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Multiclassing needs serious balancing. (edited rant)

  • SneaK
    SneaK
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    Eleven years a pure Templar. Don't know if I will last another eleven minutes.

    Subclassing without question the worst thing ever to happen to this game. [snip]
    [edited for bashing]

    This is depressing.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Asdara
    Asdara
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    9b3uxoaei6hy.png
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • manukartofanu
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    kargen27 wrote: »
    Steam is just a very small part of the population and no other data is made public.

    That’s not true. There was an official statement that ESO has around 20 million accounts. At the same time, according to various estimates, 4–6 million copies have been sold on Steam. So at least 20% of the player base is on Steam — which is not a very small part of the population at all.
  • kargen27
    kargen27
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    Blackyack wrote: »
    kargen27 wrote: »
    Blackyack wrote: »
    kargen27 wrote: »
    I decided to use an alternate character to level up some lines for subclassing. I picked one that hadn't done any public dungeon quests and then went around doing them. It is rare I go into a public dungeon and don't see at least a couple of other players running around.
    Maybe population is down but I'm still seeing quite a few players when I'm out doing my thing. I'm still having fun and it seems so are quite a few other players.
    Sorry you are not.

    thanks for the sympathy, but your anecdotal evidence is spurious at best. population is way down, off preceding lows. Saying your still enjoying it is fine for you, but its also loaded if your trying to assess statistics and evidence. Of course the people remaining have stayed for their own reasons, and i would never try to take that from you, but you're not who i'm talking about at all. I'm talking about all the people that aren't here anymore, and some of the obvious reasons why.

    I don't go into public dungeons for anything really, and while that's cool that is your challenge level, it's not mine, nor the literal legion of people who have left and are phasing out of this game. you can be happy with it, I am not. I've leveled all the lines I want, I have a bazillion hours into this game with 2 or 3 of every class. Gilded sets of everything from meta DD through all the supports. a respectable number of trifectas for my efforts, a few gaps still that I would have liked to check off, but not like this. not at all. and I'm hardly alone, as evidenced by the continual population decline. the endgame is so tweaked right now its ridiculous.

    So, again, I'm truly happy for you, but please don't present this situation as fine, and everyone agrees its fine, when its not. the numbers speak volumes. the lack of people complaining isn't a good indication of a problem, but the lack of people at all is.

    Other than seeing players in game there are no statistics or evidence. Steam is just a very small part of the population and no other data is made public. So all we have to go on is what we see in game. I see players in game. And you are assuming quite a bit. I said I was using an alternate character to level sub class skill lines and decided to do it with public dungeon quests. I also PvP and was in a top PvP guild and ran with their elite group. I've finished hard mode in most trials and dungeons and still enjoy doing all that. Have a few trifectas but not many. Will probably get more but for now am helping with a progression team. On one account I have twenty characters all geared and skilled out for at least two roles and have several characters on my 2nd account at various levels.
    I've had friends leave the game for a variety of reasons but I also have added friends. Sorry you are having a different experience but your experience doesn't prove a decline in the game any more than my experience proves it is thriving. I didn't say everything is fine or that all others think the game is fine. I pointed out my experience is different than yours and the game might not be bad just because you are having a bad time. Maybe you just reached the point where you need a break.

    ok sure. the population is fine and thriving! The guild traders are certainly making as much as they ever did! Hakeijos are everywhere for purchase and do not require searching TTC online. Grahtwood has at least as many players as ever on a Sunday afternoon! The endgame discords are definitely as full as ever!
    ( i have to lol slightly at myself, as i type this, in grahtwood, someone is offering 88 hekiejo in zone)

    Guild traders are still suffering from the large supplies brought in by all the 10th year anniversary events and the economy was due for a correction anyway. I'll give you that Imperial City isn't in a good place right now. I've suggested things I think would make it popular again but for now not much reason for most players to go there. Don't know about Sunday afternoon but Saturday night I saw a decent amount of players around the traders when I visited.
    I'm not saying the population is as strong as ever. I am saying your experience isn't any better or worse for determining the health of the game than mine and neither of us know what the numbers actually are.

    and then the parrot said, "must be the water mines green too."
  • reazea
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    I think multiclassing was ZOS giving up on developing a new class. So they just did the "one pan breakfast" thing and called it good. Now they're just never going to worry about it again.

