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Update 48 Livestream live reaction

  • DenverRalphy
    DenverRalphy
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    Finedaible wrote: »
    Wait.. was there even any new grimoires or class sets announced?

    Nope. The entire Livestream was a tour of Solstice, details about the Writhing Wall event, and Vengeance testing.
    Edited by DenverRalphy on 11 September 2025 22:39
  • AcadianPaladin
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    Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.
    PC NA(no Steam), PvE, mostly solo
  • tomofhyrule
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    Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.

    Unfortunately, “light on combat changes” is terrible to have for so long after throwing a nuke on balance.

    If everything were good, sure, don’t fix what ain’t broken. But balance is very broken right now, and more going light on combat feels less like them not wanting to rock the boat and more like them just now realizing that Subclassing was not at all thought out before being unleashed and now they don’t know how to fix it.
    …you know, almost like exactly what the PTS testers warned about
  • spartaxoxo
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    I would rather they go light on combat changes right now, personally. I don't think it has anything to do with them not knowing how to fix subclassing either. They usually give us a break after introducing a bunch of sweeping changes.
    Edited by spartaxoxo on 11 September 2025 23:53
  • Ishtarknows
    Ishtarknows
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    PvE weekly leaderboards going to be account based rather than class or whatever.
    Less incentive to repeat content now, thanks zos.
  • ESO_player123
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    Thank you for the notes.
  • Sadras
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    Thanks for the write-up, this is useful to have all in one place!

    I'm really excited for the quest ideas and how it'll turn out in practice. I've long said I missed how decisions could lead to different outcomes and worldstates up until ca. Murkmire, and this sounds very interesting. I'm curious how it'll look in reality.

    Also, the zone looks really cool. Environmental design is top notch again, and that bone fortress is rad. And potentially letting us inhabit our own mini bone fortress is of course very wise. They know when they've got a good design on their hands.
    Edited by Sadras on 12 September 2025 09:18
  • colossalvoids
    colossalvoids
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    That's... Not much, to say the least.
  • JeroenB
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    spartaxoxo wrote: »
    Late November
    Daedric War Celebration
    My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why it will be the Daedric War instead?
    Edited by JeroenB on 12 September 2025 21:35
  • MincMincMinc
    MincMincMinc
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    Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.

    Unfortunately, “light on combat changes” is terrible to have for so long after throwing a nuke on balance.

    If everything were good, sure, don’t fix what ain’t broken. But balance is very broken right now, and more going light on combat feels less like them not wanting to rock the boat and more like them just now realizing that Subclassing was not at all thought out before being unleashed and now they don’t know how to fix it.
    …you know, almost like exactly what the PTS testers warned about

    You have to understand that after a big launch like subclassing that stirs the pot. The actual feedback they are going to get could be based on players simply not have any idea what is going on meta wise or theorycraft wise. Even in the higher tiers of pvp there are tons of players lost still trying combinations. You have to wait some time for the stew to settle after stirring the pot.
    • Best we do is try to point out major issues like being able to stack far more dots and timed effects together than before. For instance the main meta with assassin+animal combining an ult drop with merciless and deep fissure.
    • Or simply overloaded skills like how merciless bow scales about 25% more than most ultimates damage wise while being on a 4-5s cooldown. Take flight is the only slightly higher damage tooltip I can think of and even then it is on a 30-40s ult gen cooldown. Then considering the slottable passives of merciless it would far surpass takeflight.
    We should use the insightful and awesome buttons more
  • tomofhyrule
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    Light on combat changes sounds good to me. I've learned from experience to absolutely dread significant combat changes in the name of 'balancing'.

    Unfortunately, “light on combat changes” is terrible to have for so long after throwing a nuke on balance.

    If everything were good, sure, don’t fix what ain’t broken. But balance is very broken right now, and more going light on combat feels less like them not wanting to rock the boat and more like them just now realizing that Subclassing was not at all thought out before being unleashed and now they don’t know how to fix it.
    …you know, almost like exactly what the PTS testers warned about

    You have to understand that after a big launch like subclassing that stirs the pot. The actual feedback they are going to get could be based on players simply not have any idea what is going on meta wise or theorycraft wise. Even in the higher tiers of pvp there are tons of players lost still trying combinations. You have to wait some time for the stew to settle after stirring the pot.
    • Best we do is try to point out major issues like being able to stack far more dots and timed effects together than before. For instance the main meta with assassin+animal combining an ult drop with merciless and deep fissure.
    • Or simply overloaded skills like how merciless bow scales about 25% more than most ultimates damage wise while being on a 4-5s cooldown. Take flight is the only slightly higher damage tooltip I can think of and even then it is on a 30-40s ult gen cooldown. Then considering the slottable passives of merciless it would far surpass takeflight.

