So I think this had been brought up some time ago (before Subclassing) but I’m not 100% so I’m putting this here.
There’s a mechanical issue with Toppling Charge whereby a player who activates it at range will see the recipient “pre stunned” as the player zooms the, say, 20m to strike the target.
This results in next to no block window on an ability that isn’t slated to be unblockable.
My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
This is a big mechanical boondoggle as TC is crazy predominant in PvP. We’re supposed to be able to block this but we seemingly can’t.
I’ve been observing this for weeks now. I didn’t want to post until I had some time to look at this across multiple game modes and from different times and players and it’s consistent; we can’t readily block this ability.
If there’s some sort of code associated with this ability that enables some form of stun lock upon activation that needs to be looked at.
It would be understandable that a player has a very minimal block window if the attacker triggers TC at very close range, ok, that makes sense. … but 15m to 20m away? No, that’s bonkers; you’re basically giving players no telegraph.
DK’s Leap is Blockable, I’ve seen no issue with that so why isn’t TC behaving similarly?
Edited by NxJoeyD on 7 October 2025 10:39