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Poll: Should the 3 banners war in cyro end after the next chapter?

  • Aliyavana
    Aliyavana
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    Keep it as it is
    Make the Three Banners War end lore-wise, but allow us to queue into it still. PvP cyrodiil would take place in the past.
    Edited by Aliyavana on 3 October 2025 09:04
  • LunaFlora
    LunaFlora
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    Keep it as it is
    ercknn wrote: »
    Create a campaign as dlc that is only PvE, new quests, story, etc in cyrodil.

    Keep greyhost as is.

    Why do they need to remove something or change something.

    Just add MORE.

    Speaking of PvP. Just add old bg’s back.
    Again, that was something that was replaced.

    Nothing should ever be replaced. Just add more stuff.
    We gamers like more stuff 👍

    yes! that kinda campaign would be awesome as an addition
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  • Jordan_Black
    Jordan_Black
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    I have a suggestion
    End the war in the storyline. How about: Ayren gets assassinated by that Altmer cult that was trying to kill her in her storyline (forget the name) and the king of Skyrim and the king of Daggerfall get together to divide things up while Elswyr and Black Marsh fall into chaotic disarray and the high elves fall back on their haunches, kick everyone else out of Summerset Isles, and hatch some kind of plot, possibly involving Daedra.

    Keep Cyro - Gray Host as legacy, make a new Cyrodiil rebuilding PVE quest zone, and open up another segment of the map as big scale PVP.

    ZOS, I love the game, so my idea is free of charge.
  • BXR_Lonestar
    BXR_Lonestar
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    Keep it as it is
    cyclonus11 wrote: »
    I think PVP should kept, but updated:

    Now that the planemeld has ended, the daedra lose control of the Imperials of Cyrodiil and Imperial City. The Imperials (and those who choose to ally with them) then regroup to eliminate the remaining daedra and work to push out the invading alliances.

    Proposal: Update PVP to add a fourth alliance. For Cyrodiil, have their base in the center surrounding Imperial City, but with no keeps to themselves - they have to capture the keeps from the alliances.

    For Imperial City, have the faction around the tower in the center. From there, they have to push outward to capture the districts.

    Honestly, Cyrodil is so much about pushing and holding the map when the other alliances aren't playing. So much so that having a "night crew" is really all the difference in any individual campaign. You can still own prime time, but you will still lose the campaign if you don't have a good night crew. This puts the emphasis on a small handfull of players putting in a TON of hours to win a campaign.

    I'd like to see it where if the server population drops below a certain threshhold, the Imperials push out and retake the map so NOBODY has the advantage of holding the map when there aren't enough players to actually fight over objectives. That way, players don't have to worry about going and running a night crew to be competitive in a campaign.
  • moderatelyfatman
    moderatelyfatman
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    I have a suggestion
    People aren't staying away because Cyrodiil is bad.
    They're staying away because Cyrodiil has been so badly neglected that it's garbage and Vengeance doesn't fix it.
    Edited by moderatelyfatman on 3 October 2025 14:38
  • Xarc
    Xarc
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    The only reason for this war is an excuse for PvP.
    From here on out, it will never end and it makes no sense.
    @xarcs FR-EU-PC -
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    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank41
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank39
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
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  • Sarannah
    Sarannah
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    I have a suggestion
    For starters, I do NOT want current Cyrodiil PvP removed! We all enjoy different parts of the game, and none of those parts should ever be taken away from players(bring back 3-team BG's as well). ZOS does need to launch a permanent vengeance test 1 + quests/merchants to the live server.

    However, I do want this stupid three banner war to end... and maybe Cyrodiil's current PvP style can live on in 1 campaign, vengeance in another campaign, and maybe a new format of Cyrodiil PvP for after the war. Maybe all three factions versus a powerful/evil NPC faction(groups of raid bosses powerful), a faction that keeps taking back the keeps/resources for non-stop action.

    Right now, in all the newer stories(expansions/DLC) we are working together with all three alliances. The entire point of having this three banner war is gone and nonsense now. Keep one current live Cyrodiil active with a lore reason of 'rogue alliance agents' to keep this alive. But move on to a new format of war/PvP already.

    PS: We should all live in peace! :sunglasses:
    Edited by Sarannah on 5 October 2025 09:45
  • StihlReign
    StihlReign
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    Keep it as it is
    PvP populations even prior to the undaunted/vengeance events has been low and isn't like when it was years ago where there would be massive battles has died down to small groups taking keeps. With how the story currently is should cyro's pvp be removed, kept as it is, or have a suggestion that would help bring cyro back alive.

