ZOS_JessicaFolsom wrote: »Sidewaves89 wrote: »So basically you gave up on trying to improve performance in current campaigns. If Scenario 2 come true what's the point for pvp players in buying new DLCs if sets won't work there?
Scenario 1 is what we are working toward, in which case Grey Host would remain as it is now. Like noted in the original message, through the Vengeance tests we've done so far, we learned that in order to support our goals - a large-scale PvP zone with mass-scale battles and a much higher population - the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game. So we will be applying that to Vengeance, and giving those who prefer the current Grey Host ruleset that option.
We worked on it for so long, if we do not release it we will get fired.
SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Vengeance is super fun for casual pvp.
They are going to let y'all hardcore pvpers enjoy your ball groups and other unbalanced ridiculousness in Grayhost. Be happy for that. Vengeance won't affect y'all at all. Unless of course...you secretly realize that a lot of Grayhosters actually want to leave for Vengeance?
I have played all sorts of pvp since DAoC. I have spent a lot of time in all the Cyro campaigns. Grayhost is a 50-car pileup wreck. And they just admitted they are not going to fix it. Let's be honest with ourselves. It's time to move on.
Bring on Vengeance!
RDMyers65b14_ESO wrote: »This is going to be just like the other campaigns during MYM. Gray Host will be full and with a queue and Vengeance will be empty.
SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Vengeance is super fun for casual pvp.
They are going to let y'all hardcore pvpers enjoy your ball groups and other unbalanced ridiculousness in Grayhost. Be happy for that. Vengeance won't affect y'all at all. Unless of course...you secretly realize that a lot of Grayhosters actually want to leave for Vengeance?
I have played all sorts of pvp since DAoC. I have spent a lot of time in all the Cyro campaigns. Grayhost is a 50-car pileup wreck. And they just admitted they are not going to fix it. Let's be honest with ourselves. It's time to move on.
Bring on Vengeance!
SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Vengeance is super fun for casual pvp.
They are going to let y'all hardcore pvpers enjoy your ball groups and other unbalanced ridiculousness in Grayhost. Be happy for that. Vengeance won't affect y'all at all. Unless of course...you secretly realize that a lot of Grayhosters actually want to leave for Vengeance?
I have played all sorts of pvp since DAoC. I have spent a lot of time in all the Cyro campaigns. Grayhost is a 50-car pileup wreck. And they just admitted they are not going to fix it. Let's be honest with ourselves. It's time to move on.
Bring on Vengeance!
@SpiritKitten Where is my vengeance version of trials? I want the same rewards, but I don't want to put in the effort of getting good at the game. They should make a trial that you can complete with a group of 12 random PvPers that grants you the exact same rewards as doing veteran hardmode trifecta trial runs. Bring on Vengeance trials!
This is the attitude of players that want Vengeance because real PvP is too tough for them. They just want to zerg and zerging is the only playstyle Vengeance enables. These players will obviously quit Gray Host, and I'm not blaming them for choosing the game mode most suited to their desires. I'm blaming ZOS for enabling this attitude and for downgrading the experience for the players that don't like Vengeance by splitting the population.
I have been mostly silent all these years, watching the Vengeance tests and laughing together with friends about the test ideas I saw on the forum and about cheerful comments like "Vengeance is the thing ESO needs." But it was probably a mistake, and I should have expressed myself earlier and asked others to do the same. But I am doing it now.
If you disagree - I understand. I know there are different types of players, and somebody would prefer simpler gameplay. I was a noob too; I walked the tough path of learning how to play in Cyrodiil. And I have to admit, it is very unique gameplay, very different from other games and I like it very much, so basically, Cyrodiil (and occasional BGs) made me stay with this game since Summerset. Probably, if more people share their thoughts, it will reveal that not that many people support Vengeance (probably?).
Q: Will you still introduce your scenario 1 or 2 if Vengeance is empty during the second part of the tests (with an active Grayhost at the same time)?
P.S. And by the way, lag is probably not the biggest problem of the game. People still play Cyrodiil pretty actively even with lag, just saying.
licenturion wrote: »SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Vengeance is super fun for casual pvp.
They are going to let y'all hardcore pvpers enjoy your ball groups and other unbalanced ridiculousness in Grayhost. Be happy for that. Vengeance won't affect y'all at all. Unless of course...you secretly realize that a lot of Grayhosters actually want to leave for Vengeance?
I have played all sorts of pvp since DAoC. I have spent a lot of time in all the Cyro campaigns. Grayhost is a 50-car pileup wreck. And they just admitted they are not going to fix it. Let's be honest with ourselves. It's time to move on.
Bring on Vengeance!
