spartaxoxo wrote: »Most classes cannot adequately handle situations where cleave damage is needed. You gutted cleave with Update 35. You later gutted heavy attack build variety, including the lightning staffs cleave.
Yet, a lot of newer content requires heavy cleave damage.
So people slot fatecarver because it's easier than trying to use those other skills that are low damage and high cost.
tinythinker wrote: »Unlike adding a skill line from another class, a specialized skill line is more about doubling down on a core part of class identity. The active and passive skills (and unique appearance options) for a specialization would give some additional flavor but not radically alter or diminish class identity.
This.AcadianPaladin wrote:I have always wished ESO would move away from classesVery much this.AcadianPaladin wrote:Adding additional skill lines instead of additional classes would be welcome
tomofhyrule wrote: »Let's also consider Skyrim, which is the typical "I can have all the skills I want!" game. How many people play Skyrim intending to make a character with a certain set of skills... and then end up with a stealth archer by the time they finish Bleak Falls Barrow?
tomofhyrule wrote: »Let's also consider Skyrim, which is the typical "I can have all the skills I want!" game. How many people play Skyrim intending to make a character with a certain set of skills... and then end up with a stealth archer by the time they finish Bleak Falls Barrow?
Off topic, sorry. But my favorite for Bethesda games (either Fallout or Elder Scrolls) is a two handed wielding stealth character. Like the Fallout 4 Rockville Slugger. I enjoy sneaking up on the big bad and sending them flying. I would be so happy if ZOS added a mythic two handed weapon that had a chance of sending an enemy flying on a sneak attack. Play as you want, right?
It's unfortunate that ZOS has had such a rocky relationship with it's content creators. That lack of communication has driven away a lot of useful and free feedback for you guys. I'm not assigning any blame, except to say that your work with the community hasn't always been handled well from an outside perspective and you've driven away some useful minds that could have contributed to this discussion in very constructive ways.
Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
acastanza_ESO wrote: »Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
Small fact check, in the Elder Scrolls universe the Sun is not, in fact, a ball of fire. It is a hole in reality caused by Magnus fleeing creation that allows the magicka of Aetherius to pour into the Mundus.
acastanza_ESO wrote: »Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
Small fact check, in the Elder Scrolls universe the Sun is not, in fact, a ball of fire. It is a hole in reality caused by Magnus fleeing creation that allows the magicka of Aetherius to pour into the Mundus.
The races don’t tan in Nirn?
acastanza_ESO wrote: »acastanza_ESO wrote: »Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
Small fact check, in the Elder Scrolls universe the Sun is not, in fact, a ball of fire. It is a hole in reality caused by Magnus fleeing creation that allows the magicka of Aetherius to pour into the Mundus.
The races don’t tan in Nirn?
This is getting wildly off topic, but, what, precisely, does tanning have to do with fire, at all? (Nothing)
acastanza_ESO wrote: »acastanza_ESO wrote: »Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
Small fact check, in the Elder Scrolls universe the Sun is not, in fact, a ball of fire. It is a hole in reality caused by Magnus fleeing creation that allows the magicka of Aetherius to pour into the Mundus.
The races don’t tan in Nirn?
This is getting wildly off topic, but, what, precisely, does tanning have to do with fire, at all? (Nothing)
Brother, you changed the topic, what?
Fact checked it and you’re right about the tanning, but heat radiates from the sun in Nirn.
So the premise may be correct that it’s not a ball of fire, but it has the same impact, there are several conversations about how hot Alik’r is with the NPCs in the region.
Given how I think we should try to stay positive: it's great that you attempt getting feedback. It's definitely better than some responses given in the recent Reddit AUA.
That's all the nice things I have to say, sadly.
First, please, do not throw the data it into a couple LLMs and make up a PowerBI presentation with whatever they regurgitate. Because LLMs are not reliable when it comes to extracting criticism, but mostly because the graded questions are terribly stated, and the survey is flawed because how it misses to consider the current situation with subclassing and class identity.
I will speak only from a group PvE point of view, because this will get too extense otherwise.
You can't even value the current state of any pure-class in any role without comparing it to subclassed alternatives.
For example, arcanist pure class dd is an 8 or 9, compared to other pure class dd. When you compare it to the best subclassed options, it won't even reach a 5. Which one of the answers did you intend to get?