    Edit:
    I also should make it clear, this is mainly based on how the story is going and not just on pvp population being lowered. I myself want to see cyro keep going but made this poll out of curiosity to see how others feel about cyro and maybe bunch together a bunch of suggestions. Seeing that at the time of this edit that there is 0 votes for removal actually makes me happy to see that people still want it. This isn't about removing it entirely.


    Also a bit of a theory Is the campaign called Vengeance a hint of the future story of ESOs next chapter?
    (Not taking server performance into this, just cyro in general)

    No, the 3 Banners War should not end. The writers should find a way to embroil the entirety of ESO in the War. Connect the game. Add long term escalating loyalty rewards to each Alliance (increasing month over month, year over year and come from the Kings and Queen).

    Add new quests and rewards from the Thieves guild and Dark Brotherhood that contribute to each Alliance's War effort (DC currently enjoys an overwhelming advantage in Cold fires in the market due to Cyro dolmen placement, this should end). The devs should let the players select Cyrodiil scroll quests from a menu.

    Make enemy banners change to Grey and Yellow/Blue/Red for 1 campaign when players transfer Alliances (or some similar mechanic).

    Let players opt-in to long term escalating Alliance loyalty rewards systems that increase month by month over 1 year, and then multiple years.

    Get the Gods, Daedra and deity's involved and make their presence known through story and character manipulation as well as Alliance specific rewards.

    Let towns people and NPCs make comments specific to the player's character based on Alliance and the state of the Campaigns.

    Add stairs to both sides of the gates, or add water (slaughter fish) or lava features under them and make them destructible like the Alessia bridge.

    Add more weapons, colors, pets and mount skins variations specific to each Alliance, to the Crown store.

    ZOS should drop in more weapons to counter the Hammer - Maybe a resto to heal or rez the dead in droves or a shield that makes a wall or barrier to protect, etc. 1 Alliance per weapon, make a mechanic to make it fair.

    Make player choices matter - You shouldn't be a Vampire or Werewolf AND feel welcome in the Fighters Guild. The Fighters Guild abilities should grey out and become unusable, the NPC guild masters should note and comment on your choice. They should let you know there are consequences in Cyrodiil. Make it a sub-War.

    Add a mechanic to lower the central bridges in Cyrodiil, give us a central tower fight in Zone and add unique rewards for each level an Alliance ascends...
    Do something fun, go back to the Original intro video and build some excitement. The game's Gods are boring lately and feel disconnected. War intrigue and drama is an old, simple concept with tons of room for complexity.
    Edited by StihlReign on 3 October 2025 16:19
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • YandereGirlfriend
    YandereGirlfriend
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    Keep it as it is
    cyclonus11 wrote: »
    I think PVP should kept, but updated:

    Now that the planemeld has ended, the daedra lose control of the Imperials of Cyrodiil and Imperial City. The Imperials (and those who choose to ally with them) then regroup to eliminate the remaining daedra and work to push out the invading alliances.

    Proposal: Update PVP to add a fourth alliance. For Cyrodiil, have their base in the center surrounding Imperial City, but with no keeps to themselves - they have to capture the keeps from the alliances.

    For Imperial City, have the faction around the tower in the center. From there, they have to push outward to capture the districts.

    Honestly, Cyrodil is so much about pushing and holding the map when the other alliances aren't playing. So much so that having a "night crew" is really all the difference in any individual campaign. You can still own prime time, but you will still lose the campaign if you don't have a good night crew. This puts the emphasis on a small handfull of players putting in a TON of hours to win a campaign.

    I'd like to see it where if the server population drops below a certain threshhold, the Imperials push out and retake the map so NOBODY has the advantage of holding the map when there aren't enough players to actually fight over objectives. That way, players don't have to worry about going and running a night crew to be competitive in a campaign.

    I quite like your idea of the Imperials coming out during low-pop!
  • zaria
    zaria
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    Keep it as it is
    It's not really much to do in Cyrodil outside of PvP. Yes its quests outside the town and PvP dailies.
    Here is the list
    https://en.uesp.net/wiki/Online:Cyrodiil#Wilderness_Quests
    And none is very interesting.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Last'One
    Last'One
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    reazea wrote: »
    Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.

    Tempted to do that, nothing but open world pvp from here on :D


    Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.

    I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.
  • YandereGirlfriend
    YandereGirlfriend
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    Keep it as it is
    Last'One wrote: »
    reazea wrote: »
    Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.