    I fear very much vengeance is the same treatment for Cyrodiil.

    Edited by reazea on 6 October 2025 01:58
  • RobZha
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    I don't mind subclassing at all, apart from two things, 1) if it's going to work there should be plenty of decent builds that people can make, if not it defeats the entire point. 2) The base classes shouldn't be nerfed or left way less powerful.

    They might have a clue how to sort some of this out with something they already did : with scribing, certain combinations aren't allowed to be chosen. They could do similar with skills/passives when they're combined in some ways but instead of not allowing them just make them less powerful or something (only when subclassing is chosen though.) Then give the base classes a boost, even if it's a type of boost to some passives and skills that only works if the classes don't use subclassing.

    I'm sure that could be a nightmare to work out and there'd probably be a good number of messed up things happening if it was tried, but if they did it and had patience, then refined it over several patches as they checked player feedback it could end up better than what we have now.
    Edited by RobZha on 6 October 2025 02:30
  • Artem_gig
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    CP5 wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Consider this. In end game content, when a player needs to get a reasonable amount of power out of their character, if the most effective tactic available features a long range, high damage ability that also offers a large amount of survivability, how might ZOS develop that content? More ambient damage to challenge Fatecarver shields, more cleave demanding fights to buffer the beam's damage. And if ZOS keeps making content that is intended to be challenging, and this meta remains in place with this much of an advantage over all other builds, how might non-meta builds fair in those new pieces of content? If your build doesn't have that level of cleave, that level of innate survivability without sacrificing damage, how enjoyable is the content for you? The meta isn't just how players play the game, it's how ZOS designs the content, you can be casual in much of the game's content, but in the serious content this is very important, and those design decisions will trickle down to easier difficulties.
    [edited to remove quote]

    "In end-game content, when a player needs to get a reasonable amount of power out of their character" You don't need that! Stop! The game doesn't need 180k damage. It doesn't even need 100. But for some reason, you think you have to have the highest stats. If the game had a skill that put you in a clown costume, but in return, you would deal 999999999 damage, you clowns would use that skill. And they blamed ZOS for it. Because you don't like wearing a clown costume. So don't use the skill. You don't need that much damage. Play the skills you like, make an interesting character, not the most effective one. Multiclassing allows you to create anyone you want, so why are you complaining about losing your identity when you don't allow yourself to have it? They gave you the opportunity to expand your options instead of just one class, but you're complaining that there's only one class in the game. But no, it's you who is being led by numbers. Play for fun, not for numbers.
  • Artem_gig
    Artem_gig
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    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?

    Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:
    I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

    The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

    There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:
    • neuter DK sustain
    • force Sorcs to use pets (partially reverted)
    • disallow ultigen passives from stacking
    • throw a single bone to Necros in U48
    ...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"

    If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.

    ...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
    Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
    [edited to remove quote]

    You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.
  • Last'One
    Last'One
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    Artem_gig wrote: »
    CP5 wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Consider this. In end game content, when a player needs to get a reasonable amount of power out of their character, if the most effective tactic available features a long range, high damage ability that also offers a large amount of survivability, how might ZOS develop that content? More ambient damage to challenge Fatecarver shields, more cleave demanding fights to buffer the beam's damage. And if ZOS keeps making content that is intended to be challenging, and this meta remains in place with this much of an advantage over all other builds, how might non-meta builds fair in those new pieces of content? If your build doesn't have that level of cleave, that level of innate survivability without sacrificing damage, how enjoyable is the content for you? The meta isn't just how players play the game, it's how ZOS designs the content, you can be casual in much of the game's content, but in the serious content this is very important, and those design decisions will trickle down to easier difficulties.
    [edited to remove quote]

    "In end-game content, when a player needs to get a reasonable amount of power out of their character" You don't need that! Stop! The game doesn't need 180k damage. It doesn't even need 100. But for some reason, you think you have to have the highest stats. If the game had a skill that put you in a clown costume, but in return, you would deal 999999999 damage, you clowns would use that skill. And they blamed ZOS for it. Because you don't like wearing a clown costume. So don't use the skill. You don't need that much damage. Play the skills you like, make an interesting character, not the most effective one. Multiclassing allows you to create anyone you want, so why are you complaining about losing your identity when you don't allow yourself to have it? They gave you the opportunity to expand your options instead of just one class, but you're complaining that there's only one class in the game. But no, it's you who is being led by numbers. Play for fun, not for numbers.

