








My largest issue with housing is the very slow pace of releasing furnishings from content already in game for many years. It took 7 years to see an update of Alinor furnishings, because it happened to get a DLC which revisits the Summerset theme.
Housing is a huge system in the game, and the devs only release curated selections of the assets they add with each DLC, and maybe several times a year, they add an item from the older styles through the luxury vendor.
Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
I find the misalignment of things like floors very annoying but also true to life (I live in an old house and have to overlook every morning that the floorboards don't line up to the walls), so it's not ideal but not a deal breaker for me.
The slow pace of furnishing releases, the inconsistency of architectural items supposedly of the same style so they don't fit together, the failure to release complete sets of architectural furnishings for each style, drive me mad though. Together with the usual why did it take such an incredibly long time to get even one transparent window and why don't we now have vastly more, and will we EVER get more water assets than fountains and things like the crown store trough.
There doesn't seem to be any consistency in what, exactly, furnishing releases are aiming to achieve. Once they opened themselves up to releasing structural sets, they needed to commit to releasing FULL structural sets of everything. Otherwise, what are we supposed to do with them in places like moon sugar meadow? Build multi coloured Vegas inspired pastiches? The offerings seem to oscillate between drip feeding structural pieces and drip feeding nice-to-have decorations without any eye on, for instance, aiming to have a complete suite of structural furnishings available for all the major styles by end 2026 (for example).



I find the misalignment of things like floors very annoying but also true to life (I live in an old house and have to overlook every morning that the floorboards don't line up to the walls), so it's not ideal but not a deal breaker for me.
The slow pace of furnishing releases, the inconsistency of architectural items supposedly of the same style so they don't fit together, the failure to release complete sets of architectural furnishings for each style, drive me mad though. Together with the usual why did it take such an incredibly long time to get even one transparent window and why don't we now have vastly more, and will we EVER get more water assets than fountains and things like the crown store trough.
There doesn't seem to be any consistency in what, exactly, furnishing releases are aiming to achieve. Once they opened themselves up to releasing structural sets, they needed to commit to releasing FULL structural sets of everything. Otherwise, what are we supposed to do with them in places like moon sugar meadow? Build multi coloured Vegas inspired pastiches? The offerings seem to oscillate between drip feeding structural pieces and drip feeding nice-to-have decorations without any eye on, for instance, aiming to have a complete suite of structural furnishings available for all the major styles by end 2026 (for example).
It doesn't bother me so much that we don't have a complete set of structural furnishings for every style—it bothers me more that certain elements are practically nonexistent. With every new release of structural furnishings, I wonder why we don't get roofs? Or if we do get roof elements, it's something like a domed Nekrom roof or tiny Nekrom shingles, of which you'd need far too many to cover an entire roof (hello, furniture slot limit!).
Well, Moonsugar was one of my favorite projects even without Elsweyr structural furnishings—Fargrave style is a great addition.
Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
Just wanted to say this(saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)
The Wall event has shown a decline in quality which worries me more than anything that happened in ESO since launch. So, I kind of expect to see less quality content for housing as well. The problem with your issue in the post is that it's not going to be fixed. These problems remain baked into the game, same with the more annoying invisible walls in many houses.
They didn't have laser gauges back then. We should expect some imperfections.
Heck, even my modern real world home has issues like this.
robwolf666 wrote: »Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
True... but it's frustrating when you spend 5 minutes trying to line something up perfectly, only to eventually realise it's not your own alignment that's the problem, it's the house itself.
twisttop138 wrote: »Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
Just wanted to say this(saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)
These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.
twisttop138 wrote: »Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
Just wanted to say this(saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)
These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.
They are representations of buildings built in a world whose technology is at a medieval level.
twisttop138 wrote: »twisttop138 wrote: »Alphawolf01A wrote: »The list goes on. I think it's just a lack of understanding the perspective of the "real world" craftsman. If you are building something that is meant to last (stone) or has some significance/importance, attention to detail is first and foremost.
Medieval architecture isn't exactly known for its precision.
Just wanted to say this(saying it as an archaeologist who knows how prehistoric, antique or medieval buildings look like in their foundations)
These aren't medieval buildings though. These are digital products that this company charges sometimes over 100 USD for. I can understand some mistakes sometimes. I'm an artist in my spare time. I'm also a mechanic and if the product I sell had this many mistakes, constantly, I wouldn't have a job. I don't mind errors. We're all human. But so many so often show a pattern of carelessness and bad management. It feels a pattern that is game wide at this point. It really does point to a management issue. They should be pulling up their workers for this many mistakes and also if something isn't ready they should say hey this house just isnt ready yet.
They are representations of buildings built in a world whose technology is at a medieval level.
I'll cede that point to you Gabriel. In my opinion though, medieval realism is not the cause of these imperfections. Having door handles be on opposite sides of the door or a window on one side and a staircase and no window on the other, I don't believe are intentional quirks to keep us immersed in the time period that games may take inspiration from. But ymmv.
SummersetCitizen wrote: »If it bothers anyone that much, I would request a refund and spend your crowns elsewhere.
They didn't have laser gauges back then. We should expect some imperfections.
Heck, even my modern real world home has issues like this.