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Who is constructing our houses? Many flaws that need corrected.

SilverBride
SilverBride
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@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Kevin

It seems that every new house that is introduced has more and more flaws, mostly of things not lining up right. I have started decorating Hiddensprings Cottage and am really disappointed in what I have been finding.

The left porch has boards placed across the width, but the ones on the right are placed lengthwise. The back wall on the left porch is at an angle and not straight at all. The right porch side wall is at a noticable angle, too.

Also the outside doorknob is on the left side of the door, but on the inside it is also on the left which means they don't meet up.

We pay real money for the Crowns to buy these houses and take a lot of pride in our decorating. We deserve houses that are constructed much better than this. Please fix these flaws.


*I marked with red lines where the front of these walls should be to be straight.*

Left porch facing toward the wall at the back:

6auvvbxwyp74.jpg


Right porch facing toward the side wall:

4rd3yfbldrll.jpg
Edited by SilverBride on 23 November 2025 23:52
PCNA
  • xencthlu
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    I don't want to belittle your dissatisfaction with the Cottage's flaws (you are entirely right to be unhappy about this,) but I'm afraid it's not a new development. Speaking of off center, here's a small taste of Highhallow, released in 2022:
    2al4dfkjm331.png

    Across from a currently centered doorway, to really highlight the problem. There's also whatever is going on here:
    6x4snkhs9xwv.png
    Where it looks like a wall tile is clipping through a ceiling tile.

    And these stair railings that should really not be visible when they're not accomplishing anything.
    uah63s7e96up.png

    And just a few feet down from that: AAAAAA
    wdd7vxvz2p55.png

    Highhallow's worth 100 USD and is one of the worst constructed homes in the game. Nothing aligns. Everything is sideways and off center. I don't know a from scratch builder that would put up with misalignments of that level.

    Even further back, Lucky Cat Landing from 2019! The textures don't fully load in on the doors.
    vw5pnxc01a15.png

    Lucky Cat's fountains are clearly just an Elsweyr fountain that's been clipped into the walls. You can tell, because they didn't do a good job clipping it in. The side faucets are spilling water directly down the side of the home.
    l379tei5ongq.png

    And this PS1 era reject is supposed to be a window. I genuinely think they uploaded the wrong texture files for it, because look at it. Not even base game assets look this bad. It is mush.
    wn92wwd0i3io.jpg

    But at least Lucky Cat is only 40 USD?...

    I frequently call Willowpond Haven, released just last year, the most beautiful home in the game, but then it has problems like this:
    eo1vdv3b7n6f.png

    Why is that post there? I don't know. Anyway, my point is, this is a longstanding problem and I'd also like to see player homes assembled better.
    I care what you think.
  • SilverBride
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    Oh I know there are other glaring problems in many houses. But honestly, not even having the boards on the porches face the same way... how did they miss something that obvious?

    Someone needs to be in charge of checking these houses over before they are released.
    PCNA
  • kind_hero
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    I use precision edit when housing, and with addons I enter the angles to make sure everything I need to be aligned or perpendicular is really so where needed. That being said, I think these are really minor issues regarding housing. The Wall event has shown a decline in quality which worries me more than anything that happened in ESO since launch. So, I kind of expect to see less quality content for housing as well. The problem with your issue in the post is that it's not going to be fixed. These problems remain baked into the game, same with the more annoying invisible walls in many houses.

    My largest issue with housing is the very slow pace of releasing furnishings from content already in game for many years. It took 7 years to see an update of Alinor furnishings, because it happened to get a DLC which revisits the Summerset theme.

    Housing is a huge system in the game, and the devs only release curated selections of the assets they add with each DLC, and maybe several times a year, they add an item from the older styles through the luxury vendor. But while doing that, they add very large and expensive houses for players to buy. I am not sure if this game will be up 3 years from now, and am really sorry to say this. The studio was working on a new mmo for 7 years, and it got cancelled just like that, with a lot of talented people leaving, none knows where. Who knows what new business decision like that awaits?
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • xencthlu
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    kind_hero wrote: »
    My largest issue with housing is the very slow pace of releasing furnishings from content already in game for many years. It took 7 years to see an update of Alinor furnishings, because it happened to get a DLC which revisits the Summerset theme.

    Housing is a huge system in the game, and the devs only release curated selections of the assets they add with each DLC, and maybe several times a year, they add an item from the older styles through the luxury vendor.

