From 9% to 21%? LOL

  • Æthërnüm
    Æthërnüm
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    Syldras wrote: »
    tbh we all knew it will be like this. but the most fun part of it:
    console players complains that there're almost no people to play with -> PCEU 24%/PSEU 28%
    what a joke, whole event is a joke.

    I couldn't care less who "wins", but I'm wondering how the counter works anyway? They said they adjusted everything so the servers have a fair chance - so did they go by how many accounts are registered for each server or what? Then pc would be disadvantaged anyway because there are lots of people who have a second account they never use from that Epic Store giveaway some years ago. Plus I heard there are people who have several extra accounts just to have a guild bank and store things. Doesn't seem to be uncommon that there are lots of (more or less or completely) unused ESO pc accounts.

    ZOS themselves have placed their bets on which server will be first, so they initiated this "race". idc either who wins or not. the main issue that this event is kinda contains things which we all have done for years (i have done too much of dolmens for 9 years of playing this game). And phase 2 will be not much better coz to existing stuff will be added world bosses, no difference. Dude, as i said: whole event is a joke. Once in a lifetime, farm all the stuff you've farmed for all ESO lifetime.

    bs.
  • scrappy1342
    scrappy1342
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    Sheridan wrote: »
    Is this a separate progress of the Stage 1, so the first stage will end at 100%? Or is this the overall progress of the event, so Stage 2 begins somewhere at 33% and Stage 3 at 66%?

    it's written "Stage 1 progress"
    so each stage will have to go from 0 to 100

    this is what i would assume, also. but it was also written that there would be 4 gold boxes per day and that they would not mess with the numbers at all "this time"
  • Danikat
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    tbh we all knew it will be like this. but the most fun part of it:

    console players complains that there're almost no people to play with -> PCEU 24%/PSEU 28%

    what a joke, whole event is a joke.

    Yeah I was surprised that even Xbox players are ahead last time I looked. :D

    But the complainers that there is no one to play with are usually a handful of PvP people. One can assume that console has an even larger percentage of people doing only PvE, so that makes sense in a way.

    Since they work with percentages there is no transparency if the total of ticks are the same between platforms, which probably isn't the case.

    Microsoft has recently swung back around to insisting they're committed to Xbox consoles, so ZOS are probably under orders to make sure they do well. I've assumed since the beginning they'd win one region and come second in the other. Although if they were going to win one I'd make it NA because I'm pretty sure Boxes sell better there than in Europe, but then I don't work in marketing.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Æthërnüm
    Æthërnüm
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    Sheridan wrote: »
    Is this a separate progress of the Stage 1, so the first stage will end at 100%? Or is this the overall progress of the event, so Stage 2 begins somewhere at 33% and Stage 3 at 66%?

    it's written "Stage 1 progress"
    so each stage will have to go from 0 to 100

    this is what i would assume, also. but it was also written that there would be 4 gold boxes per day and that they would not mess with the numbers at all "this time"

    well... who knows then.
    all i know is phase two difference will be in a world boss farm to what we have now. Only phase three is something interesting atm
  • Danikat
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    Syldras wrote: »
    tbh we all knew it will be like this. but the most fun part of it:
    console players complains that there're almost no people to play with -> PCEU 24%/PSEU 28%
    what a joke, whole event is a joke.

    I couldn't care less who "wins", but I'm wondering how the counter works anyway? They said they adjusted everything so the servers have a fair chance - so did they go by how many accounts are registered for each server or what? Then pc would be disadvantaged anyway because there are lots of people who have a second account they never use from that Epic Store giveaway some years ago. Plus I heard there are people who have several extra accounts just to have a guild bank and store things. Doesn't seem to be uncommon that there are lots of (more or less or completely) unused ESO pc accounts.

    MMOs can get A LOT of data on player activity. They can often track exactly where an individual player goes, or produce heat maps to show which parts of which zones are most active. The 'problem' in this case would be working out what's relevant and not too time consuming to use.

    If it was me I'd start with all accounts on each server, then filter out any that haven't logged in for a few weeks or more, then filter out ones that haven't earned XP in a month (or whatever is easy to track) to exclude things like bank alts. That gives you a count of currently active players. Yes it might be double counting people who actively play on 2+ accounts, but for ZOS purposes 1 person doing dailies on 2 accounts is the same as 2 people doing them once.

