Maintenance for the week of November 17:
• [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/685477

ESO needs a reboot in 2026 with a rollback of Subclassing

Twohothardware
Twohothardware
✭✭✭✭✭
✭✭
At first I was willing to give subclassing a chance and it felt like it would be a welcome refresh to the game but now it just feels like there's only one class in the game and the way subclassing was even introduced just didn't make sense.

The game needs a reboot and a refocus back to what made ESO popular in the beginning. Unique play styles between the different classes and a separation between Stamina and Magicka focused builds again.

Hybridization and subclassing has only made the game have less and less build diversity to the point we're basically down to one or two builds because when you can just pick the top 5 best skills and put them together there's no reason to use all the rest.

ESO is just not fun as the game used to be and right now subclassing feels like a hodge podge of things thrown together rather than actual different classes and skills with depth.

We tried subclassing, it didn't really work out that well and my opinion is the game needs to find it's soul again and get back to where we started.

Agree or disagree
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm pretty much indifferent on the subject of subclassing but I know some players think it was one of the better changes to the game and many players have been wanting something like this for years.
    Rolling back now in my opinion would cause a good chunk of players to give real thought about leaving the game.

    I've been leveling skills for subclassing but haven't done a final build yet.
    and then the parrot said, "must be the water mines green too."
  • Elvenheart
    Elvenheart
    ✭✭✭✭✭
    ✭✭✭
    Maybe what you want is ESO Classic. It’s not a place I would go myself if it was an option, but some people may wish they were there.
  • Koshka
    Koshka
    ✭✭✭✭✭
    Honestly, I agree. The game is horribly homogenized at the moment and I would like to see subclassing gone (even if it made my chars more powerful). Subclassing and hybridization were the worst combat additions in my opinion.
    Edit: I don't think it's realistically possible to get rid of it, but I would like to see some incentive to play pure classes and I really really wish they'd buff all classes to be on par with arcanist subclasses in terms of usability.
    Edited by Koshka on 17 November 2025 21:42
  • Last'One
    Last'One
    ✭✭✭✭
    Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.

    Meanwhile, they'll probably find something else to break the game even more.

    Koshka wrote: »
    "... even if it made my chars more powerful...."
    And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race.

    No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!

    Edited by Last'One on 17 November 2025 21:46
  • Koshka
    Koshka
    ✭✭✭✭✭
    Last'One wrote: »
    Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.

    Meanwhile, they'll probably find something else to break the game even more.

    Koshka wrote: »
    "... even if it made my chars more powerful...."
    And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race.

    No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!

    For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
    And what's with tanks and healers not being needed? Those are actually crucial roles in trifecta runs.
    Edited by Koshka on 17 November 2025 21:54
  • Last'One
    Last'One
    ✭✭✭✭
    Koshka wrote: »
    Last'One wrote: »
    Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.

    Meanwhile, they'll probably find something else to break the game even more.

    Koshka wrote: »
    "... even if it made my chars more powerful...."
    And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race.

    No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!

    For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
    And what's with tanks and healers not being needed? Those are crucial roles in trifecta runs.

    So, are we going to focus the game on trifectas?
    lb7c8lr148v5.png
    No animation needed too, because we need… memory!



    Edited by Last'One on 17 November 2025 22:03
  • Koshka
    Koshka
    ✭✭✭✭✭
    Last'One wrote: »
    Koshka wrote: »
    Last'One wrote: »
    Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.

    Meanwhile, they'll probably find something else to break the game even more.

    Koshka wrote: »
    "... even if it made my chars more powerful...."
    And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race.

    No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!

    For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
    And what's with tanks and healers not being needed? Those are crucial roles in trifecta runs.

    So, are we going to focus the game on trifectas?
    acpn60jbfoul.png
    No animation needed anymore, because we need… memory!


    You were replying to my comment specifically, though.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    In the name of build diversity, they allowed us to swap out underperforming ability lines and swap them with overperforming ability lines. How anyone, anyone at all, could ever have thought that would do anything but harm to diversity is just beyond me.

    "If you don't like pets, you can swap out Daedric Summoning for a different DPS line. Also, we're going to move everything good from the Sorc kit onto Daedric Summoning. Enjoy your diversity!"

    Baffling this got past anyone, much less the sheer number of people who had to sign off to allow it to go live.

    That said, it's not going anywhere. ZOS lacks the humility to lose face to that degree, and too many people have adapted to it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Koshka
    Koshka
    ✭✭✭✭✭
    And btw, putting your words on a picture won't make them more truthful. :) Braindead dps is only a thing in super easy content - and ironically, this is the type of content where your dps is irrelevant. In the situations where dps/class balance actually matters, you still need supports, still need to deal with mechanics etc.
    Edited by Koshka on 17 November 2025 22:07
  • Last'One
    Last'One
    ✭✭✭✭
    I really don’t want this to happen… but honestly, how can it not?
    9igg4uc0d2ff.png
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    I was against subclassing, but now that I am used to it I'd rather them not just remove it from people RPing having various skill lines.

