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Character Improvement Through Champion Points?

Horace-Wimp
Horace-Wimp
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PC NA here. I would like to improve my game and wanted to know if re-spending my Champion Points into other areas would help. But I have no idea what areas are best. My main is Sorcerer. It is my best toon by far but I still struggle in group content. Nearly all my Champion Points are spent toward boosting damage, health and stat recovery.

For example, I have been in a few random daily dungeons lately where I have been the player with the most Champion Points but I was outperformed by the other players. I would like to know how a level 50 Arcanist with 417 Champion Points is able to one shot dungeon trash where I struggle and have more than 1700 Champion Points. In another random dungeon group a Warden with Champion Points in the mid-300's was also one shotting trash. It is something I have no been able to figure out on my own.

I am been mixing up my Skill Abilities to see if different combinations are more effect than the one I had used for months and I am not seeing a positive difference in groups. In solo content the Skill abilities combination don't matter as I am able to one or two shot nearly all open world content except Craglorn.

If anyone has any suggestions I am interested and willing to try a few new things. It has be begun to bother me a little more that I perform so poorly in groups considering I have so many Champion Points compared to others in those groups and they just mow down trash and bosses where I pretty much just stand there, along for the ride.

If I can improve I would like to do it. If not, apologies in advance to all the groups I join in future.

I hope this post is easy to understand.

Thanx.

  • Oblivion_Protocol
    Oblivion_Protocol
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    As I’ve said many times, Champion Points (past a certain point) are not an indicator or skill or power. Yes, they do help your character. However, your abilities, your passives, and gear are truly the deciding factor in how easily you can get through a dungeon.
  • BasP
    BasP
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    The best Champion Points would depend on your build. Generally speaking, I think most PvE builds use these Blue CP, though:
    • Wrathful Strikes
    • Master at Arms (or Thaumaturge if you mostly use DoTs)
    • Deadly Aim (or Biting Aura if you use Fatecarver)
    • Exploiter (or Fighting Finesse/Backstabber if you're under the Critical Damage cap)
    But what abilities and gear do you use? Maybe your build itself could be improved a little bit too.
  • Soarora
    Soarora
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    We can’t really help without knowing what your build is (cp, skills, gear). Can use the superstar addon or combat metrics so you don’t have to type it all out.

    I will say though, you don’t need the max health CP. And make sure you have all the little stars that aren’t slottables. I’ve forgotten a few sometimes…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
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  • Horace-Wimp
    Horace-Wimp
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    BasP wrote: »
    ...Maybe your build itself could be improved a little bit too.

    Soarora wrote: »
    We can’t really help without knowing what your build is (cp, skills, gear)...

    Yes. This has been my thinking since my very first day playing ESO. Unfortunately, ESO does not have an "Inspect" feature that allows me to look at other players' gear to get an idea of what they use that I might copy to see if it will work for me.

    I stopped using addons/ mods in all of my video games years ago. They were too much work/ trouble and took away from my enjoyment of playing. If the features they provide are crucial to the game then the devs WILL add them to their games so that I don't have to rely on anonymous third party people to not muck up my games like they have SO MANY times in the past.

    And I have zero interest AND time to scour the internet searching and reading page after page of incomplete and misleading information that, again, some anonymous third party has thrown together to generate ad revenue for themselves and their advertisers.

    I appreciate your responses and will look at my Champion Points for those perks you have mentioned.

    My main is a Magicka Sorcerer. ALL of my abilities come from the Class trees. I use a staff and all of my gear is gold quality and is mostly Julianos for the light armor 5 set bonus. I was given this gear(purple quality) by a very generous player when I first started playing two years ago and have used it ever since.

    The rest of my gear is dungeon drops, I think, that this very generous player helped me obtain, too. I'm not sure of the jewelry but they provided them as well. The point of all this gear was mana recovery since before getting this gear I was always running out of mana after just using my abilities 3-4 times and had to constantly use my staff to recharge. I also died constantly as a result.