I do think ZOS had to say that they commit in keeping the current PvP as a permanent option so people have a choice. The two modes will balance itself because players will only play the mode they prefer the most. If PvP’ers are so afraid that the majority will switch to Vengeance, that only says they agree that mode is better for the majority.
I also think there are some people who are in panic they are losing the ability to 'farm noobs' if there is another option for players available. I am not saying all PvP'er think like this, but for some this is surely one of the reasons why they don't even want a second option.
This is exactly what is happening with Call Of Duty this year. They finally caved this year and added a non skill based matchmaking list after years of complaining from a part of the community. Guess what after one week, all the casual people are already back to the standard skill based matchmaking list leaving all the sweats in their own room and they are very upset because they can’t farm easy kills anymore...so the system balanced itself again.
SpiritKitten wrote: »SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Vengeance is super fun for casual pvp.
They are going to let y'all hardcore pvpers enjoy your ball groups and other unbalanced ridiculousness in Grayhost. Be happy for that. Vengeance won't affect y'all at all. Unless of course...you secretly realize that a lot of Grayhosters actually want to leave for Vengeance?
I have played all sorts of pvp since DAoC. I have spent a lot of time in all the Cyro campaigns. Grayhost is a 50-car pileup wreck. And they just admitted they are not going to fix it. Let's be honest with ourselves. It's time to move on.
Bring on Vengeance!
@SpiritKitten Where is my vengeance version of trials? I want the same rewards, but I don't want to put in the effort of getting good at the game. They should make a trial that you can complete with a group of 12 random PvPers that grants you the exact same rewards as doing veteran hardmode trifecta trial runs. Bring on Vengeance trials!
This is the attitude of players that want Vengeance because real PvP is too tough for them. They just want to zerg and zerging is the only playstyle Vengeance enables. These players will obviously quit Gray Host, and I'm not blaming them for choosing the game mode most suited to their desires. I'm blaming ZOS for enabling this attitude and for downgrading the experience for the players that don't like Vengeance by splitting the population.
Sounds like you are in a ball group.
MachineGod wrote: »I do not blame the players putting together ball groups here but the data from the graphs in the posts clearly showing these massive spikes during the 2-4 hours where typically we will have the large groups fighting each other. Where we have the most overlapping effects. Effectively every player within one of those fights represents 3-4 players from vengeance due to the sheer amount of effects and actions per second.
Could we finally get an answer why this has never once directly been addressed? /quote]
I 100% blame the players putting these groups together knowing it breaks the game they claim to love
@ZOS_Kevin can we get some feedback that team is hearing the huge amount of feedback regarding ball groups??
SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
Thanks for the responses! Also for @SneaKThis may actually be a good thing for PvP! (scenario 1)MISTFORMBZZZ wrote: »You know exactly how bad liked Vengeance is by a big chunk of the pvp community, perhaps the majority but still pushing this path, is outragous
Because if grey host keeps the same PvP population as now(those who dislike vengeance as multiple players are stating) while running parallel with vengeance with a healthy population, it means the vengeance campaign was successful in attracting many more PvE players into PvP. Tripling the PvP population, assuming vengeance and grey host are both healthy. Which in turn could benefit the entire PvP population as a whole, including grey host.
Why does it seem the PvP community is against running vengeance parallel to grey host, if as stated, PvPers would stay on grey host anyways? This seems like a fear that grey host would die, basically saying that even many of the players in grey host don't actually want to be in grey host.
Really don't understand why PvP players who feel grey host is the only worthwhile PvP are worried about a parallel running vengeance campaign, because if grey host players go to vengeance that means they didn't want to be in grey host anyways. More PvP options for everyone.
PS: Two different types of Cyrodiil pvp running at the same time, seems like a good thing to me. Especially if both have a healthy player population.
@Sarannah because PvP is only fun when other players are also playing. I prefer Ravenwatch, but if nobody is in Ravenwatch, then Ravenwatch is a dead campaign and not fun. So I'm playing in Gray Host, even though I'd really prefer being in Ravenwatch. This familiar dynamic between Ravenwatch and Gray Host will apply to Vengeance vs Gray Host too. If all the casual PvPers (zerglings) log into Vengeance instead because they can zerg without the fear of some bomb build or an experienced group decimating them, then Gray Host population will suffer, wither and die. This wouldn't be an issue if the PvP population as a whole is big enough to keep all campaigns at population cap for most of the day - but that's not the case anymore. Introducing Vengeance parallel to Gray Host risks killing Gray Host entirely.
