BXR_Lonestar wrote: »No.
And I think it also makes sense to consolidate the PVP population into a single server for the health of the game, so long as it can be done without harming server performance. There's just not enough players playing anymore to support 4 different Cyrodil servers.
Many more unlikely than likely. Please list the main reason that makes you believe that two versions are likely or unlikely. I know this was already discussed here and there; I would like to have all these arguments in one thread.
shadyjane62 wrote: »One server for all. Faction lock is necessary.
shadyjane62 wrote: »One server for all. Faction lock is necessary.
Warden scroll runners are vital. No Falcon lock!
colossalvoids wrote: »Depends on what a support means. Being left alone to balance itself out whilst the game continues to go the other direction? Probably, yes. But taking current Cyrodiil in a balance equation it not likely, maybe outside of some completely broken edge cases, so close to what we have on live already.
At the moment my bet would be on them keeping one server for PvP 'as is' and one for Vengeance. Vengeance will become the dedicated focus (for what that's worth) for PvP development whereas PvP 'as is' will track PvE in everything in terms of CP, abilities, gear etc. going forward. So, that's basically legacy mode for PvP 'as is': it will keep working until it doesn't. I guess whether you call that 'yes' or 'no' in the polls depends on your definition of 'support and maintain'. If it's just keeping software running then yes. If it means a commitment to expand and improve, then no.
spartaxoxo wrote: »They already support multiple versions of all PvP.