Any update on Romance Options/Food and Potion Hybridization? (NEW AMA answer inside 9/9/2025))!!

  • metheglyn
    metheglyn
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    Syldras wrote: »
    spartaxoxo wrote: »
    Once romance does come on line, it will take some time to include all of our many, many popular recurring characters, let alone any new ones we make.

    https://www.reddit.com/r/elderscrollsonline/s/DukKmMo4hp

    This sounds like they intend to include lots of characters. Since ESO is mainly not a dating sim, it makes me wonder how in-depth the system will be. Of course it's just speculation at this point, but I somehow don't believe that it will be very detailed and personally tailored for the individual npcs if they really do that for, let's say, 40 characters instead of just 8 companions or so.

    Yeah, I ws just expecting companion romance, not being able to romance random characters, and how will it work with the characters that are in relationships already or are in love with someone else, even if they aren't in a relationship with them, will they just be excluded (even if they are some really popular characters) or will it just ignore that part?

    I've been wondering, too, how they will make the romance work with certain characters' lore and stories. With someone like Razum-dar, it's already established that he dates around and isn't the most constant of lovers, so a fling with him works. Something more serious, though? Doesn't seem like it would be true to his character.

    Someone like Verandis, who has a rather complex storyline, would be more difficult to add romance to considering his arc in its totality. Plus, if the player did romance Verandis, what would Gwendis feel about that? Doubt she'd be too friendly towards the player at that point.

    Of course, there's the possibility any romance options just ignore all the details like that, but that would seem shallow to me.
  • Syldras
    Syldras
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    Yeah, I ws just expecting companion romance, not being able to romance random characters, and how will it work with the characters that are in relationships already or are in love with someone else, even if they aren't in a relationship with them, will they just be excluded (even if they are some really popular characters) or will it just ignore that part?

    The biggest risk I see is that, if they include so many non-companion characters in the romance system, it will probably be a rather unindividual and formulaic system. Basically like in Skyrim: Do a quest/task for said person (even if it's just selling them 1 potato), then they'll be interested, you'll marry, that person will move in with you and gift you 1 cabbage soup every day. And while it was nice somehow in Skyrim to have someone in your home at last - without mods no one else could move in with you, after all, except for 1 steward (who was mostly running around outside then), and possibly 1 huscarl - , I think we already have a better alternative to get our houses more lively in ESO, through house guests.

    So from companion romance, I'd expect more in ESO. I'm generally more on the roleplaying and lore side anyway, so what I'd personally like to see is interesting extra dialogue specific for the npc, or even better, a new small questline (Although that would probably trigger some fear of missing out in some players - maybe it could be done that said characters just all get a new small questline and through dialogue choices we could choose in the end whether it will lead to romance or just a deeper friendship?). Dialogues would have to be tailored specially for that npc, things like their character or their relations to other npcs would need to be considered (I highly doubt that Gabrielle - if she returns - would be interested in getting into a relationship with a player character; and I also doubt that Naryu would be the type to move in with someone).

    But that just looks like so much work, I somehow can't imagine them doing that for dozens of characters in ESO, which is, obviously, not a romance-focused game. Considering the nature of this game I can't imagine them giving us a year just with new friendship-and-possibly-romance questlines for random npcs with custom dialogue for all of them (Thinking more about it, it would basically be just like the companion system we have right now, just with some new added features on top of it - and if they could only give us 2 companions per year now - and none at all this year - , how long would it take to get the work done to do that for dozens of other npcs? Also, they told us once that existing npcs would not become companions in the future - but I'd personally really like, if I'd chose my character to get into a relationship with some npc, to be able to travel and adventure together with that character; that would even be my main interest, to be honest - still dreaming of travelling Tamriel and beyond with Revus). Some players wouldn't be interested in that at all, and the devs also need to consider catering to those - so a year with only companion/romance content just seems unlikely.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    @Syldras

    I completely agree with you. With companion romance, they can make it play off of how long the companion has been with you (ie make it an extra once you have done their quests and maxxed out rapport) but with regular NPCs?

