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Missing transition animations for NPCs in quests.

FullMax
FullMax
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Where did the NPC animation in the story quests go? I thought it shouldn't be there, but I watched old walkthrough videos, and there, for example, Quen climbs the wall, and today I went through the storyline of the thieves' guild, and in the first introductory quest, Quen simply teleports behind the gate without animation.

The same thing with Isobel's first story quest: when we take the sword fragment, Isobel, instead of jumping off the cliff, simply teleports to the bottom.h70abom6mr0n.png
❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
Achievement points 48.930
  • FullMax
    FullMax
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    Still relevant. No animation.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.930
  • tomofhyrule
    tomofhyrule
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    It amazes me how they put in work to make these stories look good, and now the team's goal is "if it isn't part of the Solstice story, it's irrelevant."

    I remember I did the Summerset story a few years back since I joined the game late, and even then every character with Dawnbreaker had the old weapon-surfing bug. That was the central plot element of the story, and you couldn't even see it since it was underground every time.

    PTS testers don't test old stories, nor should we have to. They should not be breaking this much.
  • FullMax
    FullMax
    ✭✭✭
    It amazes me how they put in work to make these stories look good, and now the team's goal is "if it isn't part of the Solstice story, it's irrelevant."

    I remember I did the Summerset story a few years back since I joined the game late, and even then every character with Dawnbreaker had the old weapon-surfing bug. That was the central plot element of the story, and you couldn't even see it since it was underground every time.

    PTS testers don't test old stories, nor should we have to. They should not be breaking this much.

    That's why I test and talk about the problem I find.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.930
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