PTS Update 48 - Bug Reports for Eastern Solstice (Zone, Quests, etc)

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing Eastern Solstice quests and content in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_Kevin on 16 September 2025 14:06
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Freelancer_ESO
    Freelancer_ESO
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    15fqujps1goe.png
    iys0k8juw9wh.png


    Dialogue sound wasn't played for the above screenshotted npcs.

    Later Captain dialogue sound wasn't played either

    i43taf6mbefl.png
    Edited by Freelancer_ESO on 17 September 2025 03:06
  • Margravigne
    Margravigne
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    For this first run, I'm on a copied alt who's completed pretty much everything relevant (MQ / guild quests / Cadwell's Gold / all DLC Chapters / Zone questlines) and I'll be focusing on quests and dialogue.

    Having finished the Writhing Wall delves including the Writhing Fortress and progressed through to Eastern Solstice, I'm now stuck partway through The Worm Turns. The person I was grouped with (who is on a template alt) hasn't been affected and is able to progress the quest, while I later spoke with someone on a copied alt who was also stuck at the same point.

    I've tried various combinations of logging off/back on, teleporting away and back, abandoning the quest again... nothing. Azah's quest marker is still stuck on him, he repeats the same dialogue after changing location, (with no dialogue to prompt us to follow him, so discovering he does move was a fluke), and I can't see where to go to find Walks-In-Ash and Darien except by following my groupmate.
    Meanwhile Azah just moved from bridge to lookout and back each time I get more than a few paces from him, and he's stuck in the same dialogue loop indefinitely. Footage is from my final attempt after abandoning, logging off for 20 minutes and retrying it solo (apologies for the low volume, I'll take a look at my settings):
    https://youtu.be/x2lOX6mPzxs

    We also noticed that when first approached, Azah and the Fellowship soldiers were stuck in the ground, although Azah popped out when his line triggered, (this occurred for both of us) but everyone remained above-ground while I was attempting to progress the quest with return visits, so it wasn't repeatable on this alt.
    Edited by Margravigne on 17 September 2025 08:11
  • Soarora
    Soarora
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    For this first run, I'm on a copied alt who's completed pretty much everything relevant (MQ / guild quests / Cadwell's Gold / all DLC Chapters / Zone questlines) and I'll be focusing on quests and dialogue.

    Having finished the Writhing Wall delves including the Writhing Fortress and progressed through to Eastern Solstice, I'm now stuck partway through Turning of the Worm. The person I was grouped with (who is on a template alt) hasn't been affected and is able to progress the quest, while I later spoke with someone on a copied alt who was also stuck at the same point.

    I've tried various combinations of logging off/back on, teleporting away and back, abandining the quest again... nothing. Azah's quest marker is still stuck on him, he repeats the same dialogue after changing location, (with no dialogue to prompt us to follow him, so discovering he does move was a fluke), and I can't see where to go to find Walks-In-Ash and Darien except by following my groupmate.
    Meanwhile Azah just moved from bridge to lookout and back each time I get more than a few paces from him, and he's stuck in the same dialogue loop indefinitely. Footage is from my final attempt after abandoning, logging off for 20 minutes and retrying it solo (apologies for the low volume, I'll take a look at my settings):
    https://youtu.be/x2lOX6mPzxs

    We also noticed that when first approached, Azah and the Fellowship soldiers were stuck in the ground, although Azah popped out when his line triggered, (this occurred for both of us) but everyone remained above-ground while I was attempting to progress the quest with return visits, so it wasn't repeatable on this alt.

    Same problem. Has me wondering if the dialogue we get for having done the main quest isn't counting as finishing the conversation for the quest to continue.
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  • ZOS_JasonBarnes
    Thanks all! We'll take a look at this and see what's going on.