Another example is the "X class is useful for subclassing" question. All classes can get a "Strongly Agree" grade or "Agree" at least. Warden's Winter's or Green Balance are arguably unmissable in high end content. However, Animal Companions is the weakest DD oriented skill line.
However, Warden is great compared to Nightblade, where Assassination and Siphoning are even more prevalent than the two "good" ones from Warden, but Shadow is in such a terrible state that it'll never be picked if one wants some competitive performance from it. Which class fares better, the one that has two regularly picked but one underpowred one, or the one that has two of the best, but a last useless one?
The class identity right now is reduced to being stuck with a skill line from that class, class mastery script and two class sets, which at least in pve are not competitive in a huge majority. That changes the last example:
Is a Dragonknight a better base char than Nightblade for a DD, if you're picking both Ardent Flame and Assassination (two among the best). It definitely is, since class mastery is way better.
However, Ardent is not always picked, Earthen Heart is only used by some tanks, and Draconic Power is not competitive at all, even when having 2 good skills for tanks, and 2 good skills for DDs. However, which class fares better? The one you may pick as a main class, or the one you'll likely always have, but avoid picking as main if you're looking at class mastery.
I could keep going on, but I hope you get the gist. You may as well understand "Assassination is to blame that Animal Companions is mediocre, let's nerf it", but that's not it, it got nerfed last patch, and unless you want to make it as bad as the rarely picked ones, that's not the answer.
The tricky thing with feedback is that if you ask for input, but people feel the questions are skewed and their feedback is misunderstood, they'll stop answering, because it doesn't make a difference. Not saying both have happened, but as many people said, the idea of getting feedback is great, but this attempt, aka the survey, is not worth of much praise.
As a last thing, quantity is not quality. There's certain players that have publicly proven their game knowledge for many years and are a rightfully undoubted reference in the community. Their feedback will likely be more accurate and valuable than that of a random player. They've offered giving input many times privately to different important people in ZoS, being often dismissed. I'm not saying their opinions are everything, but they'll give data that will be cheaper to collect, easier to process and clearer to understand, and a greater general feeling of community feedback actually mattering.
acastanza_ESO wrote: »acastanza_ESO wrote: »acastanza_ESO wrote: »Aedric Spear passives are wayyy too overloaded, Sun Shield sounds like it belongs in Dawn’s Wrath with all of the other sun skills that for some reason do not do Flame Damage, even though the sun is a ball of fire.
Small fact check, in the Elder Scrolls universe the Sun is not, in fact, a ball of fire. It is a hole in reality caused by Magnus fleeing creation that allows the magicka of Aetherius to pour into the Mundus.
The races don’t tan in Nirn?
This is getting wildly off topic, but, what, precisely, does tanning have to do with fire, at all? (Nothing)
Brother, you changed the topic, what?
Fact checked it and you’re right about the tanning, but heat radiates from the sun in Nirn.
So the premise may be correct that it’s not a ball of fire, but it has the same impact, there are several conversations about how hot Alik’r is with the NPCs in the region.
You made a claim to support a mechanical change to the game; Dawn's Wrath skills should be fire damage because the sun is a ball of fire. I made a lore based refutation of the premise; they should, in fact, be magic damage, because the "sun" is not a ball of fire in Elder Scrolls. This was, at this point, on-topic. The "what about tanning" and the response, is now deviating off-topic. "But what about how Alik’r is hot", is also off topic.
A survey/poll doesn't seem like a very useful way to go about this. Your player base is so diverse with so many different expectations that I feel like a lot of these responses are going to cancel each other out and not be super useful data to feed into your spreadsheet machine.
It's unfortunate that ZOS has had such a rocky relationship with it's content creators. That lack of communication has driven away a lot of useful and free feedback for you guys. I'm not assigning any blame, except to say that your work with the community hasn't always been handled well from an outside perspective and you've driven away some useful minds that could have contributed to this discussion in very constructive ways.
What this game really needs is some stability, structure, and most of all a commitment to actually FINISHING a plan. I've been playing since PC beta and I have trauma and whiplash form how this game has changed over the years. Everything about it seems ephemeral and quite frankly that in turn makes my commitment to the game largely as ephemeral.
To be honest this just sounds like more incoming whiplash.