BejaProphet wrote: »Rushing agony was changed for the sake of PvP. Now players are no longer pulled to the player wearing rushing agony, they are pulled to where it was triggered.
As a PvE tank wearing rushing agony, this works fine when I trigger it using a gap closer. But when I leash the flaw is exposed. When I use silver leash to pull in creatures…now the original point of the creature being leashed becomes rushing agony’s trigger point. The result is that I leash a mob to me and a second later rushing agony pulls them right back to their original spot!! And now they are CC immune from the first pull.
There is no way this is what the developers wanted to happen. You obviously need the coding to mark the spot that I was at when I trigger the pull.
I just want dev’s to be aware of this unintended consequence. (I mean it has to be unintentional, right? It’s too rediculous to be the plan).
Right, they ruined a PVE set for PVP. The set should have been left as-is except made to affect monsters and not players.
The change was made during PTS 11.1.0 patch. The change altered its core mechanic: the set no longer pulls enemies to the caster after its delay. Instead, it creates an area of effect at the initial location where it was triggered, pulling enemies to that spot.
As mentioned by @BejaProphet , players have noted unintended consequences, such as the set pulling leashed creatures back to their original spawn point, potentially leading to crowd control immunity.
Right, they ruined a PVE set for PVP. The set should have been left as-is except made to affect monsters and not players.
The change was made during PTS 11.1.0 patch. The change altered its core mechanic: the set no longer pulls enemies to the caster after its delay. Instead, it creates an area of effect at the initial location where it was triggered, pulling enemies to that spot.
As mentioned by @BejaProphet , players have noted unintended consequences, such as the set pulling leashed creatures back to their original spawn point, potentially leading to crowd control immunity.
As a PvPer I despise this set. As a PvE tank I loathe this set.
Either way, if they changed it so that as soon as any skill was cast it would explode all players wearing it, delete those characters, and expunge all Crowns from their account across all servers I'd be just fine with it. It was a bad design in every imaginable way from a gameplay standpoint and that set along with Dark Convergence were to two of biggest reasons I reduced my play from several times a week to just a few weeks out of the year.
It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Oblivion_Protocol wrote: »It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Except for the fact that EVERY ONE of those complaints came from the PvP side of the street. No PvE player has ever had an issue with Rushing Agony. But ZoS had to throw the baby out with the bathwater and change the whole thing. It’s like when they changed Plaguebreak to make it literally useless in PvE just because you could kill players by blowing up guards.
Your description sounds like what you're seeing is lag more than a design flaw.
As a PvPer I despise this set. As a PvE tank I loathe this set.
Either way, if they changed it so that as soon as any skill was cast it would explode all players wearing it, delete those characters, and expunge all Crowns from their account across all servers I'd be just fine with it. It was a bad design in every imaginable way from a gameplay standpoint and that set along with Dark Convergence were to two of biggest reasons I reduced my play from several times a week to just a few weeks out of the year.
It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Major_Mangle wrote: »Plaguebreak got nerfed in PvE because of PvE reasons, not because of the interaction with guards in PvP. There are clips of players obliterating vet DLC bosses in seconds because they pulled all the trash packs to the boss. I know the PvE crowd loves to blame PvP but at least don't spread false information.
Oblivion_Protocol wrote: »Major_Mangle wrote: »Plaguebreak got nerfed in PvE because of PvE reasons, not because of the interaction with guards in PvP. There are clips of players obliterating vet DLC bosses in seconds because they pulled all the trash packs to the boss. I know the PvE crowd loves to blame PvP but at least don't spread false information.
Ah, yes. Of course. As we know, ZoS hates it when we kill things too fast. That’s why they nerfed Arcanist beam into the dirt, where it remains to this day, completely worthless and unusable.
Oh, wait…
Come on, man. I know BS when I smell it. Plaguebreak was wiping groups with ease, and they (the groups) couldn’t have that. So they complained until ZoS fundamentally changed the set with a convenient excuse about how the set was performing beyond expectations or some such.
Oblivion_Protocol wrote: »It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Except for the fact that EVERY ONE of those complaints came from the PvP side of the street. No PvE player has ever had an issue with Rushing Agony. But ZoS had to throw the baby out with the bathwater and change the whole thing. It’s like when they changed Plaguebreak to make it literally useless in PvE just because you could kill players by blowing up guards.
Major_Mangle wrote: »Oblivion_Protocol wrote: »It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Except for the fact that EVERY ONE of those complaints came from the PvP side of the street. No PvE player has ever had an issue with Rushing Agony. But ZoS had to throw the baby out with the bathwater and change the whole thing. It’s like when they changed Plaguebreak to make it literally useless in PvE just because you could kill players by blowing up guards.
Plaguebreak got nerfed in PvE because of PvE reasons, not because of the interaction with guards in PvP. There are clips of players obliterating vet DLC bosses in seconds because they pulled all the trash packs to the boss. I know the PvE crowd loves to blame PvP but at least don't spread false information.
Major_Mangle wrote: »Oblivion_Protocol wrote: »It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Except for the fact that EVERY ONE of those complaints came from the PvP side of the street. No PvE player has ever had an issue with Rushing Agony. But ZoS had to throw the baby out with the bathwater and change the whole thing. It’s like when they changed Plaguebreak to make it literally useless in PvE just because you could kill players by blowing up guards.
Plaguebreak got nerfed in PvE because of PvE reasons, not because of the interaction with guards in PvP. There are clips of players obliterating vet DLC bosses in seconds because they pulled all the trash packs to the boss. I know the PvE crowd loves to blame PvP but at least don't spread false information.
Major_Mangle wrote: »Oblivion_Protocol wrote: »It's not as if the forum has been lit up with complaints about RoA since its inception or anything, right?
Except for the fact that EVERY ONE of those complaints came from the PvP side of the street. No PvE player has ever had an issue with Rushing Agony. But ZoS had to throw the baby out with the bathwater and change the whole thing. It’s like when they changed Plaguebreak to make it literally useless in PvE just because you could kill players by blowing up guards.
Plaguebreak got nerfed in PvE because of PvE reasons, not because of the interaction with guards in PvP. There are clips of players obliterating vet DLC bosses in seconds because they pulled all the trash packs to the boss. I know the PvE crowd loves to blame PvP but at least don't spread false information.
Wasn’t it literally just because of one (1) dungeon soloist using plaguebreak in MoS?
Obliterating vet DLC bosses isn’t even uncommon (for some bosses, even amongst PUGS… like… how many people know the mechanics for the spriggan boss in MoS because I’ve only had to do mechs maybe 3 times…). Especially the ones that don’t have a door seperating the boss from trash.