    I don't do any content where the meta really impacts me, but I am enjoying the flexibility to diversify my characters. You know, that thing I guess only us casuals are doing lol.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I quite enjoy both subclassing and hybridization - both have improved the fun of my game significantly. :)
    PC NA(no Steam), PvE, mostly solo
  • Koshka
    Koshka
    ✭✭✭✭✭
    Last'One wrote: »
    I really don’t want this to happen… but honestly, how can it not?
    9igg4uc0d2ff.png

    Those rnds really left a scar, it seems.
  • AllenaNightWood
    AllenaNightWood
    ✭✭✭
    subclassing has made my wood elf stam blade better and has let me grow my character in backstory
  • Eliahnus
    Eliahnus
    ✭✭✭✭
    YOU don't like it.... so subclassing should be removed ??
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eliahnus wrote: »
    YOU don't like it.... so subclassing should be removed ??

    Indeed.

    The whole, "I don't like or use something so I want to take it away from everyone who does" is not a good take.

    They should instead be asking for better and more thoughtful balance for the class skill lines, which genuinely is something that we need and deserve from the devs. Seven or eight months of little-to-no meaningful balance changes is far too long following a change of this magnitude.

    Most folk who dislike subclassing are actually responding to its lack of balance rather than to the system itself. The two are not the same.
  • licenturion
    licenturion
    ✭✭✭✭✭
    For me it can stay. Its gives fun opportunities

    However they should give every class skill line a unique passive that does buffs to a skill line and activates only if you use a skill line from your own class
    Edited by licenturion on 17 November 2025 22:51
  • CoronHR
    CoronHR
    ✭✭✭✭✭
    i'm not a fan of subclassing, or hybridization, and even though i like the arcanist playstyle, it's far more powerful than any other class and i wish the other classes had some sort of a chance. but i can't get the dps from the other classes as i do from the arcanist (that's probably in large part because i'm not that great of a player! i'm terrible at parsing)

    but i don't see them changing these things. they've taken such a negative hit on steam and in the forums and long-time players are just giving up. they definitely need a reboot, but i'm not optimistic
    PC - EU - Steam client
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I have not ever touched Subclassing, not on any character, never even looked at it on the PTS.

    And I don't ever intend to.
  • Getsugatenso
    Getsugatenso
    ✭✭✭
    ESO is dying due to mismanagement and a lack of creativity within the company.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    Eliahnus wrote: »
    YOU don't like it.... so subclassing should be removed ??

    It's got nothing to do with like or not. Subclassing killed build diversity and any real differences between classes and not to mention the classes and skills that were nerfed just to try and make it work.

    We used to have unique playstyles for each class with both Stamina and Magicka builds in the game, now there's Fatecarver.
    Edited by Twohothardware on 18 November 2025 01:21
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭✭
    :rolleyes: Not this again.

    Will never happen. Thank the bright moons.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.

    In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.

    It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.

    I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.

    Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Skill balance is the problem, not Subclassing.

    Posts like these detract from the real issue, and even if Subclassing were to be removed/rolled-back, the same problem would exist.

    Don’t like running an ArcBladePlar? Did you like Arcanist meta? Or Dragonknight meta? Was it fun to have to make an entirely new character, wasting hours grinding Lorebooks and Skyshards because your main class wasn’t the flavor of the month and you had a tough raid lead?…

    My advice?

    Find people to play with or make a team that better reflects what you want in the game.

    Like playing something off-meta?

    Find other veteran players who do aswell, and you will still clear any and all content, with zero expectations placed on you.

    Fights might be a little longer, but if you don’t enjoy the combat, why are you playing?
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    React wrote: »
    …I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back…

    This is the problem entirely. Skills were imbalanced before Subclassing, what did they expect would happen when people have access to all of them?

    We’ve been told time and time again, that ZOS balances with a spreadsheet, yet there are very CLEAR outliers to that rule. If there is a spreadsheet, we need to know the weight of each variable on an ability, otherwise it’s all nonsense.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    it's just that the balance is too poor and dev never play they game so cant see any problem,not mean this idea so bad
    if balance good or pvp/vet pve cant use subclass can fix most problem
    subclass hater main pveend gamer and pvper
    subclass fan main is solo/casual/low LV
    too many player leave because subclass,so i thing zos want found a way to balance or fix subclass
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    At first I was willing to give subclassing a chance and it felt like it would be a welcome refresh to the game but now it just feels like there's only one class in the game and the way subclassing was even introduced just didn't make sense.

    The game needs a reboot and a refocus back to what made ESO popular in the beginning. Unique play styles between the different classes and a separation between Stamina and Magicka focused builds again.

    Hybridization and subclassing has only made the game have less and less build diversity to the point we're basically down to one or two builds because when you can just pick the top 5 best skills and put them together there's no reason to use all the rest.

    ESO is just not fun as the game used to be and right now subclassing feels like a hodge podge of things thrown together rather than actual different classes and skills with depth.

    We tried subclassing, it didn't really work out that well and my opinion is the game needs to find it's soul again and get back to where we started.

    Agree or disagree

    I do not only agree i also say add hybridisation to the roll back. With this the ship began to sink.
    PS EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    React wrote: »

    Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.

    This is exactly how it feels.
    PS EU
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    Establishing a balance of power levels throughout the skill-lines while still encouraging whole-classing in addition to other potential emegent themes like a new weapon skill-line perhaps a spear or an instrument or alteration or conjuring magic skill line could preserve existing thematic ideas while introducing a breath of fresh air into the game.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    React wrote: »
    I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.

    In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.

    It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.

    I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.

    Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.

    Zero balancing is the problem not the subclassing system itself.

    The entire planet knows which lines are S++ and which are Z-tier but for reasons that only ZOS knows the answer to they have decided to postpone basically any attempt to help close those chasms.
Sign In or Register to comment.