    Well, you’re actually not far from what fun should be. But let’s be honest, ESO hasn’t been about fun for a long time. It’s all about numbers now.
    I completely agree with you, and I’m one of those players who plays the way I want, not the way others demand.
    And the price for that? Getting gatekept, rejected, kicked, or flat-out excluded, more times than I can even count.
    And I’m not alone. This happens to a lot of players who just want to enjoy the game their own way.

    But here’s the reality: if you want to “fit in” these days, you have to play the beam. Otherwise, you’re not getting invited. Period.

    Solo play? It’s not fun anymore for veterans, we can clear everything with lv.1 gear. There’s no challenge left.
    Multiplayer? It’s a toxic mix of frustration, elitism, and number-chasing.
    The game lost its heart. It’s not about adventure or creativity anymore, it’s about spreadsheets and DPS meters.
  • Malprave
    Malprave
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    Totally valid post. Nothing wrong with beam builds, I have one for all seven of my characters. I have other builds as well, but they just can’t compete with the beam builds.
    Beam builds should be an option but not the best option. They’re fun at first but after a bit they do make me want to quit playing. They’re too easy and ultimately boring. Whatever happened to that “risk vs. reward” crap Zos used to peddle all the time?
    All that’s required here is balancing. But what seems like a flat refusal to do it is baffling.
  • Gabriel_H
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    CP5 wrote: »
    Consider this. In end game content, when a player needs to get a reasonable amount of power out of their character, if the most effective tactic available features a long range, high damage ability that also offers a large amount of survivability, how might ZOS develop that content? More ambient damage to challenge Fatecarver shields, more cleave demanding fights to buffer the beam's damage. And if ZOS keeps making content that is intended to be challenging, and this meta remains in place with this much of an advantage over all other builds, how might non-meta builds fair in those new pieces of content? If your build doesn't have that level of cleave, that level of innate survivability without sacrificing damage, how enjoyable is the content for you? The meta isn't just how players play the game, it's how ZOS designs the content, you can be casual in much of the game's content, but in the serious content this is very important, and those design decisions will trickle down to easier difficulties.

    If the hardest content in the game is designed around a 120k parse, and the meta gives a 180k parse, how many viable builds are there?

    For the content: Dozens if not hundreds.
    For the players: One

    That is a player problem, not a ZOS design problem - though I will caveat that ZOS should be taking account of the almost cult like behaviour of min/maxers in their design.

  • tomofhyrule
    tomofhyrule
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    Artem_gig wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?

    Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:
    I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

    The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

    There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:
    • neuter DK sustain
    • force Sorcs to use pets (partially reverted)
    • disallow ultigen passives from stacking
    • throw a single bone to Necros in U48
    ...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"

    If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.

    ...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
    Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
    [edited to remove quote]

    You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.

    I'm gonna stop you right there.

    ZOS does not stream themselves playing the game. Full stop. I just checked on the Bethesda Twitch page, and there's nothing there. The last gameplay that isn't just "ooh, look at how pretty the zone is!" is Eigh1Puppies' trial run with his guild. So... players. Not ZOS devs. Who are using beams.
    The last time a ZOS dev has streamed themself playing ESO was when Wheeler was showing off the new BGs. And we all know that that featured such highlights as him not knowing heavy attacks restore resources and not recognizing the set that has caused most of the complaints in PvP for years.

    And again, I'm not talking about standard vets. Standard vets are not endgame. I'm talking about Hard Modes from Rockgrove and higher. Standard vets can absolutely be completed on every build (assuming you have a group that's going to allow you to bring whatever, but sure let's pretend that those mystical groups exist and are very common for the sake of argument).
    Also, there's another factor a lot of people who don't play support don't understand: a group who is not doing high DPS makes playing support so incredibly much harder than having a good DPS group. Sure, it's great to be able to say "hey, come in with whatever for this vet trial!" but you really do need godmode tanks and healers to do those then. I've tanked both types of group, and I can absolutely say that getting Gryphon Heart with a solid DPS group (it wasn't even max DPS) was unquestionably easier than just doing a vCR+0 with a social guild... and it almost beat out doing normal CR+0 with that guild.

