Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Update 48 Livestream live reaction

spartaxoxo
spartaxoxo
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I'll try to post bullet points about the current stream! Come discuss
  • spartaxoxo
    spartaxoxo
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    Right now they're just discussing the leadership changes.
  • spartaxoxo
    spartaxoxo
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    Oct 13th is the writhing wall event. There will be a dedicated live stream in the next few weeks going into more detail. It will be a server wide event and goes at the server's pace. 3 phases with unique rewards and a golden pursuit.
    Edited by spartaxoxo on 11 September 2025 18:10
  • spartaxoxo
    spartaxoxo
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    Pts on Monday.
  • spartaxoxo
    spartaxoxo
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    Jason doesn't like mint and chocolate together. So, cleary, we're dealing with a design director with terrible taste in ice cream flavors!
  • spartaxoxo
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    Jason and Finn explained how they're heading up content alongside Slavisek and how they want to try new things and improve communication.
  • spartaxoxo
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    Eastern Solstice is being previewed now. There will be this cool fortress thing that we have to do stuff in to break down the writhing wall. There's a giant monster to fight and other fun surprises. Not a lot of handholding, we'll have to figure out how to bring it down ourselves.
  • spartaxoxo
    spartaxoxo
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    Savior of Solstice achievement will award a cool mount. It looks like a coldharbour themed death hound. There's a house that will be discussed later. Eastern Solstice is in more dire straits than Western Solstice. To do the main story, you'll need to do Western Solstice as it's one continuous zone and story. We'll do stuff with the Stone Nest Argoanians. Some areas look like some type of "reverse planemeld." We'll meet some returning characters from Coldharbor. Ending will be a bit different than stuff we've seen in the past.
  • spartaxoxo
    spartaxoxo
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    There will be a lot of callbacks and the outcomes of quests can be altered based on previous content done. There will even be multiple endings.
  • spartaxoxo
    spartaxoxo
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    More variety of types of gameplay involved with quests including an infiltration mission!
  • Tornaad
    Tornaad
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    Some quests (I believe side quests) will have a failure chance to them, as well as different endings. They are trying to give the feel of actually making a difference.
  • spartaxoxo
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    PTS will start on Phase 3 of the writhing wall event. So, you'll be able to see the Writhing Fortress and Eastern Solstice.
  • spartaxoxo
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    There will be a server tracker showing the progress. They have internal bets on who finishes first. General consensus is PC EU, so you've been called out PC-NA LOL
  • spartaxoxo
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    Druid Spring Conservatory (high isle) and Cradle of the Worm Colossus (eastern solstice) will be the new crown houses. One looks very cold harbor type. The other has greenhouses and plants.

    Sept 18 -Undaunted Event
    Mid-October (starting on the 13th)

    Battle for the Writhing Wall

    Late October
    Witches Festival

    Late November
    Daedric War Celebration

    Mid-December
    New Life Festival
    Edited by spartaxoxo on 11 September 2025 19:01
  • spartaxoxo
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    Brian Wheeler now combat & PVP Director. Promotion!

    A lot of what he's done before. Wants to explore outside of Cyrodiil soon. More "final" calls than he used to do but a lot of what he's been doing too. Will still be a collaborative and creative environment.
  • spartaxoxo
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    Potions, foods, and drink can now be used while channeling or casting abilities

    Some buffs to abilities like Whirlwind and Steel Tornado are getting execute damage

    Anthelmir's construct is getting a change made to help reduce its burst potential, will proc on dealing damage with a heavy attack instead of full charged heavy attack completion

    Fix for Werewolf Berserker's AOE heavy attack where it previously gained 2750 flat damage that was unlisted in tooltip. (eta: will be buffed to compensate for this fix).

    Class Mastery will no longer generate ult out of combat

    restoration staff light attacks fix where it could be treated as healing in some cases

    swimming now properly removes all effects of crouch and invisibility

    monomyth reforged now properly works while sprinting and no longer dismounts your character if you enter combat while mounted

    Doing some things with pet cap limit
    Edited by spartaxoxo on 11 September 2025 19:12
  • spartaxoxo
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    They're doing some fixes to help get more people on leaderboard pvp.

    Another Vengeance PVP Test coming soon

    Adding mages, fighters, and armor skill lines (all in one line). Meatbags will be on. Achievements titles and allowed collectibles will be on this time.

    Surveys being sent out after each test and also surveys about other stuff (forgot to mention that earlier). So keep eyes on your mail.

    Sky will be green for all tests to hard signal this is a test mode.

