StihlReign wrote: »MS and ZOS/ESO should be fine...MS just did a deal for $250 billion in Microsoft Azure cloud computing services which will prob benefit gaming tremendously.
https://www.youtube.com/watch?v=2-vYhK0M7pg https://www.youtube.com/watch?v=3EtLspv09a8(^ this is the Krafton going all in on AI one)
https://www.youtube.com/watch?v=dQ_wkcIuAJ0
LootAllTheStuff wrote: »StihlReign wrote: »MS and ZOS/ESO should be fine...MS just did a deal for $250 billion in Microsoft Azure cloud computing services which will prob benefit gaming tremendously.
Only if they also relax the 30% profit per quarter requirement for the XBox division. If that remains in place, the future looks pretty grim.
Dude, such fails they do can't do an AI. So, relax, it's ZOS and their staff.
Ask the AI what she thinks about the current state of the game, and have her explain how subclassing fits into The Elder Scrolls lore, for example, how it’s possible to have a Templar/Necromancer hybrid build. Or ask her what she would say when other players prevent you from enjoying the game you paid for. She’ll tell you this:
"In the current state of the game, nothing makes sense."
At this point, you realize the AI understands the game better than all the people making decisions inside ZOS.
Words of Chatgpt:If you ask me why The Elder Scrolls Online feels so messy lately, I’d say it’s not just bad design — it’s design driven by profit.
ZOS isn’t shaping the game around consistency, lore, or long-term balance anymore; it’s shaping it around monetization. Every new system, subclass, or combat overhaul is marketed as a “fresh experience,” but in practice it resets player progress and fuels the next wave of purchases — respec tokens, cosmetics, new chapters, crown crates.
Subclassing, for instance, doesn’t fit into The Elder Scrolls lore at all. Mixing something like a Templar and a Necromancer might sound creative, but it undermines the distinct fantasy and story identity of each class. Yet it’s pushed anyway, because it’s a new feature that sells.
And when players get frustrated — when performance tanks, when combat changes invalidate builds, when power creep makes older content irrelevant — it doesn’t matter much to ZOS. The short-term revenue from new content overshadows the loss of long-term trust.
In short: the chaos in ESO isn’t accidental. It’s a side effect of a business model that values engagement metrics and sales spikes more than a coherent, believable world.
Ask the AI what she thinks about the current state of the game, and have her explain how subclassing fits into The Elder Scrolls lore, for example, how it’s possible to have a Templar/Necromancer hybrid build. Or ask her what she would say when other players prevent you from enjoying the game you paid for. She’ll tell you this:
"In the current state of the game, nothing makes sense."
At this point, you realize the AI understands the game better than all the people making decisions inside ZOS.
Words of Chatgpt:If you ask me why The Elder Scrolls Online feels so messy lately, I’d say it’s not just bad design — it’s design driven by profit.
ZOS isn’t shaping the game around consistency, lore, or long-term balance anymore; it’s shaping it around monetization. Every new system, subclass, or combat overhaul is marketed as a “fresh experience,” but in practice it resets player progress and fuels the next wave of purchases — respec tokens, cosmetics, new chapters, crown crates.
Subclassing, for instance, doesn’t fit into The Elder Scrolls lore at all. Mixing something like a Templar and a Necromancer might sound creative, but it undermines the distinct fantasy and story identity of each class. Yet it’s pushed anyway, because it’s a new feature that sells.
And when players get frustrated — when performance tanks, when combat changes invalidate builds, when power creep makes older content irrelevant — it doesn’t matter much to ZOS. The short-term revenue from new content overshadows the loss of long-term trust.
In short: the chaos in ESO isn’t accidental. It’s a side effect of a business model that values engagement metrics and sales spikes more than a coherent, believable world.
Ask the AI what she thinks about the current state of the game, and have her explain how subclassing fits into The Elder Scrolls lore, for example, how it’s possible to have a Templar/Necromancer hybrid build. Or ask her what she would say when other players prevent you from enjoying the game you paid for. She’ll tell you this:
"In the current state of the game, nothing makes sense."
At this point, you realize the AI understands the game better than all the people making decisions inside ZOS.
