I have an idea for Random Dungeons (both Veteran and Normal): after completing each run, players could vote on their teammates’ performance with a simple "
approve" or "
Disapprove" rating.
Over time, players who consistently receive more disapprovals would be placed further back in the queue, while those with positive ratings would enjoy faster queue times.
This system would encourage better behavior, teamwork, and effort in dungeons, since players would know their actions directly affect future queue priority. It would also help reduce frustration from toxic or uncooperative teammates, making the overall dungeon experience more enjoyable for everyone.
For example, speed-runners who rush straight to the boss because they’re bored of the dungeon would eventually have to play alone. The same goes for impatient players who refuse to wait for lower-level teammates to finish their quests, or grinders who only care about EXP and show no respect for the group.
Finally, this Approve/Disapprove menu could be toggled in the game settings. Players who don’t care about the system could easily ignore it, while those who want to improve the game’s community would have the option to actively participate.
NOTE:
The Elder Scrolls Online is, at its core, a multiplayer game. Of course, players can enjoy the story solo or focus on a few activities alone, but to truly experience the full game, multiplayer content is essential.
So why not encourage, even require, players to respect that? Those who choose not to cooperate or engage respectfully with others will simply get the outcome they’ve shown they prefer: playing alone.
Edited by Last'One on 1 October 2025 08:56