And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race."... even if it made my chars more powerful...."
Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.
Meanwhile, they'll probably find something else to break the game even more.And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race."... even if it made my chars more powerful...."
No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!
Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.
Meanwhile, they'll probably find something else to break the game even more.And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race."... even if it made my chars more powerful...."
No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!
For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
And what's with tanks and healers not being needed? Those are crucial roles in trifecta runs.

Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.
Meanwhile, they'll probably find something else to break the game even more.And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race."... even if it made my chars more powerful...."
No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!
For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
And what's with tanks and healers not being needed? Those are crucial roles in trifecta runs.
So, are we going to focus the game on trifectas?No animation needed anymore, because we need… memory!
YOU don't like it.... so subclassing should be removed ??
YOU don't like it.... so subclassing should be removed ??
…I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back…
Twohothardware wrote: »At first I was willing to give subclassing a chance and it felt like it would be a welcome refresh to the game but now it just feels like there's only one class in the game and the way subclassing was even introduced just didn't make sense.
The game needs a reboot and a refocus back to what made ESO popular in the beginning. Unique play styles between the different classes and a separation between Stamina and Magicka focused builds again.
Hybridization and subclassing has only made the game have less and less build diversity to the point we're basically down to one or two builds because when you can just pick the top 5 best skills and put them together there's no reason to use all the rest.
ESO is just not fun as the game used to be and right now subclassing feels like a hodge podge of things thrown together rather than actual different classes and skills with depth.
We tried subclassing, it didn't really work out that well and my opinion is the game needs to find it's soul again and get back to where we started.
Agree or disagree
I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.
In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.
It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.
I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.
Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.