    Then I'd look at how often other daily quests get done, or activity levels during past community events (which ideally had some post-mortem assessment to identify what worked well and what could have been better). That gives you an estimate of what proportion of active players will do all the dailies every day, how many do 1 per day, how many do a few here and there etc.

    Maybe add in 10-20% for people who haven't logged in recently but will come back for the event (past events should tell you what percentage to expect).

    At this point you know how many quest completions to expect per day and per week, so you just decide how long you want the event to run and set the total to that number of daily + weekly completions.

    And yeah that could be different for each server. Using completely random and likely low numbers you could set PCEU to 150,000 but PSEU to 100,000 and XBEU to 90,000 etc so even though they have fewer players their percentage can progress at the same rate.

    Or you could just set up some fake progress bars and only track completions internally for your own info, but then they probably wouldn't have needed to manually adjust it twice. Although I think the second adjustment pretty much put us back to where we'd be without the first one, so maybe that's all they did.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • frogthroat
    frogthroat
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    tbh we all knew it will be like this. but the most fun part of it:

    console players complains that there're almost no people to play with -> PCEU 24%/PSEU 28%

    what a joke, whole event is a joke.

    ZOS coded the counters. ZOS controls the required "points" for the counter. ZOS controls how the points are calculated. They can change the amount needed for 100% individually per platform. They can add more points if needed.

    Different platforms might have different amounts of players, but as you can see now, all counters are about 25%, give or take a few percentages. So the requirement limit must be different depending on the platform. They will probably keep adjusting the counters and/or points so that all platforms reach 100% approximately at the same time. At least, within a few hours.

    Now they have adjusted the counter limits, but once we are close to 100% and one server is behind, I am sure that instead of adjusting the counter they just start trickling in more points so it looks like it is naturally advancing faster than it actually would be. Would be the most invisible way. Or they just lower the ceiling again and hope no one notices the jump in the percentage.

    They probably have a date in mind when the wall should come down and are adjusting the counters so that it will be on that day.

    edit: not saying this is a good or bad thing. It's code, they can do whatever they want with it. For sure they won't be saying "didn't reach 100%, no stage 2 for you." This is a game and supposed to be fun. Although this kind of counters are basically pointless since the 100% will be reached, always, it is still just a bit of fun. The percentage on my minimap is kinda like a little carrot that I let be a little carrot to me. I know the percentages and the points mean nothing, but I choose to suspend my disbelief and enjoy the event as much as I can. I mean, I am already a grown man pretending to be a wizard in a fantasy world, what's one counter on top of that, right?
    Edited by frogthroat on 17 October 2025 09:54
  • Mathius_Mordred
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    Yes, this entire thing is now utterly pointless. That's two blatent adjustments I've seen, from a reduction after a few hours to this now massive increase. We cannot trust the progress meter to tell us:

    The real progress toward the end goal
    Which servers are actually winning

    I think the best thing they can do now is just remove it and tell us what day phase two starts, as it's going to start one way or another on the day they want, so why bother with this charade any longer?

    I removed the PCEU counter from our website now, as I see no point in updating it all the time as it's meaningless.
    Edited by Mathius_Mordred on 17 October 2025 09:52
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  • HedgeHugger
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    I am guessing that concerning the xbox EU server, which I play on as well as the PCEU, the players there do tend to play the game, if that makes sense. So 100 players log on, 100 players do the missions, =100% engagement. 1000 players log on PC 990 do stirk/solstice = 99% engagement. Slackers :P
  • Danikat
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    It probably would have been better to just tell us what the schedule is, since there obviously is one. That could give players more incentive to get on and do the quests because they know how little time they have, but would also enable more planning for guilds and groups, and individuals.

    I have leave to use before the end of the year but couldn't book a day off to play the fortress even if I wanted to, because I need to get it approved 2 weeks in advance.

    My guilds want to organise runs for the Fortress week, covering different skill levels, priorities etc and want to organise other events around that but they can't do any of that now. They've said roughly what the plan will be but it amounts to "drop everything when that phase starts and reschedule what we can later on" which is not ideal for anyone.

    But ZOS seems determined to believe they can get PvE players to compete against each other. They gave up on Alliance pride years ago when it became obvious it was nothing but an inconvenience outside PvP but still seem to hope they can make server pride a thing, even though I suspect for most people which machine you play on and which region you connect to is purely a practical choice.
    Edited by Danikat on 17 October 2025 10:21
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • WhiteCoatSyndrome
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    Danikat wrote: »
    But ZOS seems determined to believe they can get PvE players to compete against each other. They gave up on Alliance pride years ago when it became obvious it was nothing but an inconvenience outside PvP but still seem to hope they can make server pride a thing, even though I suspect for most people which machine you play on and which region you connect to is purely a practical choice.