    I'm in a guild that tries to bring people into vet trials and some of the earlier HMs regardless of build. But even the raid leads know that with the types of people there (who they're not really criticizing for their damage output), they need to 1) stack the group with experienced players who are playing meta and 2) make sure the experienced players are the ones doing the mechanics. If not, it won't clear. I have seen so many people try to use the "I have low damage, but I am good at mechanics" argument and every single one of them has failed every mechanic. Even worse are the people who are on the "I have low DPS so I heal instead" train, since having low DPS is a big non issue in casual settings, but being unable to do your support role (and in a harder circumstance since the group damage is lower) will wipe the group and it will be directly that person's fault.

    I actually am fully against the "let's burn it before the mechanics" idea. We have an achievement for passing vMoL within two Lunar phases, and nobody nowadays has even gotten to Lunar once. We're at the point that nobody does Taleria bridges. This means that low skill groups actually have it so much harder than high-level groups. This is not a "why do the players try to make their life easy?" issue - nobody in their right mind is willingly going to make things harder for themselves (which is why the standard 'harder overland' strategy of "lol just take off your armor and food" never flies). It's 100% a game balance problem if the game allows you to stack that much damage to be able to skip everything.
  • Blackyack
    Blackyack
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    Gabriel_H wrote: »
    CP5 wrote: »
    Consider this. In end game content, when a player needs to get a reasonable amount of power out of their character, if the most effective tactic available features a long range, high damage ability that also offers a large amount of survivability, how might ZOS develop that content? More ambient damage to challenge Fatecarver shields, more cleave demanding fights to buffer the beam's damage. And if ZOS keeps making content that is intended to be challenging, and this meta remains in place with this much of an advantage over all other builds, how might non-meta builds fair in those new pieces of content? If your build doesn't have that level of cleave, that level of innate survivability without sacrificing damage, how enjoyable is the content for you? The meta isn't just how players play the game, it's how ZOS designs the content, you can be casual in much of the game's content, but in the serious content this is very important, and those design decisions will trickle down to easier difficulties.

    If the hardest content in the game is designed around a 120k parse, and the meta gives a 180k parse, how many viable builds are there?

    For the content: Dozens if not hundreds.
    For the players: One

    That is a player problem, not a ZOS design problem - though I will caveat that ZOS should be taking account of the almost cult like behaviour of min/maxers in their design.

    It's not "cult like behaivior" to use the best available options. Why do you gold your gear? why do you look for certain sets? You're making an arbitrary line in the sand about what's ok to minmax with and what's not. It's insane, and very self centered. You're literally saying "any minmaxing beyond what I think is ok is ridiculous"

    Stop it.

    again, you're bringing your version of endgame to other people. Completing an activity is not the same as scoring it. I understand that tons of builds are viable, and that I could, and have, in fact completed all the trials on various classes and builds, in each role.

    but that is not the argument here, and it is not the "player problem" detractors seem so bent on making it. I'm talking about trifecta groups, HM content and playing the hardest, fastest least death-y runs. When you want to push the envelope of what the game offers, every skill line and combo should be on the table. I don't want to self select when I'm going for time, I want the game to fair, and hard, and interesting and know that everyone who's doing it has the same non nuclear opportunities.

    If it's in game, and anyone can use it, it's a ZOS problem. I didn't code Arc to have Banner and assasination, ZOS did.

    Look, I played an arc main for like 3 Updates, just like LITERALLY EVERY OTHER DD. I watched people leave after one patch of arcanist, because of how comically powerful it was. If there was any serious alternative to this meta, people would play it. but there really isn't anything that comes close to being that efficient.

    Again, you can play however YOU want. If you want to wear a mix of stam and mag glyphs, go right ahead. I DONT WANT THAT. I'm literally running around in regular vet trials, trying to enjoy myself in this other version of the game I used to love very very much, because I'm not gonna wear a beam anymore, it's like an anchor of boring around my neck.

    For the love of Tamriel, @ZOS_Icy @ZOS_GinaBruno @ZOS_KaiSchober make something else competetive or nerf Herald IN A NORMAL WAY. NOT LIKE YOU ALWAYS DO WITH a HUGE NERF HAMMER but like enough that people will still play it but it doesn't trivialize mechs or put out the best numbers for all your arcanist centric fantasy fights.

