Bone Tyrant
- Bone Armor: This ability and its morphs no longer summon a corpse when they end or their abilities are refreshed after 10 seconds. Instead, these abilities now grant you Living Corpse if cast while in combat, which allows you to cast a (singular) corpse consuming ability on yourself. This effect is applied instantly but has a 10 second cooldown to ensure the same corpse consuming ability cadence is met.
This is a really awesome change imo. I'm sure Necro mains were requesting this feature when the class set came out so it's nice to see it finally implemented. Also, usually performance changes to abilities hurt identity more often than not, so it's nice to see this is a win/win situation for once.
My only gripe is how long changes like this take, especially since the main reasoning was performance instead of class identity or balance, and appeared week 2 of a of a "minor" patch. It makes me scratch my head because you made such a meaningful change appear simple to implement in 1 week. Has this been worked on for months or did someone come up with this in a few days? Do this more. We're begging you.
With subclassing, I've been thinking about skill lines in a different context where each should be treated as mini classes that can perform well on their own. Necromancer in comparison to Arcanist didn't feel like it met that goal when it comes to corpse vs crux mechanics. Every skill line for Arcanist has a crux generator that can be spammed, and crux spenders for massive payoffs, Necro doesn't do this very well. There was an attempt to make Ghostly Embrace the corpse generator for this line, but as we said back when it was released, it's too clunky to be reliable and should be simplified. For spenders in this line, Bitter Harvest is probably the best for the entire class, so thats not the issue.
I'm not a Necro main, but if you asked me, you need to work on Living Death and Grave Lord with these core principles in mind too.
On the subject of Living Corpse, here's some minor changes I'd love to see for Flame Skull:
Flame Skull
- This skill and all morphs now apply Living Corpse instead of creating a corpse nearby on the 3rd cast. The travel speed has been increased by +64% resulting in a travel time of 1s at 28m instead of 1.45s to match similar skills like Wield Soul.
- Ricochet Skull
- 2nd cast now gives +25% damage and +1 enemy hit nearby, 3rd cast behaves the same.
- Venom Skull
- The "while slotted" effect based on Necromancer skills cast now works from either bar.
With Living Corpse, you can target cast Tethers, reducing one of the major drawbacks to using them in high mobility encounters like PvP and some PvE fights. It also helps the ability stand out from Blighted Blastbones by providing a different version of corpse generation that is more performant and does not work towards the corpse limit. Ricochet Skull getting a bonus on the 2nd cast and Venom Skull "while slotted" effect working from either bar makes both abilities more consistent and leans into their morph effects. Increasing the travel speed makes these abilities on par with similar ranged spammables, reduces the clunkiness, and improves the reliability.
Also, I could see an argument for giving Living Corpse to Blastbones morphs instead, the morphs would have a fun dynamic of self vs targetted Living Corpse, however GLS would make Bone Armor redundant. I feel it would be too clunky to time everything correctly with the 3s delay on GLS.