So why is that a bad thing? Because people will quit the game over it. Vengeance isn't Ravenwatch. This is a downward spiral, because Vengeance doesn't give you the same opportunity of mastery that regular PvP does. In Gray Host/Ravenwatch you can still learn to play your build better, change your set (or CP) in new ways to try and get an edge over others. There is mastery involved in that, and this self-improvement aspect is at the core of what many PvPers enjoy about PvP in the first place - challenge and competition. There is no challenge, less competition and less mastery involved in a dumbed down version of PvP, where everyone's build is the same and all skills deal "standard damage". That's why adding Vengeance is not the same and that's why people reject the very idea of it.
BardokRedSnow wrote: »SpiritKitten wrote: »Okay so a lot of comments are saying 'pvpers' hate Vengeance. Well, they are not making Vengeance for pvpers. Don't y'all get that?
It is for PVErs, of which there are a lot, who love it. There are many more players like that than 'dedicated' pvpers. This game's design decisions always revolve around the largest player demographic- the casual gamer. And it's smart to. That's who pays the bills. It's a numbers game.
At least one of you is finally being honest.
As for casual gamers paying the bills, that's true, to an extent. Casual players wont continue to stick around if they see long term players are jaded and dont stay. Casual players always make up the bulk of any game, vet players are the ones that will tell newcomers if the game is worth playing at all. No healthy end game community, everything else dwindles out and dies.
See New World.
I dont care if you wanna zerg for a couple hours a week mashing buttons, no one else does either. No one complains about the existence of Ravenwatch, its just a dead campaign where pvers run over empty keeps.
The problem here is that "Option 2" is even remotely being considered at all. And also that pvers get to advocate for removing content we enjoy, but if I did the same it would be flagged as trolling and baiting.
Thanks for the responses! Also for @SneaKThis may actually be a good thing for PvP! (scenario 1)MISTFORMBZZZ wrote: »You know exactly how bad liked Vengeance is by a big chunk of the pvp community, perhaps the majority but still pushing this path, is outragous
Because if grey host keeps the same PvP population as now(those who dislike vengeance as multiple players are stating) while running parallel with vengeance with a healthy population, it means the vengeance campaign was successful in attracting many more PvE players into PvP. Tripling the PvP population, assuming vengeance and grey host are both healthy. Which in turn could benefit the entire PvP population as a whole, including grey host.
Why does it seem the PvP community is against running vengeance parallel to grey host, if as stated, PvPers would stay on grey host anyways? This seems like a fear that grey host would die, basically saying that even many of the players in grey host don't actually want to be in grey host.
Really don't understand why PvP players who feel grey host is the only worthwhile PvP are worried about a parallel running vengeance campaign, because if grey host players go to vengeance that means they didn't want to be in grey host anyways. More PvP options for everyone.
PS: Two different types of Cyrodiil pvp running at the same time, seems like a good thing to me. Especially if both have a healthy player population.
@Sarannah because PvP is only fun when other players are also playing. I prefer Ravenwatch, but if nobody is in Ravenwatch, then Ravenwatch is a dead campaign and not fun. So I'm playing in Gray Host, even though I'd really prefer being in Ravenwatch. This familiar dynamic between Ravenwatch and Gray Host will apply to Vengeance vs Gray Host too. If all the casual PvPers (zerglings) log into Vengeance instead because they can zerg without the fear of some bomb build or an experienced group decimating them, then Gray Host population will suffer, wither and die. This wouldn't be an issue if the PvP population as a whole is big enough to keep all campaigns at population cap for most of the day - but that's not the case anymore. Introducing Vengeance parallel to Gray Host risks killing Gray Host entirely.
So why is that a bad thing? Because people will quit the game over it. Vengeance isn't Ravenwatch. This is a downward spiral, because Vengeance doesn't give you the same opportunity of mastery that regular PvP does. In Gray Host/Ravenwatch you can still learn to play your build better, change your set (or CP) in new ways to try and get an edge over others. There is mastery involved in that, and this self-improvement aspect is at the core of what many PvPers enjoy about PvP in the first place - challenge and competition. There is no challenge, less competition and less mastery involved in a dumbed down version of PvP, where everyone's build is the same and all skills deal "standard damage". That's why adding Vengeance is not the same and that's why people reject the very idea of it.
The bolded: To me it seems you feel the population in grey host cannot be sustained without all the 'casual PvPers' also being in there. But if players are given the choice, and they prefer another campaign where they can have more fun, isn't that their choice? And in turn also stating that they never wanted to be in grey host in the first place, when given the choice.
