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Share Your Thoughts on ESO's Classes with Us

  • RebornV3x
    RebornV3x
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    Gave my 2 cents knowing ZOS nobody will probably read it but I was bored today.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Leighlaa
    Leighlaa
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    Just adding my 2c that will ultimately be ignored as usual but to echo what a few others have already posted; I find it interesting that there is a survey on Classes all of a sudden when, thanks to sub-classing if we're still calling it that, Classes in ESO are effectively dead. Poached out of existence, just like the Bosmer. With predictable negative consequences to the overall environment. So...Feedback collected. Months pass. Then what?

    giphy.gif

    Absolutely nothing will happen. Another commenter mentioned ESO whiplash... and that is the best we can hope for, some sort of reversal of this hated system that was released too early (if it should have been released AT ALL). So the BEST that could happen would be some sort of nerf or removal of a system that nobody wanted to begin with.

    This game has lost its identity; it is grasping at straws to find it again.
    PCNA - Changuita
  • Dino-Jr
    Dino-Jr
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    All my feedback is animation, dot duration, or passive related.

    Sorc: Don't punish players for using 3 of the 5 skills which arent summons. Update all the pet 3d models/animations and disable pets in cities. Clean up animations in general to flow better with weapons and other skills.

    Warden: Remove the bright line between Betty Netch and the player its massively visually distracting makes the character look stupid and isnt used because of how bad it looks. Otherwise add a morph for dive with a longer duration.

    DragonKnight: Update the Molten Whip animation to flow better with other skills, cool skill that looks stupd and choppy so it doesnt get used as much as a result. Probably the most "complete" class of all of them at least in terms of how everything looks, feels, and fits together.

    Templar: Remove the Taunt from one of the morphs of the charge ability. Its unusable in group play after the recent change. Dont mess with puncturing sweeps and remove the cap on what it can hit.

    Nightblade: Like templar its one of the most "complete" feeling class doesnt need much change tbh. Main request is smooth out the stutter at the very end of the dash ability. Also please update the Grim Focus attack animation so its less choppy, skill is great but its animation flows very very poorly in rotation with basically anything.

    Arcanist: Class is pretty great. The change that is needed most is to have an option to move the Crux Visuals to above the Skill Bar for applicable skills rather than floating around the player model. I guarantee you I am not the only player annoyed by the way the triangles look who avoided playing the class at first as a result. Dont ever remove the tentacular dread burst attack ability as a solid alternative to beam. Arcanist is most fun played without beam as a "burst" damage class. Its sweet.

    Necro: Increase dot duration for grave yard aoe ability and add a morph for blast bones with a longer cooldown so its less frantically activated. Beyond that similar to Betty Netch remove the absurd visual line connecting the player and the corpse, that ability is never used because it looks so stupid.
    Edited by Dino-Jr on 26 September 2025 23:34
  • SolidBeast
    SolidBeast
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    Finedaible wrote: »
    Warframe may have a balance problem right now, but the amount of communication that Digital Extremes has with its player base is honestly leagues beyond what I have ever seen with Zenimax, and I think they could take notes from how they engage with their community over there.

    I brought this up to Jessica on one of the livestreams and she commented that she wasn't familiar but would look into Digital Extremes. Whether that happened or not, who knows. But they could learn A LOT from DE, especially Rebecca Ford, on how to communicate and engage (and hype up) the fanbase. I've been playing both games for 10 years and it's literally night and day. How other studios aren't furiously taking notes, I will never understand. There is a reason Warframe is so beloved and huge.
    "Many fall, but one remains."
  • Jaimeh
    Jaimeh
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    spartaxoxo wrote: »
    Other class skill lines need to be brought up to a standard people want to use. They need options that will feel good to use in fights. Because regardless if they are doing what you want on some spreadsheet, they feel completely awful and tons of players dislike using them.

    That was exactly what I wrote in my thoughts about the arcanist: that skills shouldn't be nerfed in reponse but that other skills should be brought to par. I mentioned class spammables for instance that could use a heal and an AoE component that flail has, without the players having to resort to something like the scribed skill travelling knife because they don't have other good options when they want to play an non-arc class as a pure class. Having said that, I'm afraid it's not that simple: arc also synergizes well with Velothi, which is very strong, and saves them a slot too for an extra skill, compared to other playstyles, so in reality it won't be a case of them just making class spammables or semi-spammable skills as strong as flail/fatecarver, but it would be start to at least have more competitive options than the beam playstyle. Anyway, tl:dr: I agree, but I don't realistically that they will be able to do this (and that's not even accounting for PvP, which is another whole balancing nightmare if they start buffing other things).
    Edited by Jaimeh on 27 September 2025 00:24
  • Reverb
    Reverb
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    Classes don’t matter anymore, and I think they should. Multi classing is so demonstrably stronger than any pure class, with no tradeoff, that there is no such thing as class identity.

    I didn’t see a good place to say that in the survey.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Asdara
    Asdara
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    We provide feedback again and again, but its ALWAYS ignored.
    I'll post here the feedback i made in regard of sorc :

    The Sorcerer class suffers from a lack of thematic coherence and outdated mechanics, rendering it one of the least compelling choices for players seeking a distinct and engaging playstyle.

    Initially envisioned as a master of lightning magic, the Sorcerer fails to deliver on this promise. The class's abilities are NOT predominantly based on shock damage, and only a handful of skills truly embody this elemental theme. The majority of the skill line deviates into areas like crowd control and utility, which, dilute the class's identity and fail to capitalize on its potential as a lightning mage. This thematic inconsistency is further exacerbated by the class sets, which often lack synergy with the Sorcerer's core abilities, leading to suboptimal performance and a disjointed gameplay experience.