    New systems called Loadouts and Perks

    Loadouts will be a suite of stats and some preset abilities. You'll be able to change out abilities so you'll have skills slotted right away but you can swap while you're in the base with a small CD.

    Perks

    Are passives that are lightweight on the server. Will be small passive buffs such as reduce all costs by 5% or increase your max health by 3%.

    Week 2 they will be turning things off and off to test things.

    New inventory tab for vengeance items to make it easier to see those items.

    Quests will be back on as well.

    Dec 3 - Dec 8 will be Vengeance. Afterwards, there will be both Vengeance and Gray Host will be on at the same time.

    Leaderboards will be back on as well.
  • spartaxoxo
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    In 2026, there will be a test for damage and healing abilities to get better balance for them in Vengeance.
  • spartaxoxo
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    This was all about multiple playtests for vengeance. So it's not all at once. They've also been doing some things on the back end to make normal Cyrodiil more performant. However, the skills being less complicated has made vengeance performance a lot better.
  • spartaxoxo
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    Update 48 will be a bit lighter on changes but that's because of all the stuff coming next year. Next year will have cool stuff.
  • QuietPanda_22
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    Thank you for this! I missed most of the stream. <3
    Sky above, Earth below, Fire within  PSN: Mirthfaery
    El-Rielle the Awakened, High Elf Sorceror
    S'ilence, Khajiit Nightblade
    Indiguana Jones, Argonian Nightblade
    Angelienne, Breton Templar
    Holy Meow, Khajiit Templar
    Coral's Bite, Argonian Dragonknight
    Atha'zagora, Khajiit Arcanist
    Mokey Fraggle, Argonian Warden
    Minnie Meows, Khajiit Warden
    Nandailie Resinator, Dark Elf Necromancer
    Faerylicious, Orc Necromancer
  • LunaFlora
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    nice post! useful ^_^
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Finedaible
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    Thank you for the summary.

    "swimming now properly removes all effects of crouch and invisibility" Why? I thought that change to stealthy swimming WAS a QoL improvement. Now they removed it? Disappointing.
  • Elvenheart
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    Finedaible wrote: »
    Thank you for the summary.

    "swimming now properly removes all effects of crouch and invisibility" Why? I thought that change to stealthy swimming WAS a QoL improvement. Now they removed it? Disappointing.

    I guess it’s hard to be invisible or stealthy if you’re splashing around in water 😁💦
  • Finedaible
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    Elvenheart wrote: »
    Finedaible wrote: »
    Thank you for the summary.

    "swimming now properly removes all effects of crouch and invisibility" Why? I thought that change to stealthy swimming WAS a QoL improvement. Now they removed it? Disappointing.

    I guess it’s hard to be invisible or stealthy if you’re splashing around in water 😁💦

    It was as close as you can get to underwater swimming though.
  • Punches_Below_Belt
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    spartaxoxo wrote: »
    Update 48 will be a bit lighter on changes but that's because of all the stuff coming next year. Next year will have cool stuff.

    Fool me once, shame on you. Fool me twelve years running, …Seriously, there is cool stuff every year, just really disappointed at a price hike and a big reduction in cool stuff this year.
  • Sleep724
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    spartaxoxo wrote: »
    Update 48 will be a bit lighter on changes but that's because of all the stuff coming next year. Next year will have cool stuff.

    So six months of light on changes? What’s the combat team doing for six months I wonder.
  • Æthërnüm
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    spartaxoxo wrote: »
    Brian Wheeler now combat & PVP Director. Promotion!

    A lot of what he's done before. Wants to explore outside of Cyrodiil soon. More "final" calls than he used to do but a lot of what he's been doing too. Will still be a collaborative and creative environment.

    that sounds quite awful
  • j3z3b3l
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    I like it but it seems we get light vs dark a lot now lately. It makes me kinda miss the Elsweyr chapter. There was some definitely cool stuff. Stoked about the houses but it’s a shame in your Livestreams now you just show a screenshot. That’s a money maker no? I miss the walkthrough on those except Skingrad Castle.
    I’ll wait til it comes out. There was a magnificent shot from one of the delves. Real nice job there.
    J3zdaz XBOX One NA
  • Finedaible
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    Wait.. was there even any new grimoires or class sets announced?
  • spartaxoxo
    spartaxoxo
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    Finedaible wrote: »
    Wait.. was there even any new grimoires or class sets announced?

    Not that I saw but I was a bit distracted at points so if someone else saw something that I didn't include, please feel free to add it!
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