Maintenance for the week of November 3:
• [COMPLETE] NA megaservers for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] EU megaservers for maintenance – November 3, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• [COMPLETE] ESO Store and Account System for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/684716

UPDATE 48 gamebreaking combat bugs

  • StytchFingal
    StytchFingal
    ✭✭✭
    @valenwood_vegan First patch is coming Nov. 10th as confirmed on Reddit.

    Here is the thread: https://www.reddit.com/r/elderscrollsonline/comments/1ohn46l/comment/nlqftct/?context=3

    Umm, confirmed seems strong. From that post:
    u/ZOS_JessicaFolsom avatar
    ZOS_JessicaFolsom

    7d ago

    Usually incremental patches are two weeks out. It looks like the next one is tentatively on the schedule for November 10.
  • StytchFingal
    StytchFingal
    ✭✭✭
    Is zos going to acknowledge these issues? Where is the new leadership that was so interested in player feedback and improving communication? Where is our combat lead? Why aren't these issues being added to the u48 known issues thread? Why hasn't a community manager even so much as stated that they see these reports and are investigating? Is this the intended state of combat until u49?

    @ZOS_Kevin commented in another thread today:
    ZOS_Kevin wrote: »
    Hi all, wanted to follow up on the abilities not doing damage issue. We identified the cause as an incorrect server setting on our end and not related to the Combat Animation Memory Reduction work. The team is working on a solution now and we will have more information once we have an ETA on timing for the fix.

    Oh my stars....
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭✭
    Is zos going to acknowledge these issues? Where is the new leadership that was so interested in player feedback and improving communication? Where is our combat lead? Why aren't these issues being added to the u48 known issues thread? Why hasn't a community manager even so much as stated that they see these reports and are investigating? Is this the intended state of combat until u49?

    @ZOS_Kevin commented in another thread today:
    ZOS_Kevin wrote: »
    Hi all, wanted to follow up on the abilities not doing damage issue. We identified the cause as an incorrect server setting on our end and not related to the Combat Animation Memory Reduction work. The team is working on a solution now and we will have more information once we have an ETA on timing for the fix.

    Oh my stars....

    Hey that's certainly good news; I still just don't get why the communication around the animation memory reduction issues (which might be intended i guess) and more importantly, the actual combat bugs that are being reported has been noticeably absent compared to many other recent issues.

    Like I absolutely get that things can't always be immediately fixed (though they sure went all out to fix the ToT leaderboards), but even just adding to the u48 known bugs thread "We're investigating reports that skill aren't doing damage" or "we're investigating reports that players are getting stuck in certain animations", etc., and then updating the status of these issues, would help prevent people from getting upset.
  • PapaTankers
    PapaTankers
    ✭✭✭✭
    As far as the block cost and mitigation is conserned. It looks like its fixed. At least on stat sheet. Haven't taken it into any dungeons to test it in practise tho.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is zos going to acknowledge these issues? Where is the new leadership that was so interested in player feedback and improving communication? Where is our combat lead? Why aren't these issues being added to the u48 known issues thread? Why hasn't a community manager even so much as stated that they see these reports and are investigating? Is this the intended state of combat until u49?

    @ZOS_Kevin commented in another thread today:
    ZOS_Kevin wrote: »
    Hi all, wanted to follow up on the abilities not doing damage issue. We identified the cause as an incorrect server setting on our end and not related to the Combat Animation Memory Reduction work. The team is working on a solution now and we will have more information once we have an ETA on timing for the fix.

    Oh my stars....

    Hey that's certainly good news; I still just don't get why the communication around the animation memory reduction issues (which might be intended i guess) and more importantly, the actual combat bugs that are being reported has been noticeably absent compared to many other recent issues.

    Like I absolutely get that things can't always be immediately fixed (though they sure went all out to fix the ToT leaderboards), but even just adding to the u48 known bugs thread "We're investigating reports that skill aren't doing damage" or "we're investigating reports that players are getting stuck in certain animations", etc., and then updating the status of these issues, would help prevent people from getting upset.

    I agree wholeheartedly. Lack of communication will lead everyone to assume that either nothing is being done or even no one has read the post and no one knows about it.

    The first response seems to be always “we know what it is and we are working on a fix”, but letting us know you are aware and working on it would go a long way. I was already 100% sure this bug was going to be pushed out to consoles next week. I figured things were pretty much game over, man.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
    ✭✭✭✭
    Today’s maintenance was supposed to address the “Abilities not working/targeting” and “Block%” bugs, but the frequency of the streak bug still hasn’t been acknowledged by ZOS.

    @ZOS_Kevin please give us an update or at least an acknowledgment.
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    Console peasant over here curious if the tank crippling weapon passives bug that was hot fixed on PC today… will that fix be included when we get U48 dropped on us Nov. 12th? Just wanting to be sure we’re not gonna get bugged by accident.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Unfortunately streak bug has been an issue for around 6+years now. (As with basically all buffs and debuffs due to the expiry code defaulting to this infinite value rather than 0 when attempting to remove the effect in lag.)

    I still don't understand why we can't just simply clear all debuffs which should be temporary upon resing at a minimum so we dont have to relog or zone to fix it.


    This update has made it way way worse though. As was reported on PTS along with all the other combat bugs.
    Edited by Izanagi.Xiiib16_ESO on 3 November 2025 22:57
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
Sign In or Register to comment.