    The Dark Magic skill line, intended to provide support and control options, is particularly problematic. Instead of enhancing the Sorcerer's role as a formidable magic user, it introduces crowd control abilities that feel out of place and offer limited utility. This misalignment with the class's intended role leaves players uncertain about whether the Sorcerer is meant to function as a tank, healer, or damage dealer, further muddling its identity.

    The Daedric Summoning line, another cornerstone of the Sorcerer's abilities, is equally disappointing. The summoned creatures are visually unappealing, with designs reminiscent of early PlayStation 1 graphics, and lack the depth and interactivity expected from a pet-based system. This approach clashes with the Sorcerer's identity, as the class was not designed to rely heavily on pets, unlike the Necromancer, which is more thematically suited for such a role.

    In contrast, the Necromancer class, despite its potential for pet-based gameplay, falls short in delivering a satisfying summoning experience. The absence of permanent undead minions and the lack of thematic cohesion with necromantic abilities leave players desiring a more immersive and consistent experience. This misalignment suggests that the Necromancer should have been a more fitting class for pet-based gameplay, but the current design choices have led to a diluted and incoherent class identity.

    The introduction of the Arcanist class has further complicated the class landscape. The Arcanist's beam-centric damage model has become the dominant DPS strategy, overshadowing other classes and diminishing their unique identities. This shift has led to a homogenization of gameplay, where the majority of players opt for the Arcanist's beam build, sidelining the diverse playstyles that were once a hallmark of ESO.

    To address these issues, a comprehensive overhaul of the Sorcerer class is necessary. This should include a reimagining of the Dark Magic and Daedric Summoning lines to better align with the Sorcerer's identity as a master of lightning magic. Introducing more shock-based abilities, enhancing the visual and functional aspects of summoned creatures, and ensuring that class sets synergize effectively with the Sorcerer's core abilities would help restore thematic coherence and gameplay satisfaction. Additionally, reevaluating the Necromancer's design to incorporate permanent undead minions and a more cohesive necromantic theme would provide players with a more immersive and fulfilling experience.
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • Dax_Draconis
    Dax_Draconis
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    Loving my Nightblade that's subclassed with Arcanist and Templar. I haven't had this much fun with my NB in years. The addition of Fatecarver to my stamblade makes the class feel powerful again in more difficult content, and without having to get sweaty doing a complicated rotation. Please don't ruin it now.
    Edited by Dax_Draconis on 27 September 2025 03:00
  • Jaimeh
    Jaimeh
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    Loving my Nightblade that's subclassed with Arcanist and Templar. I haven't had this much fun with my NB in years. The addition of Fatecarver to my stamblade makes the class feel powerful again in more difficult content, and without having to get sweaty doing a complicated rotation. Please don't ruin it now.

    How many NB skills are you actively using in that build? Do you just have them there to passively buff the arc skills? Because then it's not really a NB build (and it's one of my issues with subclassing right now: the assassination line has become a passive buff to flail and the arc/templar beams).
  • diamondo
    diamondo
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    I’ve done the survey and I gotta say it’s nice to see developers taking an interest.

    Main issues PvP

    What I will say is with most the questions I felt a need to caviet each with they were good before subclassing.

    All my skills have lost a lost of power on dk my two main dots do little with everyone running on demand cleanses

    I said before sub classing was a bad idea for the game but honestly I hoped it would work as players were given no choice in it, now the game is haemorrhaging players so many people I knew and saw about I no longer see play or have left the game

    My main suggestion is get rid of it completely, “flogging a dead horse” won’t get you anywhere.

    But I appreciate that won’t happen what needs to be done is pure class players get a third skill morph that counteracts the clear imbalance they face in combat
  • DarkReplica
    DarkReplica
    Soul Shriven
    When filling in the form I didnt know it wouldnt ask for feedback on classes you dont regularly play. So I did play a bit of arcanist to try it out, but I just don't like the playstyle (especially how the beam doesnt really require a lot of thought), so I didnt mark it as class I play, but now I couldnt give feedback on it.

    I do very much appreciate the interest taken by the developers and how they ask for feedback, so I would like to give my feedback on arcanist here in that case. (since I couldnt change my survey anymore)

    The concept of arcanist is cool and its visuals are too. The idea behind crux and the interaction with skills and passives are cool and an interesting playstyle.
    Its healing capabilites arent amazing but it suffices.
    Its tanking capabilities are very strong all within 1 skill line. Especially with subclassing this one skill line makes tanking rather easy when combining it with other skill lines.
    It's damaging capabilites completely outshine other classes. Already before subclassing, and even more now it just wins over all other classes. Also there is no barely any situations where beam is not just a great skill. Its great at hitting big groups of enemies, but its still strong enough to be the best skill to hit a single target boss. I personally really dislike that this is where the meta is going right now. You can try and come with all kind of cool concepts and builds for different situations, but every time it gets outshined by the exact same arcanist skills (with its subclassing meta build around it). There are even some (trial) fights where the best strategies just force your dds into all going to arcanist, since the beam reach and melting capabilites make it much easier.

    I like the uniqueness of arcanist. I like the crux concept and the apocrypha kind of visuals. I just dont like the damage skill lines that feel very basic but strong and not really challenging.
  • Aylish
    Aylish
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    You should have asked about what classes matter before you broke the classes system down to scriptures and IA sets.

    All I could really answer was „my pure class is useless now and I hate subclassing the way that it is right now“.

    The multiple choice questions where all about „what is a class missing?“ and „what is a class good at?“. That sounded like an effort to balance classes. But there are no real classes anymore to balance. You basically have a system now where every single class skill tree needs to be balanced. The class where it belongs to doesn‘t matter at all now.
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