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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • SalamanNZ
    SalamanNZ
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    Input lag in PVP is a joke. In open world or dungeons there is no lag, no matter how much is going on screen and AOE explosions everywhere, but in BGs or Cyrodiil or any PVP the input lag removes all fun from the experience. Fix this and you'll have a flood of returning players and a steady stream of revenue. Leave it as it is and lose more players and let the game die a slow death.

    In PVP you cast a skill only to find it hasn't fired and then the internet lag hits you with a full screen of damage instantly but from abilities that have a cast timer and I wonder "how could I get hit by 5 lethal arrow shots in less than half a second from the same player?" Not everyone is exploiting are they? Because I know I'm not standing there counting the shots hit me
  • alanfsweetb14_ESO
    On an average, If I am loged on for a couple hours, I will get booted 3-5 times. Do you ever plan to address?
  • jle30303
    jle30303
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    There are now so many dungeons, that only being able to get a weapon (or jewelry) from the FINAL boss is beyond a joke. Having to do EVERY ONE of them 45 times to sticker everything is ludicrous when there are that many.

    Please. Make weapons start dropping from other bosses once there's nothing else left to sticker. Even if you do it by "killing a major boss adds another weapon to the final boss's drop" to prevent people just farming the first boss and quitting.

    Or make the final bosses drop 2 items from their pool (weapons/jewelry) in veteran, 3 in hard mode veteran.
    Edited by jle30303 on 2 October 2025 01:57
  • EchoesofThunder
    EchoesofThunder
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    Half the quests you and your partner share drops/pickups/kills/etc.
    The other half? You each have to pick up/kill/collect individually. It's nuts. We keep having to go back to finish a quest, because one of us didn't actually do the "picking up" when our partner did. Can you please make them consistent??
  • Mackinsar
    Mackinsar
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    Top Pain Points:

    1. The combat bug needs to be fixed. It lasts too long and continues when when a character is way to far away from any combat to be reasonably considered to be “in combat.”

    2.Transmutation geodes of the exact same size (25, 50) desperately need to stack.

    3. Glyphs of the exact same type and quality desperately need to stack.
  • MorallyBipolar
    MorallyBipolar
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    Lack of respect for the customer base is the biggest pain point for me by far. Second is vengeance and the apparent deception surrounding it's development and future.
  • blktauna
    blktauna
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    SalamanNZ wrote: »
    Input lag in PVP is a joke. In open world or dungeons there is no lag, no matter how much is going on screen and AOE explosions everywhere, but in BGs or Cyrodiil or any PVP the input lag removes all fun from the experience. Fix this and you'll have a flood of returning players and a steady stream of revenue. Leave it as it is and lose more players and let the game die a slow death.

    This is happening now in dungeons. Doing Dread Cellar inputs stop functioning randomly... Same in Elden Hollow... pretty much any 4 man and still but less frequently in trials.
    PCNA
    PCEU
  • Ecgberht_confused
    Ecgberht_confused
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    Ricochet Skull is bugged in PVP. It stops counting towards the third skull which has a 50% increased damage and hits 2 other targets. You'd have to die or relog to get it to work again but it'll break every few minutes anyway.

    I've found this been reported here for over 5 years but never seen a response from Zenimax. Is there'any hope this will be fixed?
    Edited by Ecgberht_confused on 20 October 2025 00:51
  • lostineternity
    lostineternity
    ✭✭✭✭
    Is this a joke thread?

    I've been written bug reports for 5 years about 3rd boss in Falkreath Hold and he is still bugged.

    And now you are asking for response? Really?
    Maybe it worth not to ignore players response for years?
  • EchoesofThunder
    EchoesofThunder
    ✭✭✭
    I think this is my 3rd complaint:
    Why do you have all these commemorative achievements that you can't even brag about?
    I just spent a lot (a lot) of time (and dying, in IC) getting the Commemorative Angler achievement, without realizing that there's no reward but a warm, wet spot on my pants.
    The Master Angler achievement (a pre-requisite for the Commemorative Angler) has a title, but doing something way more advanced has none?!
    Can't your people even dream up titles/skins/dyes/anything for these achievements?
    Friday
  • LunaFlora
    LunaFlora
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    I think this is my 3rd complaint:
    Why do you have all these commemorative achievements that you can't even brag about?
    I just spent a lot (a lot) of time (and dying, in IC) getting the Commemorative Angler achievement, without realizing that there's no reward but a warm, wet spot on my pants.
    The Master Angler achievement (a pre-requisite for the Commemorative Angler) has a title, but doing something way more advanced has none?!
    Can't your people even dream up titles/skins/dyes/anything for these achievements?
    Friday

    with the Commemorative Angler achievement,
    you can purchase the Argonian Houseboat furnishing from the Global Achievement Furnishers in Elden Root, Mournhold, Wayrest, Vivec City, or Alinor.
    https://en.uesp.net/wiki/Online:Argonian_Houseboat
    ON-furnishing-Argonian_Houseboat.jpg


    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • EchoesofThunder
    EchoesofThunder
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    Gripe #5 -->
    When the game doesn't show you where you need to be for a quest or other objective, but instead shows you the path (gate/wayshrine/boat/other) that Zenimax thinks you should take to get there.
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    Gripe #5 -->
    When the game doesn't show you where you need to be for a quest or other objective, but instead shows you the path (gate/wayshrine/boat/other) that Zenimax thinks you should take to get there.

    This has been a HUGE pet peeve of mine for years now. I have made threads about it but nothing has changed.
    PCNA
  • IsharaMeradin
    IsharaMeradin
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    Gripe #5 -->
    When the game doesn't show you where you need to be for a quest or other objective, but instead shows you the path (gate/wayshrine/boat/other) that Zenimax thinks you should take to get there.

    There was a time when quests would show the final destination, even if the user's current location was inside a sub-zone. Getting there via role playing means was troublesome for some players, I guess. Apparently, not many players utilized the caravans and boats. In an effort to make things RP friendly, they changed how the markers are shown. I would have preferred that the markers would show where to go based on the map level and not just the character's current location.

    So... It would be nice if when inside a gated city, and the player looks at the map, the marker points to the city gate, but if the player goes to the map zone level, the marker points to the dungeon, delve, boss location, etc..., or travel method (overland for a connected zone, caravan / boat for a distant zone). If the player goes to the Tamriel level, have a marker point to the final zone where the destination is located.

    It is difficult trying to remember where a given delve or boss location is for specific daily quests. Which is why, when possible I would do the dolmen, harrowstorm, dragon, etc quests first so that I can see the actual locations of the other quests instead of just the city gate.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
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