    It would be rather formulaic and lackluster. I mean 'hey sweetie, sorry I haven't seen you in a year, but I really can't stay this time either, I have to go to Necrom!' 'Hi! love you! Sorry, off to solstice now!'

    Are they also going to allow multiple romance (I am not interested in it, but I am sure others would be) so that you can romance two or more NPCs?

    Basically if they want to add 'lots of NPCs' to the line up, yeah, I can easily see it being boring.

    About the only way I could see it working, in a way I would like, is if they would have a romance quest for those NPCs, where at the end, you get a houseguest type furnishing, that can be put in multiple homes (so it could be like the NPC is 'moving' with you to new areas. WE would know that it is just one NPC in multiple homes, but from the perspective of lore, it could seem like the NPC moved. As we can't be in two homes at once)

    That wouldn't do anything towards the writing of the quests or things like that, though, so I am afraid that they will be lacking.

    @metheglyn

    I am leaning towards they will just ignore those particular details. So many of the popular NPCs that I have seen mentioned (by the player base) are often the ones who ARE like Razum-Dar, where they seem the type for flings, or, they already have someone in lore! (or should :P Thinking about Revus here :D)

    I was excited when I thought they would bring companion romance, but even in Single player games, I never really liked the idea of romancing random NPCs who will just stay where they are, and I then have to go back to them. I always preferred companion romances where I can bring the companion with me. *sigh* Not sure if they are going to be able to do it justice. I am also afraid that if they stick the companions in with the rest of the NPCs, even the companion romance options are going to be lacking.
  • Syldras
    Syldras
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    @JemadarofCaerSalis One of the main problems I see so far really is that non-companion npcs are just meant to show up during some (or several) specific quests, and that's it. Where would you even go to look for them if you'd like to talk to them again? Revus is indeed a positive example (and would be easier to make a companion, with romance or without) since he actually has his own house where you can drop by whenever you like (not that it makes much sense since he only has a few lines of dialogue there, but he has a place where he's permanently present). But most npcs don't even have that. So if we think of companion romance now, first, they'd need a location where you could find them. Which I'd also prefer for companions, by the way - it's fine that you can summon them out of thin air and don't actually have to go to a home to fetch them from there, but still, it would be nice if they actually also had something on their own where you could find them if they're unsummoned. In many cases we even know where they're from, so why would they not have a small house there?

    Anyway, if they plan to make it anything more than just random flirty dialogue options, it will take lots of work.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
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    I hadn't realized some NPCs just poof out of existence after their quest (I knew it was something that happens at times, just didn't realize ESO did it) I thought they just basically stayed in the last place you talked to them until/unless they were needed by a different quest or went to a specific place.

    But yeah, that would be a huge problem with some NPCs, if they make those romanceable.

    I think a small house for the companions would make sense, though I could see some people having an issue with it since at then end of their quests you get them as a house guest, though it could be made to work.

    I agree with you that if they want to 'do it right' then it is going to take a lot of work, much more than if they just did companion romances, and I hope they are ready to put in that work.
  • Syldras
    Syldras
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    I hadn't realized some NPCs just poof out of existence after their quest (I knew it was something that happens at times, just didn't realize ESO did it) I thought they just basically stayed in the last place you talked to them until/unless they were needed by a different quest or went to a specific place.

    It depends, also depending on the story. There are some npcs who stay where they are after their quest, for example if it's some kind of camp or excavation site around some ruin we needed to explore for them, then they'll remain there (and if you talk to them again, they'll just repeat their last dialogue). But some have a story that makes them go to whatever other place after the quest ends, then they will just walk a bit and then fade out, and they're gone (whether they ever arrive where they headed to or not - it's not always the case).
    I think a small house for the companions would make sense, though I could see some people having an issue with it since at then end of their quests you get them as a house guest, though it could be made to work.

