Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Improving Random Dungeon Groups with a Player Rating System

  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Aislinna wrote: »
    So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?

    Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.

    Still, I don’t see how a rating would help. It would further complicate the game.

    At this point, pretty much EVERYONE is looking to speed run the dungeons because EVERYONE has run them 200+ times. I don't want to crawl through Lair of Maerselok one more time than I need to.

    If you want to play that way or if you want to get the quest done, why is it so hard to join a guild or make some friends and ask them for help, and then, set expectations before anyone agrees to go by telling them you want to get the quest done? This is an MMO after all, and the point of the game is to meet other players to play with.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aislinna wrote: »
    So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?

    Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.

    Still, I don’t see how a rating would help. It would further complicate the game.

    At this point, pretty much EVERYONE is looking to speed run the dungeons because EVERYONE has run them 200+ times. I don't want to crawl through Lair of Maerselok one more time than I need to.

    If you want to play that way or if you want to get the quest done, why is it so hard to join a guild or make some friends and ask them for help, and then, set expectations before anyone agrees to go by telling them you want to get the quest done? This is an MMO after all, and the point of the game is to meet other players to play with.

    Did you read what I said?

    I have run them numerous times but I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.

    Also, I am running with other people, I am just using the in-game function called the group dungeon finder to do so. Nothing wrong with that. If I had like-minded guildies to run with I wouldn’t have to queue.

    I am playing the game as intended.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    All the people with the "I've already run X so many times" Okay, what else do you actually do in the game that you feel the need to run through as fast as humanly possible like it's such a daunting unforgiving chore? lol.


    I've run fg1 100000 times since 2014, and I still treat it like I treat every single dungeon and trial I do. By-the-book, pack to pack as a group and via the Tank's lead and pace.
    Edited by Lord_Hev on 4 October 2025 00:23
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    Why not just have an upvote system. No downvotes to abuse, but players who co-operate well get a bit more preferential treatment and the players who don't aren't affected.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.

    It's also not fair to expect 3 people who just want to get the dungeon done as quickly as possible to wait for one "master historian" who wants to check every inch of the architecture.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Why not just have an upvote system. No downvotes to abuse, but players who co-operate well get a bit more preferential treatment and the players who don't aren't affected.

    Because noone would know what the upvotes were given for. It just reflects the expectation of the player who gave it and that information is not transfered to the next person.
    An upvote could mean "fast and efficient dungeon runner" or "nice and slow paced dungeon runner" or "made a hilarious dad joke in group chat". So at some point, everybody would have stacked up upvote points, because everybody runs into players who like their play style and the upvotes would become meaningless.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Radiate77
    Radiate77
    ✭✭✭✭
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.
    Edited by Radiate77 on 4 October 2025 07:09
  • Aislinna
    Aislinna
    ✭✭✭✭✭
    Radiate77 wrote: »
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.

    I think you may have the start of an idea going. The main issue is with other people upvoting/assigning characteristics to other players. I.e., "I don't like the speedrunner" so I'm assigning them "undaunted" and they will then get matched with all the slower paced people that want to explore and then the speedrunner will be taught a lesson. If people can figure out how to weaponize something, people will. Now, if it was a self-assigned role that's something that could possibly be worked into the matchmaking.

    Edited by Aislinna on 4 October 2025 08:47
  • Radiate77
    Radiate77
    ✭✭✭✭
    Aislinna wrote: »
    Radiate77 wrote: »
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.

    I think you may have the start of an idea going. The main issue is with other people upvoting/assigning characteristics to other players. I.e., "I don't like the speedrunner" so I'm assigning them "undaunted" and they will then get matched with all the slower paced people that want to explore and then the speedrunner will be taught a lesson. If people can figure out how to weaponize something, people will. Now, if it was a self-assigned role that's something that could possibly be worked into the matchmaking.

    Wouldn’t that be contradictory?

    If someone wants people who don’t speed run, why would they sacrifice their future experiences by designating someone who does something they don’t like, as someone they would like to play with again? I also don’t think a self-assign works, as people would find a way to flame others for not adhering to their assignments.

    I believe that there are more people who would vote appropriately than not, and assuming our designations were per character and reset every quarter, this could be the perfect solution to the problem.
Sign In or Register to comment.