What the title says. I feel ground DOT base timers need to be 5 seconds longer than they are right now. So many morphs are set at 10 seconds, but they're overshadowed by the 15+ second morphs as they require less casts to keep them up. Ground DOTS like Arrow Barrage, Unstable Wall of Elements, Lightning Flood, Boneyard+morphs, Spear Shards+morphs, Winter's Revenge, Twisting Path, and Caltrops all are neglected because they're too tedious to cast every 10 or so seconds. So let's increase these skills' timers to 15 seconds, and the longer-timed morphs to be 20 seconds. 15 seconds give DPS more time to do their thing, but could also open more skill choices as their rotation won't have to stick to the longer morphs. The 20 second time for longer-timed morphs also times better with single-target DOTS.
Now let me preface this:ONLY increase the timers, DO NOT reduce the damage of the ground DOTs. We've already had Scalebreaker do that in 2019, and it homogenized DPS so bad that EVERYONE was only using single-target dots.
Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's