    Since we will never get the multiclassing cat back in the bag, PLEASE balance these skill lines. its so ridiculous what's happening right now.
  • Renato90085
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    i think here many player forget,parse dummy have 100% sup set(alk/dk flame/full sax) buff time, meta beam real combat not need any
    in meta group ,your 120k in no meta build maybe only 72-95k,or you want run many cp/set for you lost stat but still not 120k
    for me,my 134k pure nb still can do old trial hm no dead ,i am some new group back up member ,because old trial like godslayer and Dawnbringer are easy for me
    but my nb need run many set/cp for my lost stat(6-8k pen 25% crit dmg), so my nb need run Jerensi's Bladestorm and crit dmg cp /khajiit(12%)nb(10%)in meta group real combat still cant full crit dmg,i think other weak build harder.
    and because i give up better stat in real combat for my lost stat ,i still cant do 120 :/
  • heaven13
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    Artem_gig wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?

    Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:
    I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

    The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

    There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:
    • neuter DK sustain
    • force Sorcs to use pets (partially reverted)
    • disallow ultigen passives from stacking
    • throw a single bone to Necros in U48
    ...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"

    If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.

    ...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
    Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
    [edited to remove quote]

    You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.

    I see you didn't actually answer the question. Do you play endgame content, particularly vRG HM and above content? If yes, are you running and/or leading groups that allow non-meta builds?
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Blackyack
    Blackyack
    ✭✭✭
    heaven13 wrote: »
    Artem_gig wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?

    Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:
    I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

    The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

    There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:
    • neuter DK sustain
    • force Sorcs to use pets (partially reverted)
    • disallow ultigen passives from stacking
    • throw a single bone to Necros in U48
    ...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"

    If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.

    ...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
    Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
    [edited to remove quote]

    You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.

    I see you didn't actually answer the question. Do you play endgame content, particularly vRG HM and above content? If yes, are you running and/or leading groups that allow non-meta builds?

    I can't believe that it took me this long, but this is the end result of the "toxic casual" attitude taking over, as was predicted in the prophecy of Brother Nefas, Rest in Peace. Players complained they couldn't compete in the high CPM bracket and that HMs were too inaccessable, and ZOS gave us arcanists. Now you have a high dmg, low cpm spell that requires you to cast a high dmg heal that further boosts damage in NOT 1, BUT 2 WAYS to get the most out of it, oh and it also protects people who don't know what ground dmg looks like from being damaged.

    Then, idk, RPing dks complained they couldn't go to the party, so we gave everyone beam? How did any of this get past the meeting room? Way to go.

    Its like the crappiest trend in MMOs, and none of them seem to be able to avoid it. I really hope the mid-game community enjoys gentrifying Solstice. Maybe they'll name a Starbucks after you and put it up next to the wayshrine.

    "FREE NPC PARSE INSTRUCTION WITH ANY PURCHASE FROM THE CROWN STORE."

    Barf.
    Edited by Blackyack on 6 October 2025 21:48
  • Asdara
    Asdara
    ✭✭✭✭✭
    According to zos, this is lore accurate
    iznvix77ccay.png

    Edited by Asdara on 6 October 2025 23:05
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.
    Edited by TX12001rwb17_ESO on 7 October 2025 06:09
  • ArctosCethlenn
    ArctosCethlenn
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    A lot of people seem to forget that time still exists, and is not infinite.

    Everyone's got a limited amount of time they can spend running trials and playing the game in general, so expecting players to arbitrarily slow down in endgame content just for the sake of not following the meta is unrealistic, and has been unrealistic since multiplayer gaming started. It's not always just chasing big numbers. Faster clear gives time to move to the next trial, or redo it if farming gear, or go do pledges, queue pvp, whatever other content people enjoy. That's not even considering the purely mechanical aspect, faster = less time to make mistakes and wipe.
    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.
    Lol. If there's no difference between playing a build well and playing it poorly because both do 100k dps, why not just make trials a story mode where you watch razumdar instead of playing the game yourself. Reduce damage across the board, sure, lots of games have done crunches like that over the years when numbers start getting too ridiculous.