    Yeah, my main is an Orc, and since they've done Wrothgar in one DLC, it's essentially fact that we're never getting updated Orsimer furnishings. Orsimer are the only race in the game that doesn't have updated furnishings. They only have the base game furnishings, and that's all they're getting, because they're not getting a dedicated DLC or chapter. Especially because they're not adding new chapters nor new zones. Not one new Orcish furnishing since the housing system was introduced. It feels a bit personal. It would have been nice to get Altmer/Orsimer fusion furnishings from the Trinimac revival storyline.

    I guess it's probably because there's very few Orsimer players. So I get it, somewhat. But, some races have gotten two sets of updated furnishings in the time Orcs have gotten none. Could they have really not thrown us one bone?
    I care what you think.
  • Alphawolf01A
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    I agree. There are so many glaringly crooked, off-center things in many of the houses. Not trying to give the devs a hard time about it, but there is a difference between how an artist does something, versus an engineer/architect/craftsman does the same thing.

    Examples
    The Tamriel gallery house, the upper floor of the rotunda/dome floor is not aligned with the door. No one laying stone floor tiles would do it like that. Maybe if the tiles were at 45° angles, it would be acceptable, but the weird 15°ish angle is bad. Also, the top of the dome from the outside is skewed off center.

    Houses that have windows that don't line up interior/exterior. Waters edge in Leyawiin has an interior window that doesn't exist on the outside because there is a stairway there.

    The "Solitude platform, square wooden" has angled pieces of wood sticking up that IRL would be tripping hazards that no carpenter worth his weight in sawdust would make plus it makes it difficult to use multiples linked up as flooring since the bumps stick up everywhere, forcing you to try to hide them with other objects.

    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
  • Gabriel_H
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    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Lugaldu
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    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    Just wanted to say this ;) (saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)
  • Northwold
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    I find the misalignment of things like floors very annoying but also true to life (I live in an old house and have to overlook every morning that the floorboards don't line up to the walls), so it's not ideal but not a deal breaker for me.

    The slow pace of furnishing releases, the inconsistency of architectural items supposedly of the same style so they don't fit together, the failure to release complete sets of architectural furnishings for each style, drive me mad though. Together with the usual why did it take such an incredibly long time to get even one transparent window and why don't we now have vastly more, and will we EVER get more water assets than fountains and things like the crown store trough.

    There doesn't seem to be any consistency in what, exactly, furnishing releases are aiming to achieve. Once they opened themselves up to releasing structural sets, they needed to commit to releasing FULL structural sets of everything. Otherwise, what are we supposed to do with them in places like moon sugar meadow? Build multi coloured Vegas inspired pastiches? The offerings seem to oscillate between drip feeding structural pieces and drip feeding nice-to-have decorations without any eye on, for instance, aiming to have a complete suite of structural furnishings available for all the major styles by end 2026 (for example).
    Edited by Northwold on 24 November 2025 10:28
  • robwolf666
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    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    True... but it's frustrating when you spend 5 minutes trying to line something up perfectly, only to eventually realise it's not your own alignment that's the problem, it's the house itself.
  • CoronHR
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    i think these are things they should fix if pointed out. i might not have noticed most of these (or any! i don't really look so closely. i don't want to know!) but i know that i had created these houses, in no way, shape or form on the gods' green nirn would i have let such sloppiness slide
    PC - EU - Steam client
  • Lugaldu
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    Northwold wrote: »
    I find the misalignment of things like floors very annoying but also true to life (I live in an old house and have to overlook every morning that the floorboards don't line up to the walls), so it's not ideal but not a deal breaker for me.

    The slow pace of furnishing releases, the inconsistency of architectural items supposedly of the same style so they don't fit together, the failure to release complete sets of architectural furnishings for each style, drive me mad though. Together with the usual why did it take such an incredibly long time to get even one transparent window and why don't we now have vastly more, and will we EVER get more water assets than fountains and things like the crown store trough.

    There doesn't seem to be any consistency in what, exactly, furnishing releases are aiming to achieve. Once they opened themselves up to releasing structural sets, they needed to commit to releasing FULL structural sets of everything. Otherwise, what are we supposed to do with them in places like moon sugar meadow? Build multi coloured Vegas inspired pastiches? The offerings seem to oscillate between drip feeding structural pieces and drip feeding nice-to-have decorations without any eye on, for instance, aiming to have a complete suite of structural furnishings available for all the major styles by end 2026 (for example).

    It doesn't bother me so much that we don't have a complete set of structural furnishings for every style—it bothers me more that certain elements are practically nonexistent. With every new release of structural furnishings, I wonder why we don't get roofs? Or if we do get roof elements, it's something like a domed Nekrom roof or tiny Nekrom shingles, of which you'd need far too many to cover an entire roof (hello, furniture slot limit!).