    Honestly I don’t know why they want to do that, except maybe as a marketing ’we never did this before!’ gimmick. It can already get quite toxic between the existing divides in the player base, why add another one? But I personally was fonder of the days when people were rolling up characters on the other servers to help push the meter higher.
    #proud2BAStarObsessedLoony
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  • Four_Fingers
    Four_Fingers
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    All these conspiracies, maybe they just got round to updating the scores?
  • KalevaLaine
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    As I read on FB they seperated the progress for any server. So that's why it jumped.
    i TurNeD inTo A mARtian 👽 // PC EU seit 2020 (3600CP) // PS EU von 2015-2020 (1250CP)

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  • twisttop138
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    All these conspiracies, maybe they just got round to updating the scores?

    No, they posted that they were doing it. It's at the top of this forum. Not sure how to link it on my phone but it's easy to look. So no conspiracy, sorry. They said the counter being slow was the reason people feel unrewarded. It's almost funny but kind of sad. My bet is the feed back from the forums or reddit or social media doesn't get anywhere past the CM's desks. They curate handpicked things that are favorable and that's the feedback that makes it, that or everything they say about listening to feedback was just bs corporate platitudes that they never had any intentions of acting on. It couldn't be that right? Right? Right?
  • loosej
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    All these conspiracies, maybe they just got round to updating the scores?

    No, they posted that they were doing it. It's at the top of this forum. Not sure how to link it on my phone but it's easy to look. So no conspiracy, sorry. They said the counter being slow was the reason people feel unrewarded. It's almost funny but kind of sad. My bet is the feed back from the forums or reddit or social media doesn't get anywhere past the CM's desks. They curate handpicked things that are favorable and that's the feedback that makes it, that or everything they say about listening to feedback was just bs corporate platitudes that they never had any intentions of acting on. It couldn't be that right? Right? Right?

    Corporate platitudes are the one thing zos seems to excel at. I've often thought that they'd be better off managing political campaigns or something like that.

    The thing they underestimated from the very start of this game seems to be what the average profile of an mmo gamer really is. Spoiler: it's not an 18 year old who thinks "ooh pretty graphics". It's an adult with above average intelligence who likes to crunch numbers. The best (and only) way to please those is by having a *working* product that's actually fun, and at least somewhat balanced. I know that's not an easy thing to accomplish, but looking at the competition I'd say multiple companies have been able to turn it into a solved problem by now.

    I haven't played eso for over half a year now, but still check the forums for a reason to come back. So far I'm just feeling validated in my choice to go explore Tyria instead.
    Edited by loosej on 17 October 2025 14:28
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • Zyaneth_Bal
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    Yudo wrote: »
    Next time Manimarco...next time.

    b7pOX75.jpeg
  • Syldras
    Syldras
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    Yudo wrote: »
    Next time Manimarco...next time.

    b7pOX75.jpeg

    I want to make his corpse my thrall and go visit Sunport. Or maybe Alinor. I heard it's beautiful at this time of the year.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
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  • Mathius_Mordred
    Mathius_Mordred
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    cxrco1cmcrx5.png


    If you want UK viewers to see your images you need to dump Imgur.
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  • JustLovely
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    Imagine how bad it would look if participation dropped so low that the wall never fell?

    I'm sure if everyone quit the event now somehow the wall would still fall. (so to speak)
  • fizzybeef
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    Tariq9898 wrote: »

    Damn the consoles are actually winning?!?! That’s a pleasant surprise! 😅

    The most empty servers winning specially. Who shall believe that lmao
  • thegreatme
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    Honestly I'm not really sure what else people were expecting unless they just haven't been playing ESO long enough to know that this is just the same old-same old?

    All of these "make x amount of progress to get The Thing" events have been rigged. Every single one, this isn't anything new. As a past guild-mate once pointed out, do you think that ZoS is ever going to go to the efforts of making these big events and then say "Sorry, not enough of you played along, so you all get nothing"? Never going to happen.

    Participation and completion meters have always been arbitrary, this is just the first time they put the meter in-game instead of only on their website. Honestly I barely pay attention to it because I know it doesn't really matter in the end, we're going to get the content regardless.