    And yet you give examples of problems right there: Merciless is overtuned. Assassin/Animal are used on pretty well every PvP build. And in PvE land, if you're not using Herald, you're doing significantly less DPS no matter what. And everyone feels the fact that running the three parent lines of a Class are nowhere near as powerful as a build that chooses to Subclass.

    There's a difference between achieving perfect balance, and addressing it. But ignoring major issues is not the solution. After all, as a PvPer, I'm sure you have your own opinions about things like Rush of Agony and 12+ instances of Radiating/Vigor ticking on players - why is the combat team so adamantly refusing to address pain points that have been brought up over and over with the excuse "we need to see how things settle down."
  • Punches_Below_Belt
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    I’ve come to realize I don’t like watching their streams. I’m sure they are all very nice people but I just want the facts and the crate. Better to have just made a forum post with a couple of screenshots and a headline “On PTS Monday September 15th”
    2500 players didn’t need to tune in to hear for the fourth time this year “we’ll have more for you on a future stream”.

    Edited by Punches_Below_Belt on 12 September 2025 21:35
  • Elvenheart
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    JeroenB wrote: »
    spartaxoxo wrote: »
    Late November
    Daedric War Celebration
    My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why?

    I am hoping for a repeat of the Necrom event in the hopes of being able to get the music box that we did not get because we chose the book furnishing instead.
  • SneaK
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    I don’t know ZOS capacity but I hope they aren’t piling too many resources into the vengeance testing stuff. Not many PvPers want to play in a dumbed down environment. It’d be much better to focus on creating a healthy balance to Cyrodiil without subtracting from the game or people’s investment to it.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • StihlReign
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    lol Merciless...it's pretty much useless...running around nitpicking players with 10 light attacks for an ez dodgeable skill
    is a sure way to get killed. Moving Major Prophecy and Major Savagery from cloak to MR was basically an insult and felt like another targeted nerf due to subclassing's massive underdevelopment. yay fomo B)

    There's some REALLY good gankers in Greyhost...on EP and DC. Haven't seen any of them use Merciless. There's some really good NBs in Greyhost - merciless - nada.

    Thumb twiddling ftw...
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • katanagirl1
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    Thanks for the notes, I don’t watch these streams.

    I’m just concerned that they say Vengeance 2 had good performance when clearly it did not, at least on PS NA. It was much worse than Gray Host.

    Maybe it looked good from their end but not from the player’s perspective. They should look into that. Perhaps the same thing was true for their healing performance test as well.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • ArchMikem
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    spartaxoxo wrote: »
    Savior of Solstice achievement will award a cool mount. It looks like a coldharbour themed death hound. There's a house that will be discussed later. Eastern Solstice is in more dire straits than Western Solstice. To do the main story, you'll need to do Western Solstice as it's one continuous zone and story. We'll do stuff with the Stone Nest Argoanians. Some areas look like some type of "reverse planemeld." We'll meet some returning characters from Coldharbor. Ending will be a bit different than stuff we've seen in the past.

    The "reverse planemeld" is what bums me out. ZOS doesn't like to make post quest instances of zones that show changes in the landscape, so even after we save Solstice and end the Worm Cult again, the zone is still going to look like Coldharbour vomited on top of Argonian Xanmeers. A big reason for me to not want to stick around. I just never enjoyed Coldharbour.
    spartaxoxo wrote: »
    There will be a lot of callbacks and the outcomes of quests can be altered based on previous content done. There will even be multiple endings.
    spartaxoxo wrote: »
    More variety of types of gameplay involved with quests including an infiltration mission!
    Tornaad wrote: »
    Some quests (I believe side quests) will have a failure chance to them, as well as different endings. They are trying to give the feel of actually making a difference.

    These are nothing but REALLY good news!
    StihlReign wrote: »
    lol Merciless...it's pretty much useless...running around nitpicking players with 10 light attacks for an ez dodgeable skill

    I've been killed by 18k Merciless Bows multiple times IN THE MIDDLE of a roll dodge. I dunno who you're fighting but that ability is everywhere on my Server.
    Edited by ArchMikem on 14 September 2025 21:42
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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