    Well, Moonsugar was one of my favorite projects even without Elsweyr structural furnishings—Fargrave style is a great addition.
    rk9nfi3b0s4i.jpg

    wufxhrbubkhy.jpg

    phnwlj8xkd3g.jpg


  • Northwold
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    Lugaldu wrote: »
    Northwold wrote: »
    I find the misalignment of things like floors very annoying but also true to life (I live in an old house and have to overlook every morning that the floorboards don't line up to the walls), so it's not ideal but not a deal breaker for me.

    The slow pace of furnishing releases, the inconsistency of architectural items supposedly of the same style so they don't fit together, the failure to release complete sets of architectural furnishings for each style, drive me mad though. Together with the usual why did it take such an incredibly long time to get even one transparent window and why don't we now have vastly more, and will we EVER get more water assets than fountains and things like the crown store trough.

    There doesn't seem to be any consistency in what, exactly, furnishing releases are aiming to achieve. Once they opened themselves up to releasing structural sets, they needed to commit to releasing FULL structural sets of everything. Otherwise, what are we supposed to do with them in places like moon sugar meadow? Build multi coloured Vegas inspired pastiches? The offerings seem to oscillate between drip feeding structural pieces and drip feeding nice-to-have decorations without any eye on, for instance, aiming to have a complete suite of structural furnishings available for all the major styles by end 2026 (for example).

    It doesn't bother me so much that we don't have a complete set of structural furnishings for every style—it bothers me more that certain elements are practically nonexistent. With every new release of structural furnishings, I wonder why we don't get roofs? Or if we do get roof elements, it's something like a domed Nekrom roof or tiny Nekrom shingles, of which you'd need far too many to cover an entire roof (hello, furniture slot limit!).

    Well, Moonsugar was one of my favorite projects even without Elsweyr structural furnishings—Fargrave style is a great addition.
    rk9nfi3b0s4i.jpg

    wufxhrbubkhy.jpg

    phnwlj8xkd3g.jpg


    I think one route they could pursue if they don't have the resources to do full suites is to make sure there are at least suites of *compatible* styles. So far, that has not been a given (and this is why I would like to see a more systematic approach). And as you say some architectural elements are almost completely missing.
  • twisttop138
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    Lugaldu wrote: »
    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    Just wanted to say this ;) (saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)

    These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.
  • whitecrow
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    They didn't have laser gauges back then. We should expect some imperfections.

    Heck, even my modern real world home has issues like this.
  • Jaimeh
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    kind_hero wrote: »
    The Wall event has shown a decline in quality which worries me more than anything that happened in ESO since launch. So, I kind of expect to see less quality content for housing as well. The problem with your issue in the post is that it's not going to be fixed. These problems remain baked into the game, same with the more annoying invisible walls in many houses.

    If that's the case, and we are getting things of lower and lower quality then shouldn't that be reflected in the prices... Notable houses remain outrageously expensive. Anyway, I'd rather they fixed their quality assurance process and keep these prices, than us getting things that seem almost unfinished. I know players are happy to support the CS, especially with cosmetics, furnishing and houses, but there are frequently issues with them that are either never fixed or take years to fix, and that's a bad practice, driving paying customers away.
  • SilverBride
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    whitecrow wrote: »
    They didn't have laser gauges back then. We should expect some imperfections.

    Heck, even my modern real world home has issues like this.

    We don't need a laser gauge to see that the floorboards on one porch face one way while the ones on the other porch face the opposite way. They used Solitude platforms for these porches and they needed to rotate one by 90 degrees so they would match.

    I fixed that by crafting a Solitude platform and laying it over to top of the right porch so it now matches the left. I then put Alinor window boxes against the slanted walls to help conceal the imperfections.

    These things should never have been released this way.
    Edited by SilverBride on 24 November 2025 18:56
    PCNA
  • Gabriel_H
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    robwolf666 wrote: »
    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    True... but it's frustrating when you spend 5 minutes trying to line something up perfectly, only to eventually realise it's not your own alignment that's the problem, it's the house itself.

    As someone with several decades on the planet, and having severe OCD, let me impart some wisdom: You have to accept the things you cannot change ... or do what I do and re-skin the house. :D
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    Lugaldu wrote: »
    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    Just wanted to say this ;) (saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)

    These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.

    They are representations of buildings built in a world whose technology is at a medieval level.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • twisttop138
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    Gabriel_H wrote: »
    Lugaldu wrote: »
    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    Just wanted to say this ;) (saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)

    These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.

