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ESO next update leak,Casual tanks need multiple AoE aggro

deadtek
deadtek
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It's frustrating to play with a tank who struggles to hold aggro, and yet it's not their fault; the game discourages tanking. You absolutely need several AoE aggro skills with a A new minor and major buff system and the implementation of a third evolution slot for certain skills, such as the low blow which applies minor provocation for 20 seconds to the target and all enemies around it (7 meters) Now apply major provocation Removes Minor Provocation from the target. If a tank uses Minor Provocation on a target and another tank casts an ability that applies Minor Provocation, the debuff is applied after 2 seconds
  • Soarora
    Soarora
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    How does the game discourage tanking? Holding multiple adds is mildly annoying but my suggestion to deal with that is to give us tormentor back. It had the perfect drawback: you need to give up a 5pc and either use plar or 2h.

    Realistically, I really just want ZOS to invest in good repeatable tutorials for different parts of the game (dps, healer, tank, pvp).

    For example for tanks:
    It should have a dummy that requires being taunted to be active. It should do light attacks, heavy attacks, and need to be bashed. The damage should be equal to a veteran DLC dungeon enemy to teach tanks how much resist they need and that they need to block heavies.

    Another section can be focused on add management. Move a ranged add through a maze using line of sight and outranging. Chain a group of adds together and keep them there. Keep taunt on a handful of large adds for a minute.

    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
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    • All Veterans completed!

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  • YandereGirlfriend
    YandereGirlfriend
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    Do you mean "leak" like the next patch notes?
  • PrinceShroob
    PrinceShroob
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    You can use Void Bash from Vateshran Hollows to pull all enemies nearby to you, and you can soft aggro enemies with area skills like Wall of Elements. The game is simply designed around priority tanking--taunting specific heavy-hitting targets rather than taunting everything.

    That said, this is on the healer and DPS, too--they need to learn to stick near the tank so that adds don't chase after them. And I will be honest--if you are menaced by a singular add, you are uncommonly squishy. You shouldn't be afraid of one archer.
  • Renato90085
    Renato90085
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    Aoe taunt is no reason for it to exist..
    most combat only 1-3 big mobs possible kill dps
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    I also believe Zos was pretty clear that they do not want aoe taunting period. This came to light after the changes to tormentor a couple of months back.
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