    A cap to make personal skill not matter would just drive people away to play other things where their own personal ability actually impacts their gameplay.
  • Major_Mangle
    Major_Mangle
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    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.

    So essentially the "Vengeance treatment" for PvE where you remove or severely limit any kind of skill progression and merging the ceiling and the floor? Big no to that chief
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ZhuJiuyin
    ZhuJiuyin
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    I think everyone agrees there's always a meta, but the real issue players are complaining about is the viability of lesser, yet more interesting, builds. Our biggest problem right now is that, aside from the beam build, other builds are practically uncompetitive in PvE. Not to mention the ridiculously large disparity in usage between skill lines, with the highest and lowest diverging by over 70%.

    What is true balance? First, ensure that all pure classes can complete HM trials with similar DPS. Then, allow a few subclassed themes to complete HM trials with similar or slightly higher DPS (around 5-10%) than pure classes. Examples include Freeze, Lightning, Beam, Dark Magic, and Zoo themes.
    Only when reasonable themes achieve similar DPS in HM trials is true balance.

    ZOS could even allow players to vote on a few theme templates for initial balancing.
    Then, every two or three patches, add a new subclassed theme template for balancing, gradually bringing each theme (skill line) into balance.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Artem_gig
    Artem_gig
    ✭✭✭
    Last'One wrote: »
    Artem_gig wrote: »
    CP5 wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Consider this. In end game content, when a player needs to get a reasonable amount of power out of their character, if the most effective tactic available features a long range, high damage ability that also offers a large amount of survivability, how might ZOS develop that content? More ambient damage to challenge Fatecarver shields, more cleave demanding fights to buffer the beam's damage. And if ZOS keeps making content that is intended to be challenging, and this meta remains in place with this much of an advantage over all other builds, how might non-meta builds fair in those new pieces of content? If your build doesn't have that level of cleave, that level of innate survivability without sacrificing damage, how enjoyable is the content for you? The meta isn't just how players play the game, it's how ZOS designs the content, you can be casual in much of the game's content, but in the serious content this is very important, and those design decisions will trickle down to easier difficulties.
    [edited to remove quote]

    "In end-game content, when a player needs to get a reasonable amount of power out of their character" You don't need that! Stop! The game doesn't need 180k damage. It doesn't even need 100. But for some reason, you think you have to have the highest stats. If the game had a skill that put you in a clown costume, but in return, you would deal 999999999 damage, you clowns would use that skill. And they blamed ZOS for it. Because you don't like wearing a clown costume. So don't use the skill. You don't need that much damage. Play the skills you like, make an interesting character, not the most effective one. Multiclassing allows you to create anyone you want, so why are you complaining about losing your identity when you don't allow yourself to have it? They gave you the opportunity to expand your options instead of just one class, but you're complaining that there's only one class in the game. But no, it's you who is being led by numbers. Play for fun, not for numbers.

    Well, you’re actually not far from what fun should be. But let’s be honest, ESO hasn’t been about fun for a long time. It’s all about numbers now.
    I completely agree with you, and I’m one of those players who plays the way I want, not the way others demand.
    And the price for that? Getting gatekept, rejected, kicked, or flat-out excluded, more times than I can even count.
    And I’m not alone. This happens to a lot of players who just want to enjoy the game their own way.

    But here’s the reality: if you want to “fit in” these days, you have to play the beam. Otherwise, you’re not getting invited. Period.

    Solo play? It’s not fun anymore for veterans, we can clear everything with lv.1 gear. There’s no challenge left.
    Multiplayer? It’s a toxic mix of frustration, elitism, and number-chasing.
    The game lost its heart. It’s not about adventure or creativity anymore, it’s about spreadsheets and DPS meters.

    Yes, you're right. And it's sad. But it's not the game that's lost its soul, it's just that it's been filled with soulless players... which is ironic, considering that the game's main character is exactly soulless.
  • Blackyack
    Blackyack
    ✭✭✭
    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.

    This is virtually the same as having every DD wear shieldbeamheal/ass/banner and pump out dmg while ignoring mechs. it pulls the skill right out of the game. the challenge is lost. performance is lost.
  • Artem_gig
    Artem_gig
    ✭✭✭
    heaven13 wrote: »
    Artem_gig wrote: »
    Artem_gig wrote: »
    [snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.

    Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?

    Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:
    I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

    The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

    There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:
    • neuter DK sustain
    • force Sorcs to use pets (partially reverted)
    • disallow ultigen passives from stacking
    • throw a single bone to Necros in U48
    ...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"

    If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.

    ...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
    Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
    [edited to remove quote]

    You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.

    I see you didn't actually answer the question. Do you play endgame content, particularly vRG HM and above content? If yes, are you running and/or leading groups that allow non-meta builds?

    Of course I played hm in trials, and not only vRG. We did it together in my guild. Unfortunately, I no longer play trials because some of my teammates died in the war, and some left the game because of the multiclass (although they didn't play the meta, they just didn't like how all the players became the same)

    Now I don't touch trifects anymore. Because there are a lot of toxic players in this community who try to make everyone the same. I'm not going to play a build that makes me feel uncomfortable and doesn't bring me joy just because a bunch of meta-followers want everyone to be the same. But if my guildmates hadn't been sent to war, I would still be playing trifects. It's challenging, but it's possible. I'm not one to be intimidated by challenges. Playing meta is like playing dark souls with guides (which is a no-no in the game's community). I agree with players who want to fix the balance so that arc isn't the only option. However, I disagree with those who suggest removing the multiclass feature.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Honestly, this was quite predictable. We all knew that subclassing was going to wreck any semblance of balance when they released it because its power creep on steroids. And as fun as it is to play a game that is broken from a balance perspective, it is also not good for the long-term health of the game. This is why I wish they had taken a more thoughtful approach to subclassing or just not done it at all instead of just pushing something out that is half-baked to try to make a quick buck. My hope is that there will be some balancing changes coming, which may or may not help, depending on what they do, but it begs me to question why you would release something knowing it is broken in the first place.
  • tomofhyrule
    tomofhyrule
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    ✭✭✭✭✭
    Honestly, this was quite predictable. We all knew that subclassing was going to wreck any semblance of balance when they released it because its power creep on steroids. And as fun as it is to play a game that is broken from a balance perspective, it is also not good for the long-term health of the game. This is why I wish they had taken a more thoughtful approach to subclassing or just not done it at all instead of just pushing something out that is half-baked to try to make a quick buck. My hope is that there will be some balancing changes coming, which may or may not help, depending on what they do, but it begs me to question why you would release something knowing it is broken in the first place.

    My big fear is just… where do you go from here?

    The power creep added from Subclassing was obscene, but it’s here now. If ZOS tries to nerf anything, we’ll have another U35-esque exodus. If they buff PvE enemies, we’ll get people complaining about damage sponges (we already have bosses in the 170m+ range). If they buff pureclasses, then people who use a for-fun Subclassed build will be left behind.

    There’s no winning here. Whichever way they choose will lead to more discontent and another exodus.

    And more importantly, 2025 added no new content, for Subclassing was just putting everything we already had into a blender. And there are already people leaving because nothing new came in. Do they spend another year of nothing to try to fix what they have, which may get some of the players who left because of balance to return but also drives off people who are already bored, or do they squeeze in something new to try to get those people back, which would essentially be adding gasoline to a wildfire of balance?

    I don’t envy the combat team right now. I can see why they’re just going all-in on Vengeance since the rest of the game is a mess. But the longer they ignore the problem, the more people who are going to leave.

    Please ZOS: how many players - content creators, PTS testers, real people - warned about this happening and you did it anyway? Maybe try listening to the people who know the game and its community?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    ✭✭✭✭
    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.

    So essentially the "Vengeance treatment" for PvE where you remove or severely limit any kind of skill progression and merging the ceiling and the floor? Big no to that chief

    And Vengeance was good, it was better than regular PvP in Cyrodiil.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    ✭✭✭✭
    Blackyack wrote: »
    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.

    This is virtually the same as having every DD wear shieldbeamheal/ass/banner and pump out dmg while ignoring mechs. it pulls the skill right out of the game. the challenge is lost. performance is lost.

    The major difference is there would at least be variety, it would not just be Arcanists spamming laser.

    So what is better?

    Everyone uses the exact same skills and gets the same DPS?