Words of Chatgpt:If you ask me why The Elder Scrolls Online feels so messy lately, I’d say it’s not just bad design — it’s design driven by profit.
ZOS isn’t shaping the game around consistency, lore, or long-term balance anymore; it’s shaping it around monetization. Every new system, subclass, or combat overhaul is marketed as a “fresh experience,” but in practice it resets player progress and fuels the next wave of purchases — respec tokens, cosmetics, new chapters, crown crates.
Subclassing, for instance, doesn’t fit into The Elder Scrolls lore at all. Mixing something like a Templar and a Necromancer might sound creative, but it undermines the distinct fantasy and story identity of each class. Yet it’s pushed anyway, because it’s a new feature that sells.
And when players get frustrated — when performance tanks, when combat changes invalidate builds, when power creep makes older content irrelevant — it doesn’t matter much to ZOS. The short-term revenue from new content overshadows the loss of long-term trust.
In short: the chaos in ESO isn’t accidental. It’s a side effect of a business model that values engagement metrics and sales spikes more than a coherent, believable world.
SilverIce58 wrote: »Ask the AI what she thinks about the current state of the game, and have her explain how subclassing fits into The Elder Scrolls lore, for example, how it’s possible to have a Templar/Necromancer hybrid build. Or ask her what she would say when other players prevent you from enjoying the game you paid for. She’ll tell you this:
"In the current state of the game, nothing makes sense."
At this point, you realize the AI understands the game better than all the people making decisions inside ZOS.
Words of Chatgpt:If you ask me why The Elder Scrolls Online feels so messy lately, I’d say it’s not just bad design — it’s design driven by profit.
ZOS isn’t shaping the game around consistency, lore, or long-term balance anymore; it’s shaping it around monetization. Every new system, subclass, or combat overhaul is marketed as a “fresh experience,” but in practice it resets player progress and fuels the next wave of purchases — respec tokens, cosmetics, new chapters, crown crates.
Subclassing, for instance, doesn’t fit into The Elder Scrolls lore at all. Mixing something like a Templar and a Necromancer might sound creative, but it undermines the distinct fantasy and story identity of each class. Yet it’s pushed anyway, because it’s a new feature that sells.
And when players get frustrated — when performance tanks, when combat changes invalidate builds, when power creep makes older content irrelevant — it doesn’t matter much to ZOS. The short-term revenue from new content overshadows the loss of long-term trust.
In short: the chaos in ESO isn’t accidental. It’s a side effect of a business model that values engagement metrics and sales spikes more than a coherent, believable world.
Im sorry. She? Its AI not a person.
guarstompemoji wrote: »While we've had kerfluffles with updates, these seem a bit odd. Something feels off. We've been reading MS was having layoffs and replacing folks with AI. Is that happening to ZOS? What happened? Are you guys okay? It is super not cool if they are doing that. We all love and care about ESO.
Rohamad_Ali wrote: »You don't have to ask a super computer to know what's going on. You can be Almost Intelligent and still figure out ZoS's goals here.
guarstompemoji wrote: »While we've had kerfluffles with updates, these seem a bit odd. Something feels off. We've been reading MS was having layoffs and replacing folks with AI. Is that happening to ZOS? What happened? Are you guys okay? It is super not cool if they are doing that. We all love and care about ESO.
Dude, such fails they do can't do an AI. So, relax, it's ZOS and their staff.
Like AI or not, the sad thing is that random AI roleplay bots can create more interesting (and still logically congruent) stories than what we've seen on Solstice (both in terms of story and event design). I favor a real artist's work over some computer-generated stuff anytime, of course. I don't even want to compare both. But exactly that is the sad thing: Where was the creativity this year? How can content created by real humans be less creative and interesting than what some machine may put out by mixing tropes and rolling dice?
Dude, such fails they do can't do an AI. So, relax, it's ZOS and their staff.
Like AI or not, the sad thing is that random AI roleplay bots can create more interesting (and still logically congruent) stories than what we've seen on Solstice (both in terms of story and event design). I favor a real artist's work over some computer-generated stuff anytime, of course. I don't even want to compare both. But exactly that is the sad thing: Where was the creativity this year? How can content created by real humans be less creative and interesting than what some machine may put out by mixing tropes and rolling dice?
