Turtle_Bot wrote: »6k (~14-15k with double breach) seems a bit low (not super low, but a bit low), most builds (generalist builds) that I know tend to aim for ~8-9k pen before breach. Posting your build would help a lot with answering some of the following questions.
Are you running things like mace/maul (if using melee weapons)?
Are you running the sharpened trait on the damage (front) bar?
What skill lines (and base class) are you running?
What sets are you currently wearing?
Do you have a lot of crit damage and crit chance or do you have more weapon/spell damage?
Turtle_Bot wrote: »6k (~14-15k with double breach) seems a bit low (not super low, but a bit low), most builds (generalist builds) that I know tend to aim for ~8-9k pen before breach. Posting your build would help a lot with answering some of the following questions.
Are you running things like mace/maul (if using melee weapons)?
Are you running the sharpened trait on the damage (front) bar?
What skill lines (and base class) are you running?
What sets are you currently wearing?
Do you have a lot of crit damage and crit chance or do you have more weapon/spell damage?
HI @Turtle_Bot tankz for chiming in
Templar
I am trying 1h&shield and also trying out Deadland Defender (I like to bash) - mace pen trait
Roksa the Warped
not sure what else to run...help
I have 7 divines gold
Thinking of running some sort of staff with pen trait
I know this is not the most dangerous build, but I also want to survive!
Anyone use Lamp's Knights?