    It's better to focus on just having fun with the event itself and what progress you are directly affected by, like fragments for pets and styles you collect from doing the dailies. I've been more paying attention to things like how the main siege camp and meridia lens itself visually change as you do more of the daily quests, which I think is really cool imo and way overdue that we have something that even temporarily feels like it matters and you're making things on the map change, instead of just having a completely stagnant world that doesn't actually respond to you outside of a few NPCs making random comments sometimes as you pass by to quests you've probably long forgotten anyway.

    That too is arbitrary and on-rails but at least as a temporary distraction its been a fun little novelty for however long it lasts. I've been focusing more on that instead of crunching numbers and percentages.

    Of course the people who are upset with unclear scheduling to be able to organize their days off to play and get what rewards they want out of it are completely valid in their frustrations.
    Thank You ZoS!:
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    Let's See It Happen ZoS:
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  • Danikat
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    thegreatme wrote: »
    All of these "make x amount of progress to get The Thing" events have been rigged. Every single one, this isn't anything new. As a past guild-mate once pointed out, do you think that ZoS is ever going to go to the efforts of making these big events and then say "Sorry, not enough of you played along, so you all get nothing"? Never going to happen.

    Firstly I agree.

    Secondly I think the one where they were raising money for a cat sanctuary was a possible exception to that, because they were doing match funding and I don't think you're allowed to fake that (although I don't know the laws around chartiable donations in the USA).

    Thirdly there could be one benefit to not faking it this time, but I don't think ZOS would consider it worth the risk. They said they want the event to 'make history' and they're over a decade late for that to work with it going to plan. Not only has every MMO (including ESO) done events like this before, it's the kind of thing that gets shoved into all kinds of other games because some executive heard 'live service' games are profitable, so it's entirely unremarkable. On the other hand an event like that failing is almost unheard of (because it's not just ZOS who make sure it succeeds). If an MMO set up a big community event where players got rewarded for completing enough daily quests and the players didn't do that the games media would be all over it.

    Obviously the downside is that wouldn't be good press for the game. It would be very entertaining, but it's unlikely to make people want to play ESO. (But then neither is removing part of the game after a week so people picking it up later can never get the full thing.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    thegreatme wrote: »
    I've been more paying attention to things like how the main siege camp and meridia lens itself visually change as you do more of the daily quests, which I think is really cool imo and way overdue that we have something that even temporarily feels like it matters and you're making things on the map change, instead of just having a completely stagnant world that doesn't actually respond to you outside of a few NPCs making random comments sometimes as you pass by to quests you've probably long forgotten anyway.

    They actually did that back in Orsinium; the city gradually builds up as you go through the story.
    #proud2BAStarObsessedLoony
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  • Syldras
    Syldras
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    So the server that's supposed to be leading is at 40% now, after 5 days. Which means 8% a day, and would mean 100% of Phase 1 were reached after 13 days.

    Double that for Phase 2, it's on day 26 that Phase 3 should start - 21 days from now.

    Considering that East Solstice is supposed to unlock once the Fortress in Phase 3 was conquered for the very first time, this means that the new map should be unlocked the same day. I played the Fortress on PTS and we were a tiny group of 6 people, several on badly equipped test characters, and we took about 2.5 hours - a decent group should finish it much faster. 15 or 20 minutes? I don't know. In any way, there's no way East Solstice wouldn't unlock on the same day Phase 2 is completed and Phase 3 starts.

    So that means, with the current percentages, that point would be reached in 21 days from now on - November 8. Add to that maybe a bit of a slowdown because of event fatique, so maybe it'll take 2 or 3 days more...

    Conveniently, update 48 is scheduled for November 10 on consoles.

    Edited by Syldras on 18 October 2025 14:32
    @Syldras | PC | EU
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  • Gabriel_H
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    ZOS have, at a guess, a two-week window for Phase 1 and again for Phase 2, with am already set 1 week window for Phase 3. Any community event in any MMO has the completeness rate adjusted to meet the pre-determined expectation, becuase they don't know how many players will participate. This is normal for any such community event in an MMO.
  • Gabriel_H
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    Since they work with percentages there is no transparency if the total of ticks are the same between platforms, which probably isn't the case.

    It can't be the same tick value, the servers all have different populations.

  • madman65
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    Skorro wrote: »
    ZOS: "Quick, quick push it to phase 2, maybe they'll stop complaining!" 🤣

    More like the bar is hardly moving, needs to be relaxed.
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