    Update: We found the issue. This will happen if you're on a character that has completed the "Breaking the Shackle" quest from the base game. We've got a fix being pushed now and I'm hoping we can get it in ASAP. Stay tuned!
    Edited by ZOS_JasonBarnes on 17 September 2025 23:41
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • Freelancer_ESO
    Freelancer_ESO
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    26zy3e0fwioc.png

    I get a dialogue option to say I'm a Vampire even though the character isn't a Vampire. (I am on a template char)

    2r9hvazyvolh.png

    Dialogue should probably be hurt you not hurt your

    mjs7me0plh12.png

    Think it should probably be a not an

    tbrqr8i7v4c7.png

    The Enraged Blood Twilight respawned rather fast
  • Margravigne
    Margravigne
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    Running a template alt (CP3600) through Part 2 so I can keep going while waiting on the 'The Worm Turns' fix for my copied alt, and Azah doesn't have the quest for me to pick up.
    Apparently the only solution found so far is to go back and do Part 1's questline, from 'The Stirk Fellowship' to the end of 'The Writhing Wall' (so the first 4 quests), and then it blocks any further progress on that, but Azah will now reappear (if he had disappeared meanwhile) and give you the 'The Worm Turns' quest:
    2yb37epa742o.png
    (many thanks to Allia for the snip, I'm still partway through completing these)

    Which is all rather tedious, but at least provides some scrambled dialogue to laugh at, due to this questline's 'pre-completed' status:
    qph6t2fiyjzf.png
    (Look, I need to amuse myself somehow while rerunning content I've already done umpteen times, and there are only so many pets I want to turn myself into)
    Edited by Margravigne on 19 September 2025 05:33
  • Margravigne
    Margravigne
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    Technically this is feedback on a bug 'fix' from the last PTS, Update 47, for the delve quests with Darien.

    Although he no longer spawns duplicates when you get him stuck in the boundary of his navigable area, he now simply despawns shortly after delivering one of his 'wrong way' lines, disappearing while we watch. There is a tiny chance of him spontaneously respawning if you run straight back into bounds, but it happened only once in ten attempts for me while testing it today on a copied alt. Running back out and in again over the spot where he despawned seemed to work consistently, but may be hard to achieve in gameplay if people don't know excatly where they lost him.

    The old 'bug' left his original version in place and spawned a duplicate to resume following you, so is there some way to make it so that his 'stuck' version despawns but a replacement appears consistently? Yes, there's a risk of reinstating his 'daily quest' duplication glitch, I'm not trying to sneak that past you, honest.
    Although I woudn't complain if it did come back...
    Or maybe relocate his boundaries to encompass the docks and a wider corridor in either direction?

    Because when he disappears now, there are a few ways of respawning him:
    - Enter Sunport via Loadscreen Door
    - Recall to the Sleepy Sloth Inn room and he'll reappear upon exiting the Inn
    - Pop in and out of the Outlaw Den via either of its loadscreen doors (he'll reappear upon exiting)
    - Recall to Sunport Wayshrine
    - Recall to any Wayshrine then teleport to Sunport Wayshrine
    - Recall to any other Zone's Wayshrine or player home, then teleport to Sunport, Sunport Docks, Rampart Camp or Shell-Tide Village Wayshrines.
    - Resurrect to the nearest Wayshrine after dying in combat (worked for Rampart Camp Wayshrine)
    But these won't work:
    - Recall directly to Sunport Docks, Rampart Camp Wayshrine, or Shell-Tide Village Wayshrine (despite being within his 'boundary')
    - Run to any Solstice Wayshrine other than Sunport's, and teleport to Sunport Docks, Rampart Camp Wayshrine, or Shell-Tide Village Wayshrine.
    And that's more likely to cause confusion and complaints on Live than whatever miniscule chance there is someone might take a detour on the way to that first delve to pick up a daily quest and end up with an extra Darien or two briefly.