    Once I started using this gear I ran out of mana and died less frequently. These days I might run out of mana once during a random dungeon run and hardly ever die. And while my damage is significantly better than even a year ago I still struggle in group content. I think I should at least be on par with those players that have less Champion Points and one shot trash in group content. Sadly, I am not.
    Edited by Horace-Wimp on 25 November 2025 22:48
  • Soarora
    Soarora
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    It’s not just your cp, it’s your setup. Hybridization changed the name of the game with sustain. If you can’t sustain your magicka even with light armor and regen food… get some stamina skills. You should have a weapon ground AoE (wall for staff) on your backbar for continuous berserker enchant procs and look into better armor sets (ansuul, tide-born, aegis caller, pillar of nirn, others I’m forgetting about and hopefully someone else will remember…). I’ve never played magicka sorcerer so I don’t know what skills are ideal for it but off the top of my head make sure you have crystal frag and hurricane (or the other morph).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
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  • Turtle_Bot
    Turtle_Bot
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    Ok, to start, Julianos is an extremely outdated set. The premise is still sound (buffing damage stats), but the stats it provides are too low. Look into updating some of your build if possible:
    Order's Wrath (crafted set) is one of the best beginner sets to use while farming for dungeon/trial gear, granting bonus to crit damage and crit healing.
    Tideborn (I think it's called this and iirc is another crafted set) is another very strong set to run as well, granting a flat 12% bonus to direct damage done.
    These 2 sets can be ran together as well while farming for other gear.

    If you have antiquities unlocked, the Mora's Whispers Mythic is a nice generic starting point, granting a lot of crit chance based on the number of Shalidor's Library books read (eidetic memory books or lore books that glow gold instead of purple).

    With this, there's 3 options here for the final gear piece:
    1 piece monster set that grants crit chance (more damage)
    1 piece monster set that grants max stam/mag or mag/stam recoveries (more sustain)
    1 piece trainee set that grants max health (less damage more health to not die)

    If you find yourself running out of resources, swapping the slotted health champion perk for the recovery one (both are in the red tree) will help with this as there are much better (and easier) ways to get health than giving up a champion point slot for it.

    The other way to boost recovery is to use a relevant food buff. Witchmothers Potent Brew (I think this is the name) grants max health, max mag and mag recovery, buffing your health (more than the champion point does), while also buffing damage and sustain via more max mag and more mag recovery. There is a stamina version of this food as well if you are playing a stamina sorcerer.

    Another way to help with sustain (if playing a mag-sorc) is to run 1 or 2 stamina abilities (typically damage over time abilities that don't have to be spammed so you don't drain your stamina to no longer be able to block or roll). Hurricane (stamina morph of lightning form) is one of sorcs best damage over time abilities (better than the mag morph) and also grants major resolve (armor buff) and minor expedition (speed buff). Barbed Trap (fighters guild skill) is another good option here too, providing +3% damage done (fighters guild passive) and minor force (+10% crit damage done) as well as damage over time.

    Unfortunately when it comes to PvE, magicka Sorcerer (well the traditional mage playstyle using frags, lightning splash, fury, etc) just hasn't been updated to keep up with the games power creep (it's why so many sorcerers just run with a heavy attack build using pets instead).

    In the spoiler below, I've put together a basic 2 bar pure magsorc staff/staff build using the build editor available on ESO wiki (link to the build editor also in the spoiler if you want to create your own builds without spending resources in game)
    Link:
    https://en.uesp.net/wiki/Special:EsoBuildEditor

    Build:
    hbwd8hys86ar.png

    Notes:
    Armor enchants are all max magicka
    Jewelry enchants are all spell damage
    Front bar staff enchant is shock damage
    Back bar staff enchant is weapon damage
    Attributes are 64 into max magicka
    Slotted Champion Points/perks:
    Red:
    Rejuvination (+90 all 3 recoveries) help with sustain
    Siphoning Spells (+1500 magicka restored if you land the killing blow on an enemy)
    Slippery (optional/flex slot, auto break free once every 21 seconds)
    Celerity (optional/flex slot, +10% movement speed)
    Blue:
    Master At Arms (+6% direct damage done, buffs everything except wall of fire)
    Fighting Finesse (+8% crit damage and crit healing)
    Deadly Aim (+6% single target damage done, buffs frags, armaments and the pets passive attacks)
    Backstabber (+10% crit damage when attacking enemies from the back, this build doesn't reach crit cap without this slotted perk, still needs both major and minor force, but those should be provided by the group supports)
    Note:
    Backstabber perk is a flex slot if your character is a khajiit, since that race provides +12% crit damage and crit healing, my build had the race as high elf.

