Yep, preaching to the choir here.wolfie1.0. wrote: »I just want my combat to feel rewarding and be able to show progress. Here is how I feel like ZOS treats combat.
I feel like I am climbing a hill to reach an objective and anytime I progress up the hill the path I take gets blocked by some arbitrary change that ZOS does, and every so often they lure me back up the hill with some enticing change, only to block the path again. It feels like im trying to invade a castle where the engineers I hired to open paths for me are instead impeding my progress while offering occasional good results.
Like yall should be helping us reach the top and excel, but dont want to put through the effort to do so.
Case in point. The suggested skill choice guides are out of date for new players and don't offer any real build value. Yall dont even update those to help players out. There are stats that still dont make sense and are not explained in game (crit rating vs % as one).
I can only get kicked down the dps progress hill so many times before I just won't climb it anymore, and many have either done that or just left.
moderatelyfatman wrote: »Yep, preaching to the choir here.wolfie1.0. wrote: »I just want my combat to feel rewarding and be able to show progress. Here is how I feel like ZOS treats combat.
I feel like I am climbing a hill to reach an objective and anytime I progress up the hill the path I take gets blocked by some arbitrary change that ZOS does, and every so often they lure me back up the hill with some enticing change, only to block the path again. It feels like im trying to invade a castle where the engineers I hired to open paths for me are instead impeding my progress while offering occasional good results.
Like yall should be helping us reach the top and excel, but dont want to put through the effort to do so.
Case in point. The suggested skill choice guides are out of date for new players and don't offer any real build value. Yall dont even update those to help players out. There are stats that still dont make sense and are not explained in game (crit rating vs % as one).
I can only get kicked down the dps progress hill so many times before I just won't climb it anymore, and many have either done that or just left.
I remember when the meta changed every three months and people were spending a ridiculous amount of time and gold in keeping up with it.
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Sure sounds like the vast majority of people who are invested in the game are against subclassing, maybe not as a whole but at least in its current state.
How does ZOS not understand this???
Not a rhetorical question. Seriously, how is it possible to continue to slobber their way through interviews acting like they haven’t been told about the elephant in the room sitting right beside them.