Now I get that ESO's PvP is unique and requires 'mastery' as you put it, but at the same time ESO's PvP has such a high barrier of entry, that for most players it isn't worth it. Especially for new players, they don't want to spend months training/gearing/skilling, they want to hop into the action straight away(all other competing MMO's offer this/maybe introduce load outs for grey host?). For these players having a vengeance campaign would be perfect, as they don't want to be/shouldn't be forced to be slaughtered over and over by veterans who have 10+ years of ESO PvP training under their belt. Maybe in some clever way vengeance can even be used as a stepping stone towards 'mastered PvP', as you called it. Maybe some changes to the IC could have players flow naturally from vengeance to IC to grey host's more mastered style of PvP. But this is just throwing out some ideas.
Besides challenge and competition that some players love, some other group of players also love fun, fairness/equal, and more casual PvP. Which is why having two different PvP styles running at the same time could even be a blessing.
Maybe the target audiences for grey host and vengeance are so incredibly different on their own, that neither campaign will have any effect on the other and it's populations. The only way to know for sure is to have these campaigns run side-by-side. Maybe ZOS could do a test during the christmas/new years period, where they have both campaigns running for one month(15 dec-15 jan). To see how the populations work, where specific players go, which is more popular, where new/seasonal players go, etc.
For the record, I think vengeance and grey host could live perfectly side by side, as I suspect their target audiences are so incredibly different. Some players seem to be panicking for no good reason. And I do not want grey host to die or be taken away!
PS: Personally I do think there is skill and builds and mastery involved in vengeance as well, but the tests were too short to come into any sort of meta vs countermeta play.
PPS: I doubt ZOS is lying about wanting to keep grey host. There seems to be no logical reason why they would want to alienate a paying portion of their playerbase.
PPPS: Some players seem to be panicking because of this announcement, but there is no reason to as the vengeance and grey host playerbases are completely different player groups.
Just like in nature, you need a certain number of herbivores to sustain a healthy population of carnivores. And to get the herbivores to stay, the grass needs to be greener! Vengeance grass is stale, but there is an electric fence keeping out the wolves (meaning everyone loses).
Why are the numbers on the graphs blurred out and made to be illegible?
I'd love to see an analysis of the people who participated in these surveys which apparently showed how much they preferred vengeance. I'd wager that the overwhelming majority of people who actually filled out these surveys are those who almost never step foot in cyrodiil, and likely will never step foot in cyrodiil even with the vengeance ruleset unless you provide some similar incentive like you did during the tests (double AP, golden pursuits, etc).
What I'm implying is that you're taking the opinions of non-PVP players, which seem to be in contrast to those of the vocal majority of actual PVP players, and re-designing the PVP environment to suit their needs rather than those of the die hard loyalist who have stuck with PVP all these years.
It is a shame to see. I'm interested to see if you address the elephant in the room during the upcoming part 3 of the PVP Q&A, which is the nature of ball groups and how stacking HOTS/Shields/bufff sets in that setting impact performance. It really feels like this is an issue that should have been addressed years ago to study it's impact on performance, rather than taking this sledgehammer approach that is vengeance.
Now, I am happy to hear about a new "mid size" pvp zone. This is something that has been requested for years now. However, we already have a zone that is beautifully designed and fills this exact niche - the imperial city and imperial city sewers. This area as a whole is the best designed open world PVP zone I've played in any game with a huge variety of terrains and environments, a mix of enemies to attract a wider crowd, etc. It's simply fallen out of popularity due to a lack of updates for years now. While I absolutely would not turn down receiving a new mid size PVP zone (with the normal "cyrodiil" rulesets!), I am not at all confident the team will deliver something with a good design and format after the recent disaster that is the battleground rework.
I'd instead encourage the team to work with what they have and do a massive imperial city overhaul. Take the beautifully designed area that is the city and sewers, and give it a new facelift with a new ranking system, factionless small-group based format, and a variety of new rewards and mechanics. I wrote a very detailed post back in 2023 describing the changes I'd make to accomplish what I think would be a popular mid-sized gamemode with imperial city, which I'll link here.
https://forums.elderscrollsonline.com/en/discussion/620139/in-depth-imperial-city-rework-idea-the-pvp-content-eso-needs-in-2023/p1
because PvP is only fun when other players are also playing.
Vengeance doesn't give you the same opportunity of mastery that regular PvP does. In Gray Host/Ravenwatch you can still learn to play your build better, change your set (or CP) in new ways to try and get an edge over others. There is mastery involved in that, and this self-improvement aspect is at the core of what many PvPers enjoy about PvP in the first place - challenge and competition.
All competitive games need casuals. That's just how healthy populations work. So if ZOS makes choices that move the casual players elsewhere but keeps out the hardcore players (by Vengeance simply not being enjoyable to them), then ZOS is making the conscious decision to kick out the hardcore playerbase.