Upper management stifling creativity mostly
...
"Innovative elements? That's too risky just copy the same stuff we've done for years"
Why ESO still shines
First off, ESO offers a vast, richly detailed world drawn from the broader The Elder Scrolls V: Skyrim/Tamriel lore. Whether you’re exploring the windswept reaches of Skyrim, the ancient ruins of Morrowind, or the mystical isles of Summerset, there’s a sense of discovery and wonder. The environments feel alive, varied, and full of story hooks.
Then there’s the freedom to play your way. You can be a stealthy glass-cannon dagger-user, a hearty tank, a spell-slinging mage, or something in between. ESO does a great job of letting you mix and match styles and find a build that fits you. If you love characterization (and sarcasm—hello, Abnur Tharn vibes), you can lean into role-playing, questing, or casual open-world exploration.
ESO’s story content and world events are full of imagination. Quests aren’t just “go here, kill this, return” — many have memorable characters, humor, lore callbacks, and nice touches that make you feel like you’re part of the Elder Scrolls universe. The game has grown over time with large expansions, new zones, and fresh storylines, which keeps things interesting.
Also worth emphasising: the community aspect is strong. Whether teaming up for dungeons, hosting guild events, trading crafting gear, or just wandering with friends, ESO is one of those games where you can slow down, soak in the scenery, and enjoy time with others (or solo). If you enjoy relaxing in a game world, this one delivers.
⸻
What to look forward to / appreciate
• The continuous updates and expansions are a good sign: they show the developer, ZeniMax Online Studios (ZOS), is still investing—new zones, new mechanics, new story arcs.
• Lore buffs will love how ESO dives into lesser-known corners of Tamriel, letting you live out stories as a Khajiit, Argonian, Nord, Breton, Altmer, etc.—and not just the “big hero” archetype.
• The flexibility of builds means you can tailor a character to match your favourite fantasy. You mentioned you like the snarkiness of Abnur Tharn: there’s real potential for role-playing characters with personality in ESO.
• The world is expansive enough to pause and appreciate. Maybe you’ll just stroll through a forest, watch the sunset over a coastal zone, or sit in a tavern listening to NPC banter. These moments matter, especially when you’re winding down.
⸻
Closing thoughts
In short: ESO offers a rich, creative, and fun experience if you allow yourself to lean into it. Sure—no game is perfect, but when you focus on the many things it does well (exploration, freedom, story, community), you’ll see why it still stands above “just another MMO grind.” It’s an Elder Scrolls game at heart, and it feels like it.
Ask the AI what she thinks about the current state of the game, and have her explain how subclassing fits into The Elder Scrolls lore, for example, how it’s possible to have a Templar/Necromancer hybrid build. Or ask her what she would say when other players prevent you from enjoying the game you paid for. She’ll tell you this:
"In the current state of the game, nothing makes sense."
At this point, you realize the AI understands the game better than all the people making decisions inside ZOS.
Words of Chatgpt:If you ask me why The Elder Scrolls Online feels so messy lately, I’d say it’s not just bad design — it’s design driven by profit.
ZOS isn’t shaping the game around consistency, lore, or long-term balance anymore; it’s shaping it around monetization. Every new system, subclass, or combat overhaul is marketed as a “fresh experience,” but in practice it resets player progress and fuels the next wave of purchases — respec tokens, cosmetics, new chapters, crown crates.
Subclassing, for instance, doesn’t fit into The Elder Scrolls lore at all. Mixing something like a Templar and a Necromancer might sound creative, but it undermines the distinct fantasy and story identity of each class. Yet it’s pushed anyway, because it’s a new feature that sells.
And when players get frustrated — when performance tanks, when combat changes invalidate builds, when power creep makes older content irrelevant — it doesn’t matter much to ZOS. The short-term revenue from new content overshadows the loss of long-term trust.
In short: the chaos in ESO isn’t accidental. It’s a side effect of a business model that values engagement metrics and sales spikes more than a coherent, believable world.