tomofhyrule wrote: »So it’s a good idea. In theory. It was a good thing, until one poor game decision after another chipped away at it and left it in the state it’s in.
tomofhyrule wrote: »We used to have Project Vitality.
That was organized by a content creator and it was an entire conglomerate of raid leads across all servers who wanted to help bring players into group content. People were vetted, they helped out, it was a good thing all around.
Then U35 hit. People still talk about the exodus there, but “nerfs” wasn’t the whole story. It was more that it was an unnecessary change that made people have to relearn a lot. High-level players were able to bounce back from those nerfs within a few weeks. Casuals also didn’t feel the effects much because they stick to overland. But that mid-tier of players trying to get into group content? They got utterly kneecapped.
(Not to mention that U35 was also a buggy mess at release, with a lot of combat issues that should never have come up and stayed for far too long)
The players who were trying to “git gud” were dejected since they got sent back to square one. A lot of the raid leads left in disgust from that patch, and a lot of the ones who stayed stopped having patience for training runs with people who were barely able to do normals after the nerfs and didn’t want to change. And over time, it got harder and harder to sustain the Project. And then finally Nefas quit, citing all of the problems with the game and the lack of communication and the utter insanity of combat changes, and the Project died.
What we have now is a major chasm between the players who can do high-level content and others. And there are problems on both sides here - a lot of the vets don’t have the patience to spend longer than 25 minutes in a vet trial, and a lot of the casuals are so sensitive that telling them to stand in a certain place or to not try to DPS with a sword-and-board is “toxic.” As such, the endgame community just gets smaller and smaller because they’re not welcoming new players, and more often the players that they do welcome do not intend to play as a team. We’re at the point that really the only people who still do training runs are in social guilds for those guild members, and even a bunch of those won’t clear unless the raid leads stack about half of the group to carry the others through.
And U46-48 is giving a bunch of déjà vu all over again.
U46’s Subclassing, like the U35 nerfs changes, are something that casuals love since they can slot whatever to kill the 1k HP wolves in overland and the sweats can all put on Herald/Assassination to wreck everything with their 150k+ DPS beam. But the mid-tier, who like their characters the way they are, now just got nerfed for not Subclassing and left even further behind since the high-end is now so much higher than it was. That combat balance has not even been addressed since then, but instead U48 just dropped with some major combat bugs (fixed now, thankfully) that essentially made tanks squishy because they had no passives and half of the DDs’ attacks didn’t work.
We can even draw some parallels between U35’s Templar jabs animation change and the new animation changes - something few people wanted, was put in with little to no explanation, and was pushed through despite PTS feedback threads decrying it.
So it’s a good idea. In theory. It was a good thing, until one poor game decision after another chipped away at it and left it in the state it’s in.