    The reason for the medium pieces on the legs, head and feet and the heavy piece on the chest is that gives the best mix of survivability + damage via maxing out the undaunted max stats passive and enabling the armor passives for all 3 armor types. The only downside is not being able to use the light armor active ability, but that ability is extremely weak and needs a real update anyway. You can swap the feet and head for light armor pieces of the same sets if you want some additional magicka sustain, but this does slightly reduce damage.

    The stamina morphs (hurricane and armaments) will also help with sustain since they are not spammed, but they do give a couple of cooldowns where you're not using magicka to cast something, giving your magicka pool a second or 2 to recover a little bit.

    Rotation is simple:
    Start with surge (damage buff)
    Summon Atro here (if it's ready)
    then hurricane (armor buff and long duration DoT)
    then wall (shorter duration but procs the back bar glyph for damage buff)
    swap to front bar
    cast curse (buffs pet damage)
    then cast frags unless armaments is at 4+ stacks or you need to recast any of the above abilities.

    Optional to cast pets secondary abilities if you want more complexity in the rotation, start them before atro and only keep up familiar since the active of tormentor is not worth the wasted global cooldown on enemies below 60%.

    Dawnbreaker is just passively slotted for the fighters guild passive that buffs weapon and spell damage, since that passive is slightly stronger per ability slotted than the sorcerer passive that does the same thing.

    If you want some better cleave against trash packs and have access to scribing, I would recommend replacing frags with soul burst (shock damage) and just pre-cast surge + hurricane + familiar before the fight then spam soul burst. This won't deal as much damage against bosses since frags hits much harder and has the sorc passives, but will be better into trash packs where you just want to burn down as many enemies as possible at the same time.
    If you don't have access to scribing, use Unstable wall in place of frags on the front bar (shock staff will make it shock damage on that bar) which will have a similar effect as soul burst but deals AoE burst damage when you recast the wall (causing the previous wall to explode) instead of on every cast.

    The build won't keep up with Arcanist in group content because beam is just so overtuned (especially with it's cleave being able to mow down multiple enemies at once while keeping the full damage of a spammable ability), but the build should still perform just fine and there's ways to improve it by getting better sets, better mythic, etc.
  • Horace-Wimp
    Horace-Wimp
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    Soarora wrote: »
    ...I don’t know what skills are ideal for it...

    Story of my life. LOL.

    Turtle_Bot wrote: »
    Ok, to start, Julianos is an extremely outdated set...

    Yes, Julianos is most of my gear. And I was thinking the same thing but not knowing what to replace it with. My Julianos gear is paired with the Boon of The Thief because I was told that it was best since all of my gear has the Divines trait. I have switched out my Boons with others and seen a significant drop in my damage. So I have been sticking with The Thief. I like the critical bonus but I have to cause damage for it to matter. And if my damage isn't all that much.../shrug

    Thank you for the suggestions. I appreciate them. I expect it will be some time before I am able to make the changes.

  • Soarora
    Soarora
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    Soarora wrote: »
    ...I don’t know what skills are ideal for it...

    Story of my life. LOL.

    Turtle_Bot wrote: »
    Ok, to start, Julianos is an extremely outdated set...

    Yes, Julianos is most of my gear. And I was thinking the same thing but not knowing what to replace it with. My Julianos gear is paired with the Boon of The Thief because I was told that it was best since all of my gear has the Divines trait. I have switched out my Boons with others and seen a significant drop in my damage. So I have been sticking with The Thief. I like the critical bonus but I have to cause damage for it to matter. And if my damage isn't all that much.../shrug

    Thank you for the suggestions. I appreciate them. I expect it will be some time before I am able to make the changes.

    Thief is the correct mundus to use. I’ve only ever heard of people using thief or lover and you wouldn’t need the lover. You’ll probably be under crit without medium armor, reliable support buffs, and velothi or race against time or trap beast… but your pen should be fine since light armor gives pen. Can slot fighting finesse OR backstabber (I usually tank pugs so I don’t know how many tanks allow dps to flank) if your crit is bad.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
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