Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
I will never understand why people blame Subclassing for poorly balanced skill lines.
Even without Subclassing, everyone played an Arcanist in PvE, and either a Sorcerer, Warden, or Nightblade in PvP.
The same people that don’t want to play with you if you’re not using certain skill lines, are the same ones that expected you to fully level a new character and farm out skill points to play a specific class in the first place, and if it’s exhausting to fight the same three classes on repeat I agree. This has been a problem, not one that came with Subclassing.
tomofhyrule what are you even on about?
As someone who ALSO does HM Trials, (not really a flex in a game this easy) I’m not saying that things are fine… I don’t think anyone really is.
Subclassing works in a game where skill lines are balanced. If the opportunity cost to use Ardent Flame was the same as Stormcalling, and in turn, the same as Herald of the Tome, that would be a perfect setting for Subclassing.
That’s not the case, and it hasn’t been.
Did Subclassing exacerbate the problem? Sure.
What people should really be up in arms about, is the fact that a system so game-changing dropped without any follow-up whatsoever. We have now had multiple patches without any significant change to the state of combat after the game was essentially rewritten.
Instead of making more options appealing, they have allowed the current meta to fester, and allowed the real problem… a severe lack of Skill Line balance, to become an even larger one.
tomofhyrule wrote: »tomofhyrule what are you even on about?
As someone who ALSO does HM Trials, (not really a flex in a game this easy) I’m not saying that things are fine… I don’t think anyone really is.
Subclassing works in a game where skill lines are balanced. If the opportunity cost to use Ardent Flame was the same as Stormcalling, and in turn, the same as Herald of the Tome, that would be a perfect setting for Subclassing.
That’s not the case, and it hasn’t been.
Did Subclassing exacerbate the problem? Sure.
What people should really be up in arms about, is the fact that a system so game-changing dropped without any follow-up whatsoever. We have now had multiple patches without any significant change to the state of combat after the game was essentially rewritten.
Instead of making more options appealing, they have allowed the current meta to fester, and allowed the real problem… a severe lack of Skill Line balance, to become an even larger one.
It seems we are arguing the same thing: Balance was not perfect before, but now is so much worse.
My point is only that before U46, there were other Classes than Arcanist seen in high-level trials. After U46, the number of people who were doing higher-level content and not running meta is so much smaller.
tomofhyrule wrote: »In a game like ESO where all lines are different, perfect balance is an illusion. It will never be possible for all lines to be 100% equal without them just being recolors of each other (which is also not fun because then everything's the same). However, players who didn't want to just Fatecarver their way through everything did have a reasonable option not to do so.
tomofhyrule wrote: »...the fact that U47 and U48 have done practically nothing to try to balance anything is nothing short of appalling.
tomofhyrule wrote: »tomofhyrule what are you even on about?
As someone who ALSO does HM Trials, (not really a flex in a game this easy) I’m not saying that things are fine… I don’t think anyone really is.
Subclassing works in a game where skill lines are balanced. If the opportunity cost to use Ardent Flame was the same as Stormcalling, and in turn, the same as Herald of the Tome, that would be a perfect setting for Subclassing.
That’s not the case, and it hasn’t been.
Did Subclassing exacerbate the problem? Sure.
What people should really be up in arms about, is the fact that a system so game-changing dropped without any follow-up whatsoever. We have now had multiple patches without any significant change to the state of combat after the game was essentially rewritten.
Instead of making more options appealing, they have allowed the current meta to fester, and allowed the real problem… a severe lack of Skill Line balance, to become an even larger one.
It seems we are arguing the same thing: Balance was not perfect before, but now is so much worse.
My point is only that before U46, there were other Classes than Arcanist seen in high-level trials. After U46, the number of people who were doing higher-level content and not running meta is so much smaller.
Having other classes along for the ride, as Support options, for the real star of the show Arcanist, is near identical to what we’re seeing with ArcBladePlar. Except instead of classes, it’s Skill Lines now…
tomofhyrule wrote: »In a game like ESO where all lines are different, perfect balance is an illusion. It will never be possible for all lines to be 100% equal without them just being recolors of each other (which is also not fun because then everything's the same). However, players who didn't want to just Fatecarver their way through everything did have a reasonable option not to do so.
This could be accomplished in so many different ways, while still allowing everything to feel different. For example, if a skill does damage and heals, while another does damage and provides heal negation, they are the same, but different, yes?
Apparently they have a spreadsheet, perhaps they should use it.tomofhyrule wrote: »...the fact that U47 and U48 have done practically nothing to try to balance anything is nothing short of appalling.
Right, this is what we should ALL be up in arms about, it’s disgusting that they threw this at us and told us to fend for ourselves, and the active player count shows it.
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).