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I AM NOT IN COMBAT!

El_Borracho
El_Borracho
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Ride a mount past an add that growls at you, in combat
Ride a mount past an add that tries to hit you, in combat
Ride a mount past an add that looks at you funny, in combat
Ride a mount past an dd that hits you, is too slow to catch up, in combat

And then you sit there next to the wayshrine, not able to travel because you are in combat until the add runs up, gives you a high-five and runs away. Because THAT is combat in ESO
  • Gabriel_H
    Gabriel_H
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    That is called aggro and is very much combat. At the time of aggro the game has no idea what the player plans to do.

    ESO's problem is that an add kited passed its patrol zone boundary keeps running after you and keeps you in-combat. A fix to that could be to enforce boundary rules more tightly, though this could be open to some abuse, such as a player pulling away from a multi-player fight in order to drop combat and switch gear or skills.
  • FurryCandyHearts
    FurryCandyHearts
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    you are if the game says you are mister! (also you sound like youre still in combat if you ask me)

    yah that bug annoys me too
  • Xarc
    Xarc
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    welcome to eso

    This bug is as old as the game itself.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
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  • redlink1979
    redlink1979
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    Do you have the Shadow Rider passive (Dark Brotherhood line) active? It helps to mitigate this.

    Shadow Rider - Aggression radius from hostile monsters is decreased by 50% while mounted.
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  • shadyjane62
    shadyjane62
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    I have been stuck in combat for 10 years. I am tired and I want to go home.
  • madman65
    madman65
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    Ride a mount past an add that growls at you, in combat
    Ride a mount past an add that tries to hit you, in combat
    Ride a mount past an add that looks at you funny, in combat
    Ride a mount past an dd that hits you, is too slow to catch up, in combat

    And then you sit there next to the wayshrine, not able to travel because you are in combat until the add runs up, gives you a high-five and runs away. Because THAT is combat in ESO

    Are you using The Saint and the Seducer by chance? I know if I aggro one enemy, I have a radius from the mythic that will aggro anything that you run past because of the debuffs that are active. ANY ENEMY!
  • mzprx
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    i remember the good old days of being able to use wayshrines even in combat. we used to be able to avoid all the silly unwanted combat situation(s). but then, one day, devs decided that we are not going to be allowed to skip fighting all the rats, wolves, bandits and spiders that we encounter around Tamriel any more. we protested, we reasoned, nobody cared. thus i had to go and get the Shadow Rider passive (Dark Brotherhood) on each of my characters, because looking around for a small rat i encountered (and never even noticed) somewhere on my way that i MUST kill (or wait like a fool for who knows how long) when i get to a wayshrine and can't travel anywhere is not fun what-so-ever..
    EU/NA @Smegheid (DC)

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  • GloatingSwine
    GloatingSwine
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    The mudcrab knows what you did and it will not let you escape justice.
  • El_Borracho
    El_Borracho
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    I know all the reasons you all have given and I agree and understand. The best part is that load screen tidbit along the lines of "Sometimes you can run away while in combat and flee through a door." But not a wayshrine. Its so annoying. :D
  • Lumenn
    Lumenn
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    I really wouldn't mind it TOO much if the mob didn't hit you once and then turn invincible and WALK away. Now I have to follow you ALL the way back because you couldn't leave well enough alone and made me wait after I let you live.
  • Horace-Wimp
    Horace-Wimp
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    Xarc wrote: »
    welcome to eso

    This bug is as old as the game itself.

    It's not a bug. It's a feature.
  • katanagirl1
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    I don’t like the way it is implemented. If you are riding by, especially at max mount speed, and accidentally get too close to a wolf or something, you should not be in range long enough to pull them off their position. If the devs can’t implement that then the leash on them should be shorter so they don’t pursue you to the ends of the map.

    I have one character who has Shadow Rider but the others do not. I get used to the smaller radius and therefore trip mobs on my other characters, but I’m not grinding out DB on them to get it.
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  • BretonMage
    BretonMage
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    Is it technically impossible for ZOS to make the mobs disengage earlier? Their aggro behaviour is truly silly. I ride past a group of bandits/wolves, and have to wait patiently at the wayshrine as every.single.one.of.them runs up to me to smack me and then run away.

    Make their aggro stop completely after a certain distance. Alternatively, give us a green tree perk that makes creatures no longer hostile to us. Of course, cultists and daedra realistically should still be, but there's really no reason for skeevers and wolves to keep hounding you if you're just riding by.
    Gabriel_H wrote: »
    ESO's problem is that an add kited passed its patrol zone boundary keeps running after you and keeps you in-combat. A fix to that could be to enforce boundary rules more tightly, though this could be open to some abuse, such as a player pulling away from a multi-player fight in order to drop combat and switch gear or skills.

