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[Sanity's Edge] How to avoid force transportation trap at the last boss?

AvalonRanger
AvalonRanger
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[Sanity's Edge] How to avoid force transportation trap at the last boss?

Tank always keep standing in front of last boss. So, it is almost impossible to avoid that trap.
I know that eliminating vampire add will solve this trap, but once you get that trap, you can't
approach the boss until trap purged.

Is there any of way to avoid that trap?
  • Soarora
    Soarora
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    It requires coordination with another player. Common hard mode strategy is for a healer to have a taunt, taunt the boss right before the mechanic happens, then the tank taunts the boss back once the healer gets sent away. Slower strategy is not pushing boss until portals are done and swapping taunt with the off tank.

    So by yourself, no, you need to coordinate with another player with a taunt.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • AvalonRanger
    AvalonRanger
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    Soarora wrote: »
    It requires coordination with another player. Common hard mode strategy is for a healer to have a taunt, taunt the boss right before the mechanic happens, then the tank taunts the boss back once the healer gets sent away. Slower strategy is not pushing boss until portals are done and swapping taunt with the off tank.

    So by yourself, no, you need to coordinate with another player with a taunt.

    Thanks for explaining. :) Most of PUG team ignore this trap. So always become chaos with one tank situation.
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