katanagirl1 wrote: »So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?
Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.
Still, I don’t see how a rating would help. It would further complicate the game.
BXR_Lonestar wrote: »katanagirl1 wrote: »So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?
Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.
Still, I don’t see how a rating would help. It would further complicate the game.
At this point, pretty much EVERYONE is looking to speed run the dungeons because EVERYONE has run them 200+ times. I don't want to crawl through Lair of Maerselok one more time than I need to.
If you want to play that way or if you want to get the quest done, why is it so hard to join a guild or make some friends and ask them for help, and then, set expectations before anyone agrees to go by telling them you want to get the quest done? This is an MMO after all, and the point of the game is to meet other players to play with.
I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.
Why not just have an upvote system. No downvotes to abuse, but players who co-operate well get a bit more preferential treatment and the players who don't aren't affected.
Why downvote at all?
Someone speed runs, gift them Pacesetter.
Someone roleplays, give them Undaunted.
Someone guides beginners, they get Champion.
Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.
Why downvote at all?
Someone speed runs, gift them Pacesetter.
Someone roleplays, give them Undaunted.
Someone guides beginners, they get Champion.
Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.
I think you may have the start of an idea going. The main issue is with other people upvoting/assigning characteristics to other players. I.e., "I don't like the speedrunner" so I'm assigning them "undaunted" and they will then get matched with all the slower paced people that want to explore and then the speedrunner will be taught a lesson. If people can figure out how to weaponize something, people will. Now, if it was a self-assigned role that's something that could possibly be worked into the matchmaking.