CameraBeardThePirate wrote: »It's probably because the only two things they've done to PvP in the last 5 years were:
A) Scrap the old BG format instead of putting in effort to fix it, drastically reducing the quality of the game mode.
B ) Threaten to scrap the Cyrodiil format by removing what makes ESO's PvP fun (i.e., theory crafting and the ability to adapt your build to how you want to play).
When the only two things you've done are things that objectively make the PvP less fun for the majority of players, you're going to lose a lot of PvP players.
Why didn't those devs think of that? Are they stupid?CameraBeardThePirate wrote: »instead of putting in effort to fix it
The Decline of Blackreach — A Community Perspective
This post isn’t meant to criticize any player, faction, or group. It’s simply a reflection on how Blackreach used to function, how the population shifted, and why the server feels so different today.
For a long time, Blackreach had a very unique identity in ESO PvP. It was primarily populated by casual players and casual guilds—people who wanted to avoid the constant ball groups and extreme lag of Greyhost. Each faction typically had one large PUG group made up of friends just playing the map, and the rest of the zone consisted of small groups of 2–5 players running in Discord each night. Many players weren’t running “group builds” in the meta sense; they were just playing together, assisting each other in fights, and enjoying the mix of open-field battles and small-scale engagements.
Every night was different, and that unpredictability is what made Blackreach fun.
The server usually stabilized at about 2–3 bars of population in a low-lag environment. Players who preferred map play, roaming in duos or trios, or occasionally jumping into a larger group gravitated toward Blackreach. Most of us didn’t enjoy the hyper-organized ball-group play that dominates Greyhost, so Blackreach became our home.
Typically, the server came alive around 5:30 PM EST and stayed active until 12:30 AM, giving about 7 solid hours of PvP action. It was also a place where lower-rank PvPers felt welcome—they could learn, experiment, and play without being instantly deleted by min-maxed groups.
But things began to change once word got out that Blackreach offered low lag, medium population, and a more relaxed PvP environment.
That’s when players from Greyhost—ball groups, sweaty small-scale players, and streamers—started rotating into Blackreach. Many of these players favored one faction and often ran together. They enjoyed the cleaner performance, but their presence had a major side-effect: fights became extremely lopsided.
When 2–3 highly skilled players can repeatedly wipe the same casual players over and over, those casual players eventually log out. When it happens night after night, they stop PvPing altogether. The environment that kept Blackreach healthy slowly began to disappear.
By late summer and early fall, guilds started leaving.
Yellow now has only one small guild that runs every night, with a few larger ones that appear occasionally.
Red currently has no guilds running consistently.
This didn’t happen all at once—it was a slow shift in population patterns and playstyles. But the end result is the same: the active, casual-friendly, small-scale-focused Blackreach many of us loved has faded.
Again, this isn’t about blaming individuals or factions. It’s about recognizing how server culture changes when different types of players move into a space built on a different playstyle. Many of us miss the version of Blackreach where anyone could log on, grab a friend or two, and enjoy seven straight hours of good fights.