    Tempted to do that, nothing but open world pvp from here on :D


    Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.

    I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.

    Except for all of the players who actually enjoy PvP. You would be basically reaching into their Steam library and deleting the game for them.
  • LPapirius
    LPapirius
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    Last'One wrote: »
    reazea wrote: »
    Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.

    Tempted to do that, nothing but open world pvp from here on :D


    Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.

    I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.

    PvE will be removed shortly after PvP is removed is how that will play out.
  • tomofhyrule
    tomofhyrule
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    Keep it as it is
    LPapirius wrote: »
    Last'One wrote: »
    reazea wrote: »
    Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.

    Tempted to do that, nothing but open world pvp from here on :D


    Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.

    I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.

    PvE will be removed shortly after PvP is removed is how that will play out.

    I feel like there are a lot of soloist players who are convinced that ESO will be better once all of those pesky PvP and toxic PvE players all leave. They really think that the game will thrive by focusing on solo stuff.

    You know, just like Legends.

    And like Legends, ESO runs on servers. Which means when Microsoft does decide to pull the plug, it’s gone. I can still play Morrowind since that was all local… but Legends now exists only as card art on UESP.
  • BardokRedSnow
    BardokRedSnow
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    Keep it as it is
    Last'One wrote: »
    reazea wrote: »
    Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.

    Tempted to do that, nothing but open world pvp from here on :D


    Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.

    I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.

    Except for all of the players who actually enjoy PvP. You would be basically reaching into their Steam library and deleting the game for them.

    I have enjoyed pve content from time to time, I'm a lore buff and I enjoy the story.

    However, I really don't get people doing the same pve content again and again, dungeons, trials. Especially when some of these groups are way more sweaty than any PvP group out there minus the drama and *** talking lol.. Well, depending on the group anyway. I dunno I just cant get sweaty over parsing, tanking is fun but they get all the *** and blame, can say from experience on that, and with pvp at least there's new dynamics with the people involved to keep it interesting.

    Meanwhile in pve I gotta hear that lady in overland on high isle say "I cant hold it!" over and over lol. If this game was just pve it'd be an easy never install for sure.
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  • Toanis
    Toanis
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    Keep it as it is
    Story wise, the 3 banners war kinda already has ended, PVE-gameplay wise it ended with One Tamriel.
    That doesn't mean Cyrodiil pvp should be removed, that we have a new emperor every few hours is gameplay, not lore.

    I'm fine with adding a post-war cyrodiil PVE zone, though, like an expansion where you help deal with the aftermath. If you need some lore connection to your PVP, it still can be framed as a war veteran's reminiscences.

    WoW had even less reason for a faction war for quite some time now, it simply exists as a gameplay mode.
    SWTOR's war rekindled recently, for a while they treated PVP as training exercises, also helps with population imbalance.
    GW2 was smart: The 3 factions are from parallel universes (used to be servers), all invading a proto world for its resources.

    Edited by Toanis on 5 October 2025 07:39
  • Northwold
    Northwold
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    Kind of a tangent as I don't think PvP Cyro should be removed, but it was easily my favourite location of the Elder Scrolls games because it's so much more varied than the others (though chunks of the Oblivion world have how been used in other chapters).

    So personally I'd quite like to see it used for PvE properly, perhaps with a time travel story that takes you to Cyro before (or after) the war.
    Edited by Northwold on 5 October 2025 12:09
  • ToddIngram
    ToddIngram
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    Should PvE be removed from the game with the next update?

    How is this thread still open and not closed for baiting/trolling?

    Edited by ToddIngram on 5 October 2025 16:19
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    The Elder Scrolls Online Team
    Staff Post
  • Mik195
    Mik195
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    I have a suggestion
    The Three Banners War is stupid storywise. Fighting over a throne while Molag Bol is trying to enslave your people is a bad decision. Nearly everyone who used to kive in the Imperial City or Cyrodill is dead ir has fled so it is only "I want to be Emperor."

    My suggestion is to kill the war and replace it with something better. For example, maybe Meridia shields Cyrodill from Molag Bol and the fight becomes about securing territory for your refugee populations. Everything stays the same, but the war is about protecting people not a throne.
  • SneaK
    SneaK
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    I have a suggestion
    Clickbait

    But I clicked, removing pvp would be the worst thing they ever do/did, and that’s saying a lot.

    They just need to find better balance and actually invest into Cyro by ADDING to it instead of subtracting.
    "IMO"
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