    Like other issues like combat balance, they should implement different rules for PVE and PVP.
  • Gingaroth
    Gingaroth
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    Ride a mount past an add that growls at you, in combat
    Ride a mount past an add that tries to hit you, in combat
    Ride a mount past an add that looks at you funny, in combat
    Ride a mount past an dd that hits you, is too slow to catch up, in combat

    And then you sit there next to the wayshrine, not able to travel because you are in combat until the add runs up, gives you a high-five and runs away. Because THAT is combat in ESO

    Got noticed by A PLANT on my way to the wayshrine, in combat.
    Waiting at the wayshrine didn’t help, and the plant obviously couldn’t run up to me, so I had to walk all the way back and kill it. Whatever you want, plant.
  • magnusthorek
    magnusthorek
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    Adding to that, if they aggro on your Companion — because aggro didn't trigger on you due to the Shadow Rider passive you may have (while Companions don't) — and even if you reach the wayshrine you're still stuck for a few seconds until your Companion more or less catches up.
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  • Gabriel_H
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    Gabriel_H wrote: »
    ESO's problem is that an add kited passed its patrol zone boundary keeps running after you and keeps you in-combat. A fix to that could be to enforce boundary rules more tightly, though this could be open to some abuse, such as a player pulling away from a multi-player fight in order to drop combat and switch gear or skills.

    Like other issues like combat balance, they should implement different rules for PVE and PVP.

    It would apply to both PvP and PvE. It's the same reason ZOS would struggle to have a timer before combat drops. It could be implemented but would need doing for every Delve, PD, Dungeon and Trial boss individually (some have rooms you can't get out of, others are in the open).

  • MincMincMinc
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    Yall ever notice those effects that last for 9million days sometimes show up on you? The problem is that there are some flag that trigger the "in combat" state. Whats probably happening in alot of the instances is effects coded in a way where they must complete to deflag, but you have instances where mobs reset or players move to fast out of the effect or any instance really that cuts it short. Then you are just going to be stuck with the in combat state.

    Its going to be an artifact of messy code and convoluted effects. Really itd be easier at this point if zos reworked a new in combat status to just turn off after 15s of not casting a skill. Otherwise it should have only been placed on direct damage received hits.
    Zos should hire pvp consultants
  • Lylith
    Lylith
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    Xarc wrote: »
    welcome to eso

    This bug is as old as the game itself.

    It's not a bug. It's a feature.


    ^precisely^ :wink:
  • sixlalas
    sixlalas
    There are a truckload of features that make no sense from the standpoint of reality. Slowing down when "in combat" is one of the silliest... how many bank robbers ever slowed down when being chased? I mean, really, the bad guys are running away - in over eleven thousand westerns they try to get away faster, not slower.. Combat is forced in the game because without that folks would just dodge a lot of content, probably making the game less immersive. Another feature is that so many environments are chuck full of things that bite.. and not many things to eat... I understand the need for adventure, but let's be clear; every 20 feet there's another thing with fangs? Common... inside dungeons I get it, but Lordy, relax in the forests, or be worse. The adventure in forests is when you DO run into something that has a fair chance of cancelling your credit.. there should be far more WBs out there - now then, go adventure! Fortunately ZoS finally watched Red River and noticed that John Wayne was, indeed, found to be riding a swimming horse across a river... good on you ZoS. Oh, and don't get me started on travel... where is flight??? What, we cannot harness a flying horse??? Flight should be considered for higher CP levels.. well, something should - most CP are not useful; we have enough to live with by 1500 or so. Oh, and finally, the ubiquitous "you can't get there from here" rockpile in between you and your goal.. yea verily, go around the mountain.. AGAIN! At least give us a jump, say 60 feet high then 40 feet forward, once an hour... click.. JUMP!!! What fun, and I got on top of that damnedable rock! So there! And yes, I keep buying Crowns. I'm hopeless. Slimm Pickens
  • zaria
    zaria
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    Lumenn wrote: »
    I really wouldn't mind it TOO much if the mob didn't hit you once and then turn invincible and WALK away. Now I have to follow you ALL the way back because you couldn't leave well enough alone and made me wait after I let you live.
    I found that laying down an AoE DoT, like hail or walls of element tend to get enemies who chased you too long to give up.
    No they don't need to run into it but that help.

    But if they hit you and run away they are not the ones who stuck you in combat unless you put an damage over time or debuff effect on them I think.
    Now I hate the run up to me hit once and run away mecanic as its stupid, either run away or commit to the attack
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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