    They are representations of buildings built in a world whose technology is at a medieval level.

    I'll cede that point to you Gabriel. In my opinion though, medieval realism is not the cause of these imperfections. Having door handles be on opposite sides of the door or a window on one side and a staircase and no window on the other, I don't believe are intentional quirks to keep us immersed in the time period that games may take inspiration from. But ymmv.
  • SilverBride
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    Gabriel_H wrote: »
    They are representations of buildings built in a world whose technology is at a medieval level.

    It doesn't take technology to see that floorboards aren't running in the same direction.
    PCNA
  • valenwood_vegan
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    Problem is, people still throw down $100 for the houses regardless. Why would zos bother doing a better job? Not saying they shouldn't fix some of these issues, and improve future quality control, but unfortunately folks keep buying so they have little incentive to.
  • SilverBride
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    When I preview a new house I am looking at how many rooms, how big is the yard, etc.. I guess from now on I will have to look for how many imperfections and how hard they would be to cover up.

    The sad part is that it would only have taken 1 or 2 minutes to just rotate the porch flooring and the walls to make it right.
    Edited by SilverBride on 24 November 2025 17:33
    PCNA
  • kevkj
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    Many craftsmen were conscripted by the Stirk Fellowship to siege down the Writhing Wall and never returned home :'( . You need to be prepared to offer 50000 crowns per home if you want a new generation to learn the trade well.
  • ghastley
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    It's not the imperfections that annoy me, it's the fact that every house has to be ruined. I.e. something is broken and can't be fixed or replaced, or the plaster is cracked and moldy, or a piece of wall has fallen down.

    Yes, there's a war on, but nobody is flying bombers.
  • Elvenheart
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    I once posted a screenshot of the eave over the front main door in Merryvine Estate being very crooked. It’s much more crooked than one can explain using words like realism, medieval imperfections, etc. of course, it never got fixed. Like others have said, we pay real money for these so it would be nice if they would just take more care with some of the obvious basics. And there’s another post about the Sunport wall, not matching well along the edge with the Sunport doorway. And if one searches, there’s so many more posts about things that have never been fixed. I remember one post about an Alinor tree that has a missing branch with just leaves floating in space where the branch would be, very glaring once you see it. Even if they miss things in quality control, they should consider fixing them after they’ve pointed out.
    Edited by Elvenheart on 25 November 2025 03:45
  • SilverBride
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    Is it possible to fix these once they've been released and players have decorated them?
    PCNA
  • Gabriel_H
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    Gabriel_H wrote: »
    Lugaldu wrote: »
    Gabriel_H wrote: »
    The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.

    Medieval architecture isn't exactly known for its precision.

    Just wanted to say this ;) (saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)

    These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.

    They are representations of buildings built in a world whose technology is at a medieval level.

    I'll cede that point to you Gabriel. In my opinion though, medieval realism is not the cause of these imperfections. Having door handles be on opposite sides of the door or a window on one side and a staircase and no window on the other, I don't believe are intentional quirks to keep us immersed in the time period that games may take inspiration from. But ymmv.

    Oh absolutely. I'm not saying there are no issues, and things like joins and styles should match up. I'm just saying that things like walls being crooked may not be accidental, but rather a deliberate design choice to try and convey a sense of realism.

    I can list a whole host of interior/exterior inconsistencies that make zero sense. My favourite one to ignore is in Ebonheart Chateau - inside you have windows on the stairs on the left/right towers, outside you have no windows just bricks. Drives me nuts everytime I remember it.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SummersetCitizen
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    If it bothers anyone that much, I would request a refund and spend your crowns elsewhere.

    Intentionally imperfect or poorly designed, the number of requested subtle changes from numerous houses seem unlikely to be altered.
  • SilverBride
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    If it bothers anyone that much, I would request a refund and spend your crowns elsewhere.

    We shouldn't have to pass on houses we otherwise really enjoy because of poor construction. I found a workaround for this one but many of the flaws in multiple previous houses don't have solutions. The real solution is for them to inspect these houses and fix the most glaring flaws before releasing them for purchase.
    PCNA
  • Soarora
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    whitecrow wrote: »
    They didn't have laser gauges back then. We should expect some imperfections.

    Heck, even my modern real world home has issues like this.

    Not every construction team would have a mage on it, I’m sure but… magic does exist. I don’t think anything is technically stopping someone from propping up an Arcanist’s arms and having them cast Fatecarver to make a straight laser line LOL.

    Gotta summon some Knights of Order to get some good construction I guess.

    Anyways, houses are overly expensive. We should get quality that respects the money people pay for them.
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