    Especially when the likelihood is people are going to cut South towards the Quest Marker from the Sunport Docks Wayshrine if they choose to go to the Tarnur Mine site first, and will almost immediately lose him in this spot if they don't stay on the road:
    https://youtu.be/vhzBBDsQ544
    Edited by Margravigne on 18 September 2025 05:58
  • Syldras
    Syldras
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    (Location) Caterwaul Cove: Map of the cave system is missing.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
    Syldras
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    (Character) Hecicla: The dialogue is messed up in German. Hecicla the Argonian hermit introduces herself as Battlereeve Urcelmo :D
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
    Syldras
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    (Location) Some random bridge near Mor Naril: While traversing the bridge, the screen will get the turqoise tint it usually gets if your character dies.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
    Syldras
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    (Location) Calindvale Gardens: Enemies don't seem to automatically return to their location if you've ran away far enough?! Which led to me being "stuck in combat" for something between 5 and 10 minutes because I needed to wait until each single one reached me, so I could end the combat by hitting them once (after the end of the quest, I just intended to run back to the dungeon entrance). Also, fast-travel out will lead to the quest marker of the local quest disappearing. It will automatically reappear once you get close enough to the marked location again.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
    Syldras
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    (Quest) Lost Among the Ashes: I can tell Sirilonwe I'm a vampire although my character is not. There are several dialogue parts related to that.

    And seriously, no bug, but still: The ending is frustrating?! Why give us different dialogue choices to choose an npc's fate if it makes no difference in the end because another npc acts against our choice anyway?

    And despite there being the dialogue choice system now, why can't I comment on Sirilonwe's behavior afterwards at least? I've noticed that several times throughout the Solstice story, there are situations that would absolutely call for the player character's reaction, but we just can't say anything there. Being able to have different dialogue options in such a (moral-related) situation would be much more interesting from a roleplaying perspective than deciding whether to have soup with some grandma or not (while that was also nice, I admit it - but by far not that meaningful).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
    Syldras
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    (Item) The Staff of Magnus: Now it looks completely different than when we saw it for the first time in ESO. Not sure if that makes much sense when it comes to an important ancient artifact, especially since the design was kept exactly the same in different TES games (in Morrowind, Skyrim and ESO - and well, it was nothing more but a simple line in Arena and Daggerfall, but that was surely due to technical limitations). Now, it looks nothing like that anymore. Also, it looks exactly like the current staff of Vanus Galerion.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Margravigne
    Margravigne
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    After completing the Writhing Fortress and firing the final blast at the Writhing Wall to bring it down, a section of the Wall is still visible:
    0e0m8zfieqrv.png

    It disappeared after picking up 'The Worm Turns' from Azah.
  • Aliyavana
    Aliyavana
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    Syldras wrote: »
    (Item) The Staff of Magnus: Now it looks completely different than when we saw it for the first time in ESO. Not sure if that makes much sense when it comes to an important ancient artifact, especially since the design was kept exactly the same in different TES games (in Morrowind, Skyrim and ESO - and well, it was nothing more but a simple line in Arena and Daggerfall, but that was surely due to technical limitations). Now, it looks nothing like that anymore. Also, it looks exactly like the current staff of Vanus Galerion.

    Curious if this is intentional. Cariel said ayrenn lent it to the mages guild, so i thought it was referring to the events in greenshade where naemon originally stole it from a mages guild vault. Is the staff Vanus and Gabrielle wielded this season intended to be the Staff of Magnus, and this new solstice quest supposed to be them losing it at some point? Artifacts can change appearances between games, and Vanus's staff does have an eye of magnus looking orb in the middle of it.
    Edited by Aliyavana on 19 September 2025 06:43
  • dcrush
    dcrush
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    I wanted to check out the Tide-Born Pool achievement furnishing but the striking locales in Eastern Solstice are not registering for the Solstice Pathfinder achievement. As shown in the screenshot, none of them are ticked off for the achievement but they show as discovered on the map.

    Additionally, there is one in the achievement called “Stone-Nest Breakwater” but on the map it’s called “Xaht Jeel Pier”.

    j7dkbgkad2cs.png

    Tested on a CP3600 template character, went to all the striking locales in both E and W Solstice to test.
  • ZOS_JasonBarnes
    Thanks for all the reports thus far everyone! We're going through and investigating. Some of these will be fixed in the upcoming PTS patch while others we are tracking down.

    Again, we appreciate all the testing and feedback.
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
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