Kelenan7368 wrote: »Crazy, take something that works great and break it! I have never seen a Developer break their own game to cater to old hardware before.
I haven't noticed any difference in light or heavy attack animations, only that sometimes skills don't seem to work. They fire but never hit the enemy, seen it mostly with Force Pulse and Endless Fury. Doesn't happen often though.
But if we're aiming for memory reduction I vote for slashing the cringy lightshows, visual effects and unnecessary explosions from mounts.
If this makes it to Console launch, that’s going to be the final straw for me, and I’d imagine a lot of other customers.
I’d rather play dying New World for another year while waiting for Chrono Odyssey or Archeage Chronicles than watch my character have a seizure every time I try to do anything combat related.

If this makes it to Console launch, that’s going to be the final straw for me, and I’d imagine a lot of other customers.
I’d rather play dying New World for another year while waiting for Chrono Odyssey or Archeage Chronicles than watch my character have a seizure every time I try to do anything combat related.
guarstompemoji wrote: »I'm trying to assume it has to do w the rumored upcoming crossplay.
The animations are causing so many issues.
Poor Bahsei -.-;