    Everyone uses different skills and gets the same DPS?
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Blackyack wrote: »

    It's not "cult like behaivior" to use the best available options. Why do you gold your gear? why do you look for certain sets? You're making an arbitrary line in the sand about what's ok to minmax with and what's not. It's insane, and very self centered. You're literally saying "any minmaxing beyond what I think is ok is ridiculous"

    Stop it.

    again, you're bringing your version of endgame to other people. Completing an activity is not the same as scoring it. I understand that tons of builds are viable, and that I could, and have, in fact completed all the trials on various classes and builds, in each role.

    but that is not the argument here, and it is not the "player problem" detractors seem so bent on making it. I'm talking about trifecta groups, HM content and playing the hardest, fastest least death-y runs. When you want to push the envelope of what the game offers, every skill line and combo should be on the table. I don't want to self select when I'm going for time, I want the game to fair, and hard, and interesting and know that everyone who's doing it has the same non nuclear opportunities.

    If it's in game, and anyone can use it, it's a ZOS problem. I didn't code Arc to have Banner and assasination, ZOS did.

    Look, I played an arc main for like 3 Updates, just like LITERALLY EVERY OTHER DD. I watched people leave after one patch of arcanist, because of how comically powerful it was. If there was any serious alternative to this meta, people would play it. but there really isn't anything that comes close to being that efficient.

    Again, you can play however YOU want. If you want to wear a mix of stam and mag glyphs, go right ahead. I DONT WANT THAT. I'm literally running around in regular vet trials, trying to enjoy myself in this other version of the game I used to love very very much, because I'm not gonna wear a beam anymore, it's like an anchor of boring around my neck.

    For the love of Tamriel, @ZOS_Icy @ZOS_GinaBruno @ZOS_KaiSchober make something else competetive or nerf Herald IN A NORMAL WAY. NOT LIKE YOU ALWAYS DO WITH a HUGE NERF HAMMER but like enough that people will still play it but it doesn't trivialize mechs or put out the best numbers for all your arcanist centric fantasy fights.

    Since we will never get the multiclassing cat back in the bag, PLEASE balance these skill lines. its so ridiculous what's happening right now.

    And again the flawed premise rears its head. The best available option is NOT the one with the highest damage potential. It's the one with the best combination of damage potential x player efficiency.

    I'm not making any such line in any sand. I'm simply stating reality. Refusal to accept reality would be an example of cultism btw.

    I'm talking about HM/trifecta. Honestly, I'm just going to stop here as you have made multiple assumptions with no basis in reality.

    Edited by Gabriel_H on 7 October 2025 17:26
  • Heronisan
    Heronisan
    ✭✭✭
    Blackyack wrote: »
    The fact is adding caps to damage would fix the balance issues but people for some reason think that is bad even though it would solve this very issue which is even worse.

    Tell why would caps be worse than the balancing issue that is Subclassing? cap DPS per second at 100,000, problem solved, ESO would never have balancing problems ever again.

    This is virtually the same as having every DD wear shieldbeamheal/ass/banner and pump out dmg while ignoring mechs. it pulls the skill right out of the game. the challenge is lost. performance is lost.

    The major difference is there would at least be variety, it would not just be Arcanists spamming laser.

    So what is better?

    Everyone uses the exact same skills and gets the same DPS?

    Everyone uses different skills and gets the same DPS?

    No, theres more differences, if everyone is capped at 100k, why would u not choose the build that also deal aoe damage across tamriel, gives u an absurd shield, lets u beam cancel to survive heal checks that would otherwise kill a player using molten whip etc. If anything, capping damage at 100k would give an even higher incentive to play the build that lets u get there with the least amount of effort, while cleaving down everything

    And not only that, but its actually quite difficult to reach 100k damage on other builds then meta build, theres a reason heavy attack builds and arcanist is so popular, its because the wast majority of players arent even close to that number on another type of build. Most players struggle really hard to reach that, a very small % of players can actually do it on something other then beam meta

    But now when theres no cap, a good player can actually contend on a non meta build with a mediocre player using meta builds

    And not to mention the latest content popping out massively favours cleave, and lots of it, you are welcome to try a naj caldeesh HM trifecta run with both dd's on a nightblade, crystal frag or whip build, and then try it again on a beam build.

    The difference is so large it feels like the play tester all played on an arcanist, conpletely forgetting there are other spammables in the game. The first boss in particular i reckon is almost impossible on HM on a single target spammable.
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