote: »
This was your question.
Several posters have now linked you proof that it was sold as a test.
You are moving the goal posts at this point.
Oh the irony. I asked for evidence that the test was aimed to improve current cyrodiil. I get evidence that it was 'a test'. Who exactly is moving the goalpost here lol.
ZOS_GinaBruno wrote: »Hi everyone!
We've been seeing a lot of questions about the Cyrodiil Champions test currently on the PTS. To help clarify a few points, we will be hosting a very brief (15-20 minute) livestream today at 1pm EST on twitch.tv/bethesda to answer some common questions including what the goals of this test are, how this current test is different from what will be on Live, what success looks like from our end, and more. This is not taking the place of the written Q&A that is in progress and we do not plan to cover any other topics.
Looking forward to seeing you all in a few hours!Major_Mangle wrote: »@ZOS_GinaBruno
This might be answered during the stream but I´ll ask here regardless:
Me and a few of the people I play with have concerns about these tests due to the fact what the outcome/consequences of previous tests, mainly referring to the No-proc test that took place a few years ago. Back then it was also presented as a temporary test period that wasn´t meant to become a permanent campaign option. The outcome of that decision caused one of the most popular PvP campaigns on PCEU to become a complete empty campaign/ghost town that no one longer plays.
What me and the group I play with would like to know is if it´s possible to disclose if these tests will ONLY be data collection tests with no plans to actually make this kind of "preset PvP" (or however you´d like to call it) a thing in the future? If it´s not something you guys can answer at this time that´s fine, but it would be kind of a dealbreaker for our group if we wanna participate in this test week or not.
ZOS_GinaBruno wrote: »Stream VOD is here in case you missed it! https://www.twitch.tv/videos/2362374320
i11ionward wrote: »Is the team going to look at feedback about how balanced the skills and classes are?
I really liked the overall idea of the campaign, but I wish there were more build options. Adding weapon skills would definitely help with that.
So the goal here in PTS is to test performance. We understand everyone is looking at skill/class balance. While that is important, it's jumping several steps ahead of what we are trying to accomplish with the test. Before we can realistically look at balance, we need to make sure things are working as intended for performance. It is why we are stressing the importance of answering the questions in the first post. If we can't get in info needed to make things work properly, then balancing means nothing anyway. This isn't to ignore thoughts on balance, but rather to make sure we are clear about the objective of this test on PTS.