Finedaible wrote: »Wait.. was there even any new grimoires or class sets announced?
AcadianPaladin wrote: »Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.
My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why it will be the Daedric War instead?spartaxoxo wrote: »Late November
Daedric War Celebration
tomofhyrule wrote: »AcadianPaladin wrote: »Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.
Unfortunately, “light on combat changes” is terrible to have for so long after throwing a nuke on balance.
If everything were good, sure, don’t fix what ain’t broken. But balance is very broken right now, and more going light on combat feels less like them not wanting to rock the boat and more like them just now realizing that Subclassing was not at all thought out before being unleashed and now they don’t know how to fix it.
…you know, almost like exactly what the PTS testers warned about
MincMincMinc wrote: »tomofhyrule wrote: »AcadianPaladin wrote: »Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.
Unfortunately, “light on combat changes” is terrible to have for so long after throwing a nuke on balance.
If everything were good, sure, don’t fix what ain’t broken. But balance is very broken right now, and more going light on combat feels less like them not wanting to rock the boat and more like them just now realizing that Subclassing was not at all thought out before being unleashed and now they don’t know how to fix it.
…you know, almost like exactly what the PTS testers warned about
You have to understand that after a big launch like subclassing that stirs the pot. The actual feedback they are going to get could be based on players simply not have any idea what is going on meta wise or theorycraft wise. Even in the higher tiers of pvp there are tons of players lost still trying combinations. You have to wait some time for the stew to settle after stirring the pot.
- Best we do is try to point out major issues like being able to stack far more dots and timed effects together than before. For instance the main meta with assassin+animal combining an ult drop with merciless and deep fissure.
- Or simply overloaded skills like how merciless bow scales about 25% more than most ultimates damage wise while being on a 4-5s cooldown. Take flight is the only slightly higher damage tooltip I can think of and even then it is on a 30-40s ult gen cooldown. Then considering the slottable passives of merciless it would far surpass takeflight.
My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why?spartaxoxo wrote: »Late November
Daedric War Celebration
spartaxoxo wrote: »Savior of Solstice achievement will award a cool mount. It looks like a coldharbour themed death hound. There's a house that will be discussed later. Eastern Solstice is in more dire straits than Western Solstice. To do the main story, you'll need to do Western Solstice as it's one continuous zone and story. We'll do stuff with the Stone Nest Argoanians. Some areas look like some type of "reverse planemeld." We'll meet some returning characters from Coldharbor. Ending will be a bit different than stuff we've seen in the past.
spartaxoxo wrote: »There will be a lot of callbacks and the outcomes of quests can be altered based on previous content done. There will even be multiple endings.
spartaxoxo wrote: »More variety of types of gameplay involved with quests including an infiltration mission!
Some quests (I believe side quests) will have a failure chance to them, as well as different endings. They are trying to give the feel of actually making a difference.
StihlReign wrote: »lol Merciless...it's pretty much useless...running around nitpicking players with 10 light attacks for an ez dodgeable skill