I'm sure that when they've finished their tests they'll draw their conclusions and announce the resulting plans for the future of PvP in Cyrodiil, but it seems premature to expect a statement before then.
Source 09/22/2025Note that the templatizing of characters is an experiment and does not necessarily mean that these changes will be made to the Alliance War in the future. By introducing templatized characters for this specific test, we can isolate the variables that impact performance, helping us plan future improvements.
StihlReign wrote: »Here's the latest statement...Source 09/22/2025Note that the templatizing of characters is an experiment and does not necessarily mean that these changes will be made to the Alliance War in the future. By introducing templatized characters for this specific test, we can isolate the variables that impact performance, helping us plan future improvements.
CalamityCat wrote: »I think it's quite insulting to the devs to see all the work they're doing with these tests and assume we'll get something really basic and restrictive at the end. Each iteration of Vengeance has included more stuff, so I'm not sure why this drama is still going on when they're literally unlocking more things with each round. I'm sure we'll get some balancing changes and some players will absolutely cry about things they don't like. But I'm also sure the devs want to give us a full PvP experience that's just like we're used to. Just without the lag.
The idea is evidently to gradually 'detemplatize' vengeance step by step, while ensuring performance remains good every step of the way. But That definitely means Vengeance is the basis for future PVP development. Not just saying that because everything ZOS say and do seem to confirm this. This is just a common sense approach to development. Never in any development exercise should you code a million lines and only then check it's working. Yet that's kind of what ZOS have been doing in terms of checking the impact on performance. The only way to fix something like that is to start building things up again from simple beginnings, and this time do check the performance every step of the way. IMHO it's a remarkable thing for a game studio to do this. I think most would have shrugged and said 'it is what it is, we can't spent that much time and effort on a feature that we have already sold to our players". Say what you like about Wheeler (if he's behind it) but Vengeance is a victory of commitment to quality over business considerations.
CalamityCat wrote: »But I'm also sure the devs want to give us a full PvP experience that's just like we're used to. Just without the lag.
tomofhyrule wrote: »
Like, there's no world where they could have said something like "holy [snip], that last patch completely upended balance, so we should table this test we're doing temporarily and get all hands on deck for this problem before players get fed up and leave!"?
Source 05/28/2025Of course, with a change of this magnitude, there are balance concerns, but the team is prepared for what may come.
“In general, with more options comes more combinations, which can lead to different capabilities beyond what players had prior to the Subclassing system,” Wheeler explains. “That’s something we’ll monitor while also looking for outlier combinations of abilities and item sets, so the game’s content isn’t suddenly a lot easier to complete. We will be looking at feedback as always, and we plan to make adjustments as needed after we go live.”
CalamityCat wrote: »Each iteration of Vengeance has included more stuff, so I'm not sure why this drama is still going on when they're literally unlocking more things with each round.
We're talking about two separate things though. Just because I support the effort being made with PvP, doesn't mean I agree with every change that gets made. I utterly despise subclassing, but I can still appreciate that someone gives a toss about making PvP better. I'm fully expecting to like and dislike some of what we get in Cyro, but that's the same with any update.tomofhyrule wrote: »So... it's not insulting to the players for the devs to:
- Release a patch which is specifically designed to destroy balance in the name of adding more options, but realistically condenses everything to one OP option and thousands of memetically underpowered ones.
- Admit that the balance would be an issue, but take basically no steps to address it.
- Spend the next two patch cycles exclusively working on a test mode that will be active for one single week while the lack of balance in the game causes the playerbase to bleed out quickly.
- Allow the balance issue to linger until March at the absolute earliest.
Like, there's no world where they could have said something like "holy [snip], that last patch completely upended balance, so we should table this test we're doing temporarily and get all hands on deck for this problem before players get fed up and leave!"?
CalamityCat wrote: »No, I'd rather let the devs test and gather the info they need and tell us what they're planning when they're able to make a more accurate statement. Rushing something out now just risks drama because "you said we were getting X and now we just have Y!"
It's fairly obvious to me that making Cyro run really well probably requires a re-do from the ground up. I would have thought it was obvious that we can't fix performance with just a few lines of code! Surely we want a proper effort to be made rather than some superficial tweaks?
I think it's quite insulting to the devs to see all the work they're doing with these tests and assume we'll get something really basic and restrictive at the end. Each iteration of Vengeance has included more stuff, so I'm not sure why this drama is still going on when they're literally unlocking more things with each round. I'm sure we'll get some balancing changes and some players will absolutely cry about things they don't like. But I'm also sure the devs want to give us a full PvP experience that's just like we're used to. Just without the lag.
Voted hard no.
Why?
ZOS statements mean nothing after U46.
Should I copy/paste Carry Day's interview what she said about (fake) subclassing and pure classes?
https://www.elderscrollsonline.com/en-us/news/post/68091
Not only they did opposite of that, they even doubled down in U47 and only after the huge backlash of community and prominent streamers, they backpedaled most of it, but still not everything.
So statements are just empty talk, only deeds count.
And speaking about deeds...
Vengeance 3 definitely has improved performance than V2 test, both FPS and latency wise even with new additions.
So IMO this is definitively a big step forward.
I didn't play game between summer 2018 and March 2025 except daily log in, but I know about U35 disaster.JustLovely wrote: »Voted hard no.
Why?
ZOS statements mean nothing after U46.
Should I copy/paste Carry Day's interview what she said about (fake) subclassing and pure classes?
https://www.elderscrollsonline.com/en-us/news/post/68091
Not only they did opposite of that, they even doubled down in U47 and only after the huge backlash of community and prominent streamers, they backpedaled most of it, but still not everything.
So statements are just empty talk, only deeds count.
And speaking about deeds...
Vengeance 3 definitely has improved performance than V2 test, both FPS and latency wise even with new additions.
So IMO this is definitively a big step forward.
I'd a agree but go with U35. You know, the update that changed the jabs animation. Look how responsive ZOS has been to the nearly 100% who want the change reverted.
But I do understand your point. You don't put a convicted perjurer on the stand in court for a reason.j
But you're wrong about performance being better this test. It's about the same performance as live Cyrodiil performance wise, even with the ultra dumbed down vengeance 3.
AngryPenguin wrote: »If ZOS fails to provide an official statement on this matter it is fair for all of us to assume whatever we want. Another failure by ZOS to provide requested feedback on this issue also proves that ZOS' plan is, in fact. to replace live Cyrodiil with vengeance at some point.
moderatelyfatman wrote: »AngryPenguin wrote: »If ZOS fails to provide an official statement on this matter it is fair for all of us to assume whatever we want. Another failure by ZOS to provide requested feedback on this issue also proves that ZOS' plan is, in fact. to replace live Cyrodiil with vengeance at some point.
Vengeance feels a lot like subclassing: someone has shuffled around the deck chairs and then claimed it is new content but we're still on the same Titanic post iceberg.