    Just because they can "visit" us or even move in, it doesn't mean they couldn't still have their own home somewhere. Azandar doesn't give up his place in Skywatch, for example. And there are many house guests who certainly aren't supposed to move in with us permanently, due to their background story. Recently, the Duchess from Castle Navire was available, for example, and I'm sure she'd prefer not to sell her castle and move into some shabby tavern room in Ebonheart (also, she doesn't have any reason for that).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • metheglyn
    metheglyn
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    I am leaning towards they will just ignore those particular details. So many of the popular NPCs that I have seen mentioned (by the player base) are often the ones who ARE like Razum-Dar, where they seem the type for flings, or, they already have someone in lore! (or should :P Thinking about Revus here :D)

    I was excited when I thought they would bring companion romance, but even in Single player games, I never really liked the idea of romancing random NPCs who will just stay where they are, and I then have to go back to them. I always preferred companion romances where I can bring the companion with me. *sigh* Not sure if they are going to be able to do it justice. I am also afraid that if they stick the companions in with the rest of the NPCs, even the companion romance options are going to be lacking.

    It does seem likely they would ignore a character's previous lore in order to make them romanceable, which I think is a pity. It also seems like they are trying to take on too much at once, with adding fan favorites or certain npcs to the romance system, when they haven't even gotten it up and running for companions yet. I would prefer if they would start with companions, make a really good and deep romance system, and then figure out how to add the Razum-dars and Verandises of the game to it. I've enjoyed the romance systems in other, single player games, but I never considered that such a system would really fit in the MMO world. Hopefully ZOS can pull it off!
  • spartaxoxo
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    It kind of sounds to me like they've allowed perfect to become the enemy of good and there's a bit of scope creep at play here. I like they want to add more options than just the 8 companions but it does feel like they're planning too much at once. It doesn't feel like we'll ever get the feature at this rate.
    Edited by spartaxoxo on 10 September 2025 23:10
  • JemadarofCaerSalis
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    Yeah, I would also like it if they focused on companions, if only to get the romance system down, first, and show us what they are thinking in terms of romance, than just jumping off the deep end into 'lets make as many characters romanceable as we can!' (though to be fair, that has always been my issue with making mods, I also like to jump off the deep end with grandoise ideas :P)

    I also think it would help for them to focus on just a few, the companions, and then start rolling out other romance options in small batches. That would also help them focus on each character as an individual rather than just trying to get it all done by a single deadline.

    Re the houseguest issue, yeah, I do agree!

    as for the duchess? Have you SEEN the upkeep on a castle? Why WOULDN'T she want to downsize? Especially since hiding out in a shabby inn room would guarantee no assassins or courtiers or ambassadors would ever find her! I know it would be MY choice!
  • CalamityCat
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    I don't mind romance on companions, but I hope it has an option to disable it completely. We should be able to set a clear boundary there, because one person's romance would make the next person uncomfortable or worse. I have zero interest in romantic companions, especially if it's all sweet and nice romance. I can only imagine how insufferable Isobel could be with a romance setting. :#

    What I'd prefer to see is the option for some neutral/evil behaviour and dialogue when companions are out with a less virtuous character. Especially one who is clearly in the Dark Brotherhood/Thieves Guild or a vampire/werewolf. Just a more believable response from a companion would be appreciated. But not having the virtuous ones turn evil, whether a companion is romancing or being more nasty, I don't want them slipping out of character. I want the nicer companions to berate my thief or assassin appropriately.

    As for potions/food changes, I just hope that they consider streamlining and making things more straightforward, not adding yet more unnecessary complexity.
  • Carcamongus
    Carcamongus
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    It makes more sense to have romanceable (a term that isn't very romantic) companions, since they become quite close to the player as the rapport goes up and their quests are completed. It makes sense for the companions to see you as more than a friend after all you've done for them (out of sheer kindness and not at all because of perks and achievements, nooo sir), but implementing a similar system for other NPCs would be even more work, as they'd need their quests as well. Can you imagine how long the line would be to romance Count Verandis, Fennorian, maybe even... Stibbons? How about interactions with our paramours inside player homes? Would the houseguest companions get an upgrade setting them apart from other houseguests or would they remain as fancy furnishings with perhaps some added dialogue?

    Also, can we